mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 02:32:39 +01:00
parent
4b86fe2aa7
commit
f521a03322
@ -562,7 +562,7 @@ void pb::InputDown(GameInput input)
|
||||
const auto bindings = options::MapGameInput(input);
|
||||
for (const auto binding : bindings)
|
||||
{
|
||||
winmain::HandleGameBinding(binding);
|
||||
winmain::HandleGameBinding(binding, true);
|
||||
}
|
||||
|
||||
if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
|
||||
|
@ -1131,7 +1131,7 @@ void winmain::UpdateFrameRate()
|
||||
TargetFrameTime = DurationMs(1000.0 / ups);
|
||||
}
|
||||
|
||||
void winmain::HandleGameBinding(GameBindings binding)
|
||||
void winmain::HandleGameBinding(GameBindings binding, bool shortcut)
|
||||
{
|
||||
switch (binding)
|
||||
{
|
||||
@ -1158,10 +1158,14 @@ void winmain::HandleGameBinding(GameBindings binding)
|
||||
options::toggle(Menu1::Show_Menu);
|
||||
break;
|
||||
case GameBindings::Exit:
|
||||
if (!shortcut)
|
||||
{
|
||||
SDL_Event event{SDL_QUIT};
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
else
|
||||
ShowExitPopup = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -1236,6 +1240,6 @@ void winmain::ImGuiMenuItemWShortcut(GameBindings binding, bool selected)
|
||||
const auto& keyDef = Options.Key[~binding];
|
||||
if (ImGui::MenuItem(pb::get_rc_string(keyDef.Description), keyDef.GetShortcutDescription().c_str(), selected))
|
||||
{
|
||||
HandleGameBinding(binding);
|
||||
HandleGameBinding(binding, false);
|
||||
}
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ public:
|
||||
static void pause(bool toggle = true);
|
||||
static void Restart();
|
||||
static void UpdateFrameRate();
|
||||
static void HandleGameBinding(GameBindings binding);
|
||||
static void HandleGameBinding(GameBindings binding, bool shortcut);
|
||||
private:
|
||||
static int return_value;
|
||||
static int mouse_down, last_mouse_x, last_mouse_y;
|
||||
|
Loading…
Reference in New Issue
Block a user