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commit
eed3662592
@ -60,14 +60,17 @@ bool TCollisionComponent::DefaultCollision(TBall* ball, vector2* nextPosition, v
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return false;
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}
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bool collision = false;
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auto projSpeed = maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, Boost);
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if (projSpeed > Threshold)
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{
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loader::play_sound(HardHitSoundId, ball, "TCollisionComponent1");
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collision = true;
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}
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else if (projSpeed > 0.2f)
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loader::play_sound(SoftHitSoundId, ball, "TCollisionComponent2");
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else
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return false;
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return true;
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return collision;
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}
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void TCollisionComponent::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
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