mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 02:32:39 +01:00
TSink, TDemo ready.
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Binary file not shown.
@ -1,10 +1,205 @@
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#include "pch.h"
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#include "TDemo.h"
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#include "loader.h"
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#include "pb.h"
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#include "TEdgeSegment.h"
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#include "timer.h"
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#include "TPinballTable.h"
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#include "TBall.h"
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TDemo::TDemo(TPinballTable* table, int groupIndex)
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: TCollisionComponent(table, groupIndex, false)
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{
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visualStruct visual{};
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RestartGameTimer = 0;
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PlungerFlag = 0;
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FlipLeftTimer = 0;
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FlipRightTimer = 0;
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MessageField = 0;
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UnknownBaseFlag1 = 0;
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UnknownBaseFlag2 = 0;
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FlipRightFlag = 0;
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FlipLeftFlag = 0;
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table->Demo = this;
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auto floatArr1 = loader::query_float_attribute(groupIndex, 0, 407);
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if (floatArr1)
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{
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FlipTimerTime1 = floatArr1[0];
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FlipTimerTime2 = floatArr1[1];
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UnFlipTimerTime1 = floatArr1[2];
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UnFlipTimerTime2 = floatArr1[3];
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}
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else
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{
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FlipTimerTime1 = 0.2f;
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FlipTimerTime2 = 0.1f;
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UnFlipTimerTime1 = 0.2f;
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UnFlipTimerTime2 = 0.1f;
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}
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loader::query_visual(groupIndex, 0, &visual);
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auto v5 = loader::query_float_attribute(groupIndex, 0, 1400);
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Edge1 = TEdgeSegment::install_wall(v5, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1400);
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auto v6 = loader::query_float_attribute(groupIndex, 0, 1401);
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TEdgeSegment::install_wall(v6, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1401);
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auto v7 = loader::query_float_attribute(groupIndex, 0, 1402);
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Edge2 = TEdgeSegment::install_wall(v7, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1402);
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auto v8 = loader::query_float_attribute(groupIndex, 0, 1403);
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TEdgeSegment::install_wall(v8, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1403);
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auto v9 = loader::query_float_attribute(groupIndex, 0, 1404);
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Edge3 = TEdgeSegment::install_wall(v9, this, &UnknownBaseFlag2, visual.Flag, table->CollisionCompOffset, 1404);
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}
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int TDemo::Message(int code, float value)
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{
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switch (code)
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{
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case 1014:
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if (RestartGameTimer)
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timer::kill(RestartGameTimer);
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RestartGameTimer = 0;
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break;
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case 1022:
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if (RestartGameTimer)
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timer::kill(RestartGameTimer);
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RestartGameTimer = 0;
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if (UnknownBaseFlag2 != 0)
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RestartGameTimer = timer::set(5.0, this, NewGameRestartTimer);
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break;
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case 1024:
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if (FlipLeftTimer)
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timer::kill(FlipLeftTimer);
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FlipLeftTimer = 0;
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if (FlipRightTimer)
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timer::kill(FlipRightTimer);
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FlipRightTimer = 0;
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if (FlipLeftFlag != 0)
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UnFlipLeft(0, this);
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if (FlipRightFlag)
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UnFlipRight(0, this);
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if (PlungerFlag)
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PlungerRelease(0, this);
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break;
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default:
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break;
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}
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return 0;
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}
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void TDemo::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
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{
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ball->not_again(edge);
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ball->Position.X = nextPosition->X;
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ball->Position.Y = nextPosition->Y;
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ball->RayMaxDistance -= coef;
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switch (edge->WallValue)
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{
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case 1400:
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if (!FlipLeftTimer && !FlipLeftFlag)
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{
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float time = FlipTimerTime1 + FlipTimerTime2 - static_cast<float>(rand()) *
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0.00003051850947599719f * (FlipTimerTime2 + FlipTimerTime2);
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FlipLeftTimer = timer::set(time, this, FlipLeft);
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}
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break;
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case 1401:
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FlipLeft(0, this);
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break;
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case 1402:
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if (!FlipRightTimer && !FlipRightFlag)
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{
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float time = FlipTimerTime1 + FlipTimerTime2 - static_cast<float>(rand()) *
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0.00003051850947599719f * (FlipTimerTime2 + FlipTimerTime2);
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FlipRightTimer = timer::set(time, this, FlipRight);
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}
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break;
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case 1403:
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FlipRight(0, this);
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break;
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case 1404:
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if (!PlungerFlag)
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{
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PinballTable->Message(1004, ball->TimeNow);
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float time = static_cast<float>(rand()) * 0.00003051850947599719f + 2.0f;
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PlungerFlag = timer::set(time, this, PlungerRelease);
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}
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break;
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default:
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break;
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}
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}
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void TDemo::PlungerRelease(int timerId, void* caller)
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{
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auto demo = static_cast<TDemo*>(caller);
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demo->PlungerFlag = 0;
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demo->PinballTable->Message(1005, pb::time_next);
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}
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void TDemo::UnFlipRight(int timerId, void* caller)
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{
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auto demo = static_cast<TDemo*>(caller);
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if (demo->FlipRightFlag)
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demo->PinballTable->Message(1003, pb::time_next);
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demo->FlipRightFlag = 0;
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}
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void TDemo::UnFlipLeft(int timerId, void* caller)
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{
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auto demo = static_cast<TDemo*>(caller);
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if (demo->FlipLeftFlag)
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demo->PinballTable->Message(1001, pb::time_next);
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demo->FlipLeftFlag = 0;
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}
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void TDemo::FlipRight(int timerId, void* caller)
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{
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auto demo = static_cast<TDemo*>(caller);
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if (!demo->FlipRightFlag)
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{
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if (demo->FlipRightTimer)
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{
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timer::kill(demo->FlipRightTimer);
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demo->FlipRightTimer = 0;
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}
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demo->PinballTable->Message(1002, pb::time_next);
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demo->FlipRightFlag = 1;
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float time = demo->UnFlipTimerTime1 + demo->UnFlipTimerTime2 - static_cast<float>(rand()) *
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0.00003051850947599719f * (demo->UnFlipTimerTime2 + demo->UnFlipTimerTime2);
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timer::set(time, demo, UnFlipRight);
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}
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}
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void TDemo::FlipLeft(int timerId, void* caller)
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{
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auto demo = static_cast<TDemo*>(caller);
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if (!demo->FlipLeftFlag)
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{
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if (demo->FlipLeftTimer)
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{
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timer::kill(demo->FlipLeftTimer);
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demo->FlipLeftTimer = 0;
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}
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demo->PinballTable->Message(1000, pb::time_next);
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demo->FlipLeftFlag = 1;
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float time = demo->UnFlipTimerTime1 + demo->UnFlipTimerTime2 - static_cast<float>(rand()) *
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0.00003051850947599719f * (demo->UnFlipTimerTime2 + demo->UnFlipTimerTime2);
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timer::set(time, demo, UnFlipLeft);
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}
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}
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void TDemo::NewGameRestartTimer(int timerId, void* caller)
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{
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auto demo = static_cast<TDemo*>(caller);
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pb::replay_level(1);
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demo->PinballTable->Message(1014, static_cast<float>(demo->PinballTable->PlayerCount));
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demo->RestartGameTimer = 0;
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}
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@ -6,4 +6,28 @@ class TDemo :
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{
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public:
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TDemo(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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static void PlungerRelease(int timerId, void* caller);
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static void UnFlipRight(int timerId, void* caller);
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static void UnFlipLeft(int timerId, void* caller);
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static void FlipRight(int timerId, void* caller);
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static void FlipLeft(int timerId, void* caller);
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static void NewGameRestartTimer(int timerId, void* caller);
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float FlipTimerTime1;
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float FlipTimerTime2;
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float UnFlipTimerTime1;
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float UnFlipTimerTime2;
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int FlipLeftFlag;
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int FlipRightFlag;
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int FlipLeftTimer;
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int FlipRightTimer;
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int PlungerFlag;
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int RestartGameTimer;
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TEdgeSegment* Edge1;
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TEdgeSegment* Edge2;
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TEdgeSegment* Edge3;
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};
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@ -109,3 +109,13 @@ int TPinballComponent::get_scoring(int index)
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{
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return 0;
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}
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void* TPinballComponent::operator new(size_t Size)
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{
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return calloc(1u, Size);
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}
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void TPinballComponent::operator delete(void* p)
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{
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free(p); /*Original does not have this*/
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}
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@ -20,6 +20,9 @@ public:
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virtual void put_scoring(int index, int score);
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virtual int get_scoring(int index);
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void* operator new(size_t Size);
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void operator delete(void* p);
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__int8 UnknownBaseFlag1;
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__int8 UnknownBaseFlag2;
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int MessageField;
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@ -1,2 +1,110 @@
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#include "pch.h"
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#include "TSink.h"
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "TPinballTable.h"
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#include "TBall.h"
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#include "timer.h"
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TSink::TSink(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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MessageField = 0;
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Timer = 0;
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loader::query_visual(groupIndex, 0, &visual);
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BallAcceleration.X = visual.Kicker.Unknown4F;
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BallAcceleration.Y = visual.Kicker.Unknown5F;
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BallAcceleration.Z = visual.Kicker.Unknown6F;
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ThrowAngleMult = visual.Kicker.Unknown7F;
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ThrowSpeedMult1 = visual.Kicker.Unknown2F;
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ThrowSpeedMult2 = visual.Kicker.Unknown3F * 0.01f;
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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auto floatArr = loader::query_float_attribute(groupIndex, 0, 601);
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BallPosition.X = floatArr[0];
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BallPosition.Y = floatArr[1];
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TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
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}
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int TSink::Message(int code, float value)
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{
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switch (code)
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{
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case 56:
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if (value < 0.0)
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value = TimerTime;
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Timer = timer::set(value, this, TimerExpired);
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break;
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case 1020:
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PlayerMessagefieldBackup[PinballTable->CurrentPlayer] = MessageField;
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MessageField = PlayerMessagefieldBackup[static_cast<int>(floor(value))];
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break;
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case 1024:
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{
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if (Timer)
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timer::kill(Timer);
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Timer = 0;
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MessageField = 0;
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auto playerPtr = PlayerMessagefieldBackup;
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for (auto index = 0; index < PinballTable->PlayerCount; ++index)
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{
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*playerPtr = 0;
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++playerPtr;
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}
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break;
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}
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default:
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break;
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}
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return 0;
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}
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void TSink::put_scoring(int index, int score)
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{
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if (index < 3)
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Scores[index] = score;
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}
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int TSink::get_scoring(int index)
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{
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return index < 3 ? Scores[index] : 0;
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}
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void TSink::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
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{
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Timer = 0;
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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}
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else
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{
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ball->UnknownBaseFlag2 = 0;
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render::sprite_set_bitmap(ball->RenderSprite, nullptr);
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loader::play_sound(SoundIndex4);
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control::handler(63, this);
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}
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}
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void TSink::TimerExpired(int timerId, void* caller)
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{
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auto sink = static_cast<TSink*>(caller);
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auto ball = static_cast<TBall*>(sink->PinballTable->BallList->Get(0));
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ball->CollisionComp = nullptr;
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ball->UnknownBaseFlag2 = 1;
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ball->Position.X = sink->BallPosition.X;
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ball->Position.Y = sink->BallPosition.Y;
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TBall::throw_ball(ball, &sink->BallAcceleration, sink->ThrowAngleMult, sink->ThrowSpeedMult1,
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sink->ThrowSpeedMult2);
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if (sink->SoundIndex3)
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loader::play_sound(sink->SoundIndex3);
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sink->Timer = 0;
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}
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@ -1,11 +1,29 @@
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#pragma once
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#include "maths.h"
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#include "TCollisionComponent.h"
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class TSink :
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public TCollisionComponent
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{
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public:
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TSink(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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}
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TSink(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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static void TimerExpired(int timerId, void* caller);
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int Timer;
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float TimerTime;
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vector_type BallPosition;
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vector_type BallAcceleration;
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float ThrowAngleMult;
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float ThrowSpeedMult1;
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float ThrowSpeedMult2;
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int SoundIndex4;
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int SoundIndex3;
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int Scores[3];
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int PlayerMessagefieldBackup[4];
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};
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@ -787,9 +787,9 @@ void control::pbctrl_bdoor_controller(int key)
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void control::table_add_extra_ball(float count)
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{
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++TableG->ExtraBalls;
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dynamic_cast<TSound*>(control_soundwave28_tag.Component)->Play();
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static_cast<TSound*>(control_soundwave28_tag.Component)->Play();
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auto msg = pinball::get_rc_string(9, 0);
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dynamic_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(msg, count);
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static_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(msg, count);
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}
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int control::cheat_bump_rank()
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@ -799,7 +799,7 @@ int control::cheat_bump_rank()
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BOOL control::light_on(component_tag* tag)
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{
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auto light = dynamic_cast<TLight*>(tag->Component);
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auto light = static_cast<TLight*>(tag->Component);
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return light->BmpIndex1 || light->FlasherFlag2 || light->FlasherActive;
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}
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@ -859,10 +859,10 @@ void control::DeploymentChuteToEscapeChuteOneWayControl(int code, TPinballCompon
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int count = control_skill_shot_lights_tag.Component->Message(37, 0.0);
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if (count)
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{
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dynamic_cast<TSound*>(control_soundwave3_tag.Component)->Play();
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static_cast<TSound*>(control_soundwave3_tag.Component)->Play();
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int score = TableG->AddScore(caller->get_scoring(count - 1));
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sprintf_s(Buffer, pinball::get_rc_string(21, 0), score);
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dynamic_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(Buffer, 2.0);
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static_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(Buffer, 2.0);
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if (!light_on(&control_lite56_tag))
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{
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control_l_trek_lights_tag.Component->Message(34, 0.0);
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@ -1109,10 +1109,10 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
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TableG->Message(1022, 0.0);
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if (pb::chk_highscore())
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{
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dynamic_cast<TSound*>(control_soundwave3_tag.Component)->Play();
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static_cast<TSound*>(control_soundwave3_tag.Component)->Play();
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TableG->LightGroup->Message(16, 3.0);
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char* v11 = pinball::get_rc_string(177, 0);
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dynamic_cast<TTextBox*>(control_mission_text_box_tag.Component)->Display(v11, -1.0);
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static_cast<TTextBox*>(control_mission_text_box_tag.Component)->Display(v11, -1.0);
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}
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}
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else
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@ -1136,25 +1136,25 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
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}
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if (light_on(&control_lite200_tag))
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{
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dynamic_cast<TSound*>(control_soundwave27_tag.Component)->Play();
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static_cast<TSound*>(control_soundwave27_tag.Component)->Play();
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control_lite200_tag.Component->Message(19, 0.0);
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dynamic_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(
|
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static_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(
|
||||
pinball::get_rc_string(96, 0), -1.0);
|
||||
dynamic_cast<TSound*>(control_soundwave59_tag.Component)->Play();
|
||||
static_cast<TSound*>(control_soundwave59_tag.Component)->Play();
|
||||
}
|
||||
else if (light_on(&control_lite199_tag))
|
||||
{
|
||||
dynamic_cast<TSound*>(control_soundwave27_tag.Component)->Play();
|
||||
static_cast<TSound*>(control_soundwave27_tag.Component)->Play();
|
||||
control_lite199_tag.Component->Message(20, 0.0);
|
||||
control_lite200_tag.Component->Message(19, 0.0);
|
||||
dynamic_cast<TTextBox*>(control_info_text_box_tag.Component)->
|
||||
static_cast<TTextBox*>(control_info_text_box_tag.Component)->
|
||||
Display(pinball::get_rc_string(95, 0), 2.0);
|
||||
dynamic_cast<TSound*>(control_soundwave59_tag.Component)->Play();
|
||||
static_cast<TSound*>(control_soundwave59_tag.Component)->Play();
|
||||
--TableG->UnknownP78;
|
||||
}
|
||||
else if (TableG->UnknownP75)
|
||||
{
|
||||
dynamic_cast<TSound*>(control_soundwave27_tag.Component)->Play();
|
||||
static_cast<TSound*>(control_soundwave27_tag.Component)->Play();
|
||||
--TableG->UnknownP75;
|
||||
}
|
||||
else
|
||||
@ -1163,14 +1163,14 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
|
||||
{
|
||||
int time = SpecialAddScore(TableG->ScoreSpecial2);
|
||||
sprintf_s(Buffer, pinball::get_rc_string(94, 0), time);
|
||||
dynamic_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(Buffer, 2.0);
|
||||
static_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(Buffer, 2.0);
|
||||
}
|
||||
if (TableG->ExtraBalls)
|
||||
{
|
||||
TableG->ExtraBalls--;
|
||||
|
||||
char* shootAgainText;
|
||||
dynamic_cast<TSound*>(control_soundwave59_tag.Component)->Play();
|
||||
static_cast<TSound*>(control_soundwave59_tag.Component)->Play();
|
||||
switch (TableG->CurrentPlayer)
|
||||
{
|
||||
case 0:
|
||||
@ -1187,7 +1187,7 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
|
||||
shootAgainText = pinball::get_rc_string(100, 0);
|
||||
break;
|
||||
}
|
||||
dynamic_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(shootAgainText, -1.0);
|
||||
static_cast<TTextBox*>(control_info_text_box_tag.Component)->Display(shootAgainText, -1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1201,7 +1201,7 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
|
||||
{
|
||||
control_lite199_tag.Component->MessageField = 1;
|
||||
}
|
||||
dynamic_cast<TSound*>(control_soundwave27_tag.Component)->Play();
|
||||
static_cast<TSound*>(control_soundwave27_tag.Component)->Play();
|
||||
}
|
||||
control_bmpr_inc_lights_tag.Component->Message(20, 0.0);
|
||||
control_ramp_bmpr_inc_lights_tag.Component->Message(20, 0.0);
|
||||
|
@ -178,7 +178,7 @@ void maths::line_init(line_type* line, float x0, float y0, float x1, float y1)
|
||||
normalize_2d(&line->Direction);
|
||||
line->PerpendicularL.X = line->Direction.Y;
|
||||
line->PerpendicularL.Y = -line->Direction.X;
|
||||
line->PreComp1 = -(line->Direction.Y * x0) + (line->Direction.X * y0);
|
||||
line->PreComp1 = -(line->Direction.Y * x0) + line->Direction.X * y0;
|
||||
if (line->Direction.X >= 0.000000001 || line->Direction.X <= -0.000000001)
|
||||
{
|
||||
v9 = x1;
|
||||
@ -420,3 +420,47 @@ void maths::RotateVector(vector_type* vec, float angle)
|
||||
* vec->X = tmp
|
||||
*/
|
||||
}
|
||||
|
||||
void maths::find_closest_edge(ramp_plane_type* plane, int planeCount, wall_point_type* wall, vector_type** lineEnd,
|
||||
vector_type** lineStart)
|
||||
{
|
||||
vector_type wallEnd{}, wallStart{};
|
||||
|
||||
wallStart.X = wall->X0;
|
||||
wallStart.Y = wall->Y0;
|
||||
wallEnd.Y = wall->Y1;
|
||||
wallEnd.X = wall->X1;
|
||||
|
||||
float maxDistance = 1000000000.0f;
|
||||
ramp_plane_type* planePtr = plane;
|
||||
for (auto index = 0; index < planeCount; index++)
|
||||
{
|
||||
auto vec1 = reinterpret_cast<vector_type*>(&planePtr->V1),
|
||||
vec2 = reinterpret_cast<vector_type*>(&planePtr->V2),
|
||||
vec3 = reinterpret_cast<vector_type*>(&planePtr->V3);
|
||||
auto distance = Distance(&wallStart, vec1) + Distance(&wallEnd, vec2);
|
||||
if (distance < maxDistance)
|
||||
{
|
||||
maxDistance = distance;
|
||||
*lineEnd = vec1;
|
||||
*lineStart = vec2;
|
||||
}
|
||||
|
||||
distance = Distance(&wallStart, vec2) + Distance(&wallEnd, vec3);
|
||||
if (distance < maxDistance)
|
||||
{
|
||||
maxDistance = distance;
|
||||
*lineEnd = vec2;
|
||||
*lineStart = vec3;
|
||||
}
|
||||
|
||||
distance = Distance(&wallStart, vec3) + Distance(&wallEnd, vec1);
|
||||
if (distance < maxDistance)
|
||||
{
|
||||
maxDistance = distance;
|
||||
*lineEnd = vec3;
|
||||
*lineStart = vec1;
|
||||
}
|
||||
++planePtr;
|
||||
}
|
||||
}
|
||||
|
@ -45,6 +45,32 @@ struct __declspec(align(4)) line_type
|
||||
vector_type RayIntersect;
|
||||
};
|
||||
|
||||
struct vector_type2
|
||||
{
|
||||
int X;
|
||||
int Y;
|
||||
};
|
||||
|
||||
struct wall_point_type
|
||||
{
|
||||
float X0;
|
||||
float Y0;
|
||||
float X1;
|
||||
float Y1;
|
||||
};
|
||||
|
||||
struct __declspec(align(4)) ramp_plane_type
|
||||
{
|
||||
float Unknown12;
|
||||
vector_type2 V0;
|
||||
vector_type2 V1;
|
||||
vector_type2 V2;
|
||||
vector_type2 V3;
|
||||
float GravityAngle1;
|
||||
float GravityAngle2;
|
||||
vector_type2 V5_Zero;
|
||||
};
|
||||
|
||||
|
||||
class maths
|
||||
{
|
||||
@ -69,4 +95,6 @@ public:
|
||||
static void RotatePt(vector_type* point, float sin, float cos, vector_type* origin);
|
||||
static float distance_to_flipper(ray_type* ray1, ray_type* ray2);
|
||||
static void RotateVector(vector_type* vec, float angle);
|
||||
static void find_closest_edge(ramp_plane_type* plane, int planeCount, wall_point_type* wall, vector_type** lineEnd,
|
||||
vector_type** lineStart);
|
||||
};
|
||||
|
@ -9,7 +9,7 @@ class pb
|
||||
{
|
||||
public:
|
||||
static int time_ticks;
|
||||
static float ball_speed_limit, time_now;
|
||||
static float ball_speed_limit, time_now, time_next;
|
||||
static int cheat_mode, game_mode;
|
||||
static datFileStruct* record_table;
|
||||
static TPinballTable* MainTable;
|
||||
@ -39,7 +39,6 @@ public:
|
||||
static float collide(float timeNow, float timeDelta, TBall* ball);
|
||||
private :
|
||||
static int demo_mode, mode_countdown_;
|
||||
static float time_next;
|
||||
static high_score_struct highscore_table[5];
|
||||
static int state;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user