mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 02:32:39 +01:00
TBlocker, TBumper, TFlagSpinner, TGate, THole, TKickback, TWall ready.
This commit is contained in:
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61fe0410b0
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Binary file not shown.
@ -1,2 +1,73 @@
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#include "pch.h"
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#include "TBlocker.h"
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#include "control.h"
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#include "loader.h"
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#include "render.h"
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#include "timer.h"
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#include "TZmapList.h"
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TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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Unknown0 = 55;
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Unknown1 = 5;
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MaxCollisionSpeed = 1000000000.0f;
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Timer = 0;
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MessageField = 0;
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UnknownBaseFlag2 = 0;
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render::sprite_set_bitmap(RenderSprite, nullptr);
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}
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int TBlocker::Message(int code, float value)
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{
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switch (code)
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{
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case 1011:
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case 1020:
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case 1024:
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case 51:
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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MessageField = 0;
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UnknownBaseFlag2 = 0;
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render::sprite_set_bitmap(RenderSprite, nullptr);
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if (code == 51)
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loader::play_sound(SoundIndex3);
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return 0;
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case 52:
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UnknownBaseFlag2 = 1;
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loader::play_sound(SoundIndex4);
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render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
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break;
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case 59:
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break;
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default:
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return 0;
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}
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if (Timer)
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timer::kill(Timer);
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float timerTime;
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if (value <= 0.0)
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timerTime = 0.0;
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else
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timerTime = value;
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Timer = timer::set(timerTime, this, TimerExpired);
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return 0;
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}
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void TBlocker::TimerExpired(int timerId, void* caller)
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{
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auto blocker = static_cast<TBlocker*>(caller);
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blocker->Timer = 0;
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control::handler(60, blocker);
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}
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@ -5,7 +5,14 @@ class TBlocker :
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public TCollisionComponent
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{
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public:
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TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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}
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TBlocker(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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static void TimerExpired(int timerId, void* caller);
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int Unknown0;
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int Unknown1;
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int Timer;
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int SoundIndex4;
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int SoundIndex3;
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};
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@ -1,2 +1,152 @@
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#include "pch.h"
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#include "TBumper.h"
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#include "control.h"
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#include "loader.h"
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#include "render.h"
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#include "timer.h"
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#include "TPinballTable.h"
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#include "TZmapList.h"
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TBumper::TBumper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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BmpIndex = 0;
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Timer = 0;
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TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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MaxCollisionSpeed2 = MaxCollisionSpeed;
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}
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int TBumper::Message(int code, float value)
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{
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switch (code)
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{
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case 11:
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{
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auto nextBmp = static_cast<int>(floor(value));
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if (2 * nextBmp > ListBitmap->Count() - 1)
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nextBmp = (ListBitmap->Count() - 1) / 2;
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if (nextBmp < 0)
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nextBmp = 0;
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if (nextBmp != BmpIndex)
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{
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if (nextBmp >= BmpIndex)
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loader::play_sound(SoundIndex4);
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if (nextBmp < BmpIndex)
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loader::play_sound(SoundIndex3);
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BmpIndex = nextBmp;
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Fire();
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control::handler(11, this);
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}
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break;
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}
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case 12:
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{
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auto nextBmp = BmpIndex + 1;
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auto maxBmp = ListBitmap->Count() - 1;
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if (2 * nextBmp > maxBmp)
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nextBmp = maxBmp / 2;
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TBumper::Message(11, static_cast<float>(nextBmp));
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break;
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}
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case 13:
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{
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auto nextBmp = BmpIndex - 1;
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if (nextBmp < 0)
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nextBmp = 0;
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TBumper::Message(11, static_cast<float>(nextBmp));
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break;
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}
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case 1020:
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{
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auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
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playerPtr->BmpIndex = BmpIndex;
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playerPtr->MessageField = MessageField;
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playerPtr = &PlayerData[static_cast<int>(floor(value))];
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BmpIndex = playerPtr->BmpIndex;
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MessageField = playerPtr->MessageField;
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TBumper::Message(11, static_cast<float>(BmpIndex));
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break;
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}
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case 1024:
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{
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if (Timer)
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{
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timer::kill(Timer);
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TimerExpired(Timer, this);
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}
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BmpIndex = 0;
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MessageField = 0;
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auto playerPtr = PlayerData;
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for (auto index = 0; index < PinballTable->PlayerCount; ++index)
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{
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playerPtr->BmpIndex = 0;
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playerPtr->MessageField = 0;
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++playerPtr;
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}
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TimerExpired(0, this);
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break;
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}
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default:
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break;
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}
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return 0;
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}
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void TBumper::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
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{
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if (DefaultCollision(ball, nextPosition, direction))
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{
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Fire();
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control::handler(63, this);
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}
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}
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void TBumper::put_scoring(int index, int score)
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{
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if (index < 4)
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Scores[index] = score;
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}
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int TBumper::get_scoring(int index)
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{
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return index < 4 ? Scores[index] : 0;
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}
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void TBumper::TimerExpired(int timerId, void* caller)
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{
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auto bump = static_cast<TBumper*>(caller);
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auto bmp = static_cast<gdrv_bitmap8*>(bump->ListBitmap->Get(bump->BmpIndex * 2));
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auto zMap = static_cast<zmap_header_type*>(bump->ListZMap->Get(bump->BmpIndex * 2));
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bump->Timer = 0;
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render::sprite_set(
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bump->RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - bump->PinballTable->XOffset,
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bmp->YPosition - bump->PinballTable->YOffset);
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bump->MaxCollisionSpeed = bump->MaxCollisionSpeed2;
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}
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void TBumper::Fire()
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{
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int bmpIndex = 2 * BmpIndex + 1;
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(bmpIndex));
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auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(bmpIndex));
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render::sprite_set(
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RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - PinballTable->XOffset,
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bmp->YPosition - PinballTable->YOffset);
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Timer = timer::set(TimerTime, this, TimerExpired);
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MaxCollisionSpeed = 1000000000.0;
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}
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@ -1,11 +1,33 @@
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#pragma once
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#include "TCollisionComponent.h"
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struct TBumper_player_backup
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{
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int MessageField;
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int BmpIndex;
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};
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class TBumper :
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public TCollisionComponent
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{
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public:
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TBumper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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}
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TBumper(TPinballTable* table, int groupIndex);
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~TBumper() override = default;
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void Fire();
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static void TimerExpired(int timerId, void* caller);
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int BmpIndex;
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int Timer;
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float TimerTime;
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float MaxCollisionSpeed2;
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int SoundIndex4;
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int SoundIndex3;
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int Scores[4];
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TBumper_player_backup PlayerData[4];
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};
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@ -1,2 +1,148 @@
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#include "pch.h"
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#include "TFlagSpinner.h"
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "TBall.h"
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#include "timer.h"
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#include "TLine.h"
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#include "TPinballTable.h"
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#include "TZmapList.h"
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TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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visualStruct visual{};
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vector_type end{}, start{};
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Timer = 0;
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loader::query_visual(groupIndex, 0, &visual);
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end.X = *visual.FloatArr;
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end.Y = visual.FloatArr[1];
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start.X = visual.FloatArr[2];
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start.Y = visual.FloatArr[3];
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auto line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &start, &end);
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if (line)
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{
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line->place_in_grid();
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EdgeList->Add(line);
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}
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line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &end, &start);
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PrevCollider = line;
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if (line)
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{
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line->place_in_grid();
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EdgeList->Add(line);
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}
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SpeedDecrement = 0.64999998f;
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MaxSpeed = 50000.0f;
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MinSpeed = 5.0f;
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auto speedDec = loader::query_float_attribute(groupIndex, 0, 1202);
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if (speedDec)
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SpeedDecrement = *speedDec;
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auto maxSpeed = loader::query_float_attribute(groupIndex, 0, 1200);
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if (maxSpeed)
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MaxSpeed = *maxSpeed;
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auto minSpeed = loader::query_float_attribute(groupIndex, 0, 1201);
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if (minSpeed)
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MinSpeed = *minSpeed;
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}
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int TFlagSpinner::Message(int code, float value)
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{
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if (code == 1024)
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{
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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BmpIndex = 0;
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
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auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
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render::sprite_set(
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RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - PinballTable->XOffset,
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bmp->YPosition - PinballTable->YOffset);
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}
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return 0;
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}
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void TFlagSpinner::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge)
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{
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ball->Position.X = nextPosition->X;
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ball->Position.Y = nextPosition->Y;
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ball->RayMaxDistance = ball->RayMaxDistance - coef;
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ball->not_again(edge);
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SpinDirection = 2 * (PrevCollider != edge) - 1;
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if (ball->Speed == 0.0)
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Speed = MinSpeed;
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else
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Speed = ball->Speed * 20.0f;
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if (Speed < MinSpeed)
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Speed = MinSpeed;
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if (Speed > MaxSpeed)
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Speed = MaxSpeed;
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NextFrame();
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}
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void TFlagSpinner::put_scoring(int index, int score)
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{
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if (index < 2)
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Scores[index] = score;
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}
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int TFlagSpinner::get_scoring(int index)
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{
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return index < 2 ? Scores[index] : 0;
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}
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void TFlagSpinner::NextFrame()
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{
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BmpIndex += SpinDirection;
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int bmpIndex = BmpIndex;
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int bmpCount = ListBitmap->Count();
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if (bmpIndex >= bmpCount)
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BmpIndex = 0;
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else if (bmpIndex < 0)
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BmpIndex = bmpCount - 1;
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if (!PinballTable->TiltLockFlag)
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{
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control::handler(63, this);
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if (SoundIndex2)
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loader::play_sound(SoundIndex2);
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if (!BmpIndex)
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control::handler(62, this);
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}
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auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(BmpIndex));
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auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(BmpIndex));
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render::sprite_set(
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RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - PinballTable->XOffset,
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bmp->YPosition - PinballTable->YOffset);
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Speed *= SpeedDecrement;
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if (Speed >= MinSpeed)
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{
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timer::set(1.0f / Speed, this, SpinTimer);
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}
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}
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void TFlagSpinner::SpinTimer(int timerId, void* caller)
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{
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auto spinner = static_cast<TFlagSpinner*>(caller);
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spinner->Timer = 0;
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spinner->NextFrame();
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}
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@ -5,7 +5,24 @@ class TFlagSpinner :
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public TCollisionComponent
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{
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public:
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TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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}
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TFlagSpinner(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void NextFrame();
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static void SpinTimer(int timerId, void* caller);
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float Speed;
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float MaxSpeed;
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float MinSpeed;
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float SpeedDecrement;
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int SpinDirection;
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int BmpIndex;
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int Timer;
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TEdgeSegment* PrevCollider;
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int Scores[2];
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};
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@ -446,7 +446,7 @@ int TFlipperEdge::is_ball_inside(float x, float y)
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dy * dy + dx * dx <= CirclebaseRadiusSq ||
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(T1.Y - y) * (T1.Y - y) + (T1.X - x) * (T1.X - x) < CircleT1RadiusSq)
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{
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float flipperLR = AngleMax < 0.0 ? -1 : 1;
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float flipperLR = AngleMax < 0.0 ? -1.0f : 1.0f;
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if (FlipperFlag == 1)
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testPoint = AngleMax < 0.0 ? B1 : B2;
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else if (FlipperFlag == 2)
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@ -1,2 +1,42 @@
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#include "pch.h"
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#include "TGate.h"
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#include "control.h"
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#include "loader.h"
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#include "render.h"
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#include "TZmapList.h"
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TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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UnknownBaseFlag2 = 1;
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render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
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control::handler(1024, this);
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}
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int TGate::Message(int code, float value)
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{
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if (code != 1020)
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{
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if (code == 53)
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{
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UnknownBaseFlag2 = 0;
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render::sprite_set_bitmap(RenderSprite, nullptr);
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loader::play_sound(SoundIndex3);
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}
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else if (code == 54 || code == 1024)
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{
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UnknownBaseFlag2 = 1;
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render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
|
||||
if (code == 54)
|
||||
loader::play_sound(SoundIndex4);
|
||||
}
|
||||
control::handler(code, this);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -5,7 +5,9 @@ class TGate :
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
TGate(TPinballTable* table, int groupIndex);
|
||||
int Message(int code, float value) override;
|
||||
|
||||
int SoundIndex4;
|
||||
int SoundIndex3;
|
||||
};
|
||||
|
@ -1,2 +1,148 @@
|
||||
#include "pch.h"
|
||||
#include "THole.h"
|
||||
|
||||
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "TBall.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TTableLayer.h"
|
||||
|
||||
THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
visualStruct visual{};
|
||||
circle_type circle{};
|
||||
|
||||
Unknown4 = 0.050000001f;
|
||||
MessageField = 0;
|
||||
Timer = 0;
|
||||
BallCapturedFlag = 0;
|
||||
auto floatArr1 = loader::query_float_attribute(groupIndex, 0, 407);
|
||||
if (floatArr1)
|
||||
Unknown3 = *floatArr1;
|
||||
else
|
||||
Unknown3 = 0.25;
|
||||
auto floatArr2 = loader::query_float_attribute(groupIndex, 0, 701);
|
||||
if (floatArr2)
|
||||
GravityMult = *floatArr2;
|
||||
else
|
||||
GravityMult = 0.5;
|
||||
GravityPull = *loader::query_float_attribute(groupIndex, 0, 305);
|
||||
|
||||
loader::query_visual(groupIndex, 0, &visual);
|
||||
Circle.Center.X = visual.FloatArr[0];
|
||||
Circle.Center.Y = visual.FloatArr[1];
|
||||
Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2];
|
||||
if (Circle.RadiusSq == 0.0)
|
||||
Circle.RadiusSq = 0.001f;
|
||||
|
||||
auto tCircle = new TCircle(this, &UnknownBaseFlag2, visual.Flag, reinterpret_cast<vector_type*>(visual.FloatArr),
|
||||
Circle.RadiusSq);
|
||||
if (tCircle)
|
||||
{
|
||||
tCircle->place_in_grid();
|
||||
EdgeList->Add(tCircle);
|
||||
}
|
||||
|
||||
ZSetValue = loader::query_float_attribute(groupIndex, 0, 408)[2];
|
||||
FieldFlag = static_cast<int>(floor(*loader::query_float_attribute(groupIndex, 0, 1304)));
|
||||
|
||||
Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2];
|
||||
circle.RadiusSq = Circle.RadiusSq;
|
||||
circle.Center.X = Circle.Center.X;
|
||||
circle.Center.Y = Circle.Center.Y;
|
||||
circle.Center.Z = Circle.Center.Z;
|
||||
|
||||
Field.Flag2Ptr = &UnknownBaseFlag2;
|
||||
Field.CollisionComp = this;
|
||||
Field.Mask = visual.Flag;
|
||||
TTableLayer::edges_insert_circle(&circle, nullptr, &Field);
|
||||
}
|
||||
|
||||
int THole::Message(int code, float value)
|
||||
{
|
||||
if (code == 1024 && BallCapturedFlag)
|
||||
{
|
||||
if (Timer)
|
||||
timer::kill(Timer);
|
||||
Timer = 0;
|
||||
BallCapturedSecondStage = 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
|
||||
{
|
||||
if (!BallCapturedFlag)
|
||||
{
|
||||
BallCapturedSecondStage = 0;
|
||||
MaxCollisionSpeed = 1000000000.0;
|
||||
BallCapturedFlag = 1;
|
||||
ball->CollisionComp = this;
|
||||
ball->Position.X = Circle.Center.X;
|
||||
ball->Position.Y = Circle.Center.Y;
|
||||
ball->Acceleration.Z = 0.0;
|
||||
Timer = timer::set(0.5f, this, TimerExpired);
|
||||
if (!PinballTable->TiltLockFlag)
|
||||
{
|
||||
loader::play_sound(SoundIndex1);
|
||||
control::handler(57, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int THole::FieldEffect(TBall* ball, vector_type* vecDst)
|
||||
{
|
||||
int result;
|
||||
vector_type direction{};
|
||||
|
||||
if (BallCapturedFlag)
|
||||
{
|
||||
if (BallCapturedSecondStage)
|
||||
{
|
||||
ball->Acceleration.Z -= PinballTable->GravityDirVectMult * ball->TimeDelta * GravityMult;
|
||||
ball->Position.Z += ball->Acceleration.Z;
|
||||
if (ball->Position.Z <= ZSetValue)
|
||||
{
|
||||
BallCapturedFlag = 0;
|
||||
BallCapturedSecondStage = 0;
|
||||
ball->Position.Z = ZSetValue;
|
||||
ball->Acceleration.Z = 0.0;
|
||||
ball->FieldFlag = FieldFlag;
|
||||
ball->Acceleration.Y = 0.0;
|
||||
ball->CollisionComp = nullptr;
|
||||
ball->Acceleration.X = 0.0;
|
||||
ball->Speed = 0.0;
|
||||
loader::play_sound(SoundIndex2);
|
||||
control::handler(58, this);
|
||||
}
|
||||
}
|
||||
result = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
direction.X = Circle.Center.X - ball->Position.X;
|
||||
direction.Y = Circle.Center.Y - ball->Position.Y;
|
||||
if (direction.X * direction.X + direction.Y * direction.Y <= Circle.RadiusSq)
|
||||
{
|
||||
maths::normalize_2d(&direction);
|
||||
vecDst->X = direction.X * GravityPull - ball->Acceleration.X * ball->Speed;
|
||||
vecDst->Y = direction.Y * GravityPull - ball->Acceleration.Y * ball->Speed;
|
||||
result = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = 0;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void THole::TimerExpired(int timerId, void* caller)
|
||||
{
|
||||
auto hole = static_cast<THole*>(caller);
|
||||
hole->Timer = 0;
|
||||
hole->BallCapturedSecondStage = 1;
|
||||
}
|
||||
|
@ -1,11 +1,29 @@
|
||||
#pragma once
|
||||
#include "TCircle.h"
|
||||
#include "TCollisionComponent.h"
|
||||
#include "TEdgeManager.h"
|
||||
|
||||
class THole :
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
THole(TPinballTable* table, int groupIndex);
|
||||
int Message(int code, float value) override;
|
||||
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
|
||||
TEdgeSegment* edge) override;
|
||||
int FieldEffect(TBall* ball, vector_type* vecDst) override;
|
||||
|
||||
static void TimerExpired(int timerId, void* caller);
|
||||
|
||||
int BallCapturedFlag;
|
||||
int BallCapturedSecondStage;
|
||||
int Timer;
|
||||
float Unknown3;
|
||||
float Unknown4;
|
||||
float GravityMult;
|
||||
float ZSetValue;
|
||||
int FieldFlag;
|
||||
float GravityPull;
|
||||
circle_type Circle;
|
||||
field_effect_type Field;
|
||||
};
|
||||
|
@ -1,2 +1,95 @@
|
||||
#include "pch.h"
|
||||
#include "TKickback.h"
|
||||
|
||||
|
||||
#include "control.h"
|
||||
#include "loader.h"
|
||||
#include "maths.h"
|
||||
#include "render.h"
|
||||
#include "timer.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
MessageField = 0;
|
||||
Timer = 0;
|
||||
ActiveFlag = 0;
|
||||
TimerTime = 0.69999999f;
|
||||
TimerTime2 = 0.1f;
|
||||
MaxCollisionSpeed = 1000000000.0f;
|
||||
}
|
||||
|
||||
int TKickback::Message(int code, float value)
|
||||
{
|
||||
if ((code == 1011 || code == 1024) && Timer)
|
||||
{
|
||||
timer::kill(Timer);
|
||||
if (ListBitmap)
|
||||
render::sprite_set_bitmap(RenderSprite, nullptr);
|
||||
Timer = 0;
|
||||
ActiveFlag = 0;
|
||||
MaxCollisionSpeed = 1000000000.0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
|
||||
TEdgeSegment* edge)
|
||||
{
|
||||
if (PinballTable->TiltLockFlag)
|
||||
{
|
||||
maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 0.0,
|
||||
CollisionMultiplier);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!ActiveFlag)
|
||||
{
|
||||
MaxCollisionSpeed = 1000000000.0;
|
||||
ActiveFlag = 1;
|
||||
Timer = timer::set(TimerTime, this, TimerExpired);
|
||||
}
|
||||
if (DefaultCollision(ball, nextPosition, direction))
|
||||
ActiveFlag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TKickback::TimerExpired(int timerId, void* caller)
|
||||
{
|
||||
auto kick = static_cast<TKickback*>(caller);
|
||||
|
||||
if (kick->ActiveFlag)
|
||||
{
|
||||
kick->MaxCollisionSpeed = 0.0;
|
||||
kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
|
||||
loader::play_sound(kick->SoundIndex1);
|
||||
if (kick->ListBitmap)
|
||||
{
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(1));
|
||||
auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(1));
|
||||
render::sprite_set(
|
||||
kick->RenderSprite,
|
||||
bmp,
|
||||
zMap,
|
||||
bmp->XPosition - kick->PinballTable->XOffset,
|
||||
bmp->YPosition - kick->PinballTable->YOffset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (kick->ListBitmap)
|
||||
{
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(0));
|
||||
auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(0));
|
||||
render::sprite_set(
|
||||
kick->RenderSprite,
|
||||
bmp,
|
||||
zMap,
|
||||
bmp->XPosition - kick->PinballTable->XOffset,
|
||||
bmp->YPosition - kick->PinballTable->YOffset);
|
||||
}
|
||||
kick->Timer = 0;
|
||||
control::handler(60, kick);
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,15 @@ class TKickback :
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TKickback(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
TKickback(TPinballTable* table, int groupIndex);
|
||||
int Message(int code, float value) override;
|
||||
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
|
||||
TEdgeSegment* edge) override;
|
||||
|
||||
static void TimerExpired(int timerId, void* caller);
|
||||
|
||||
float TimerTime;
|
||||
float TimerTime2;
|
||||
int Timer;
|
||||
int ActiveFlag;
|
||||
};
|
||||
|
@ -1,2 +1,59 @@
|
||||
#include "pch.h"
|
||||
#include "TWall.h"
|
||||
|
||||
|
||||
#include "control.h"
|
||||
#include "render.h"
|
||||
#include "timer.h"
|
||||
#include "TZmapList.h"
|
||||
|
||||
TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
if (RenderSprite)
|
||||
render::sprite_set_bitmap(RenderSprite, nullptr);
|
||||
if (ListBitmap)
|
||||
BmpPtr = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
|
||||
Timer = 0;
|
||||
}
|
||||
|
||||
int TWall::Message(int code, float value)
|
||||
{
|
||||
if (code == 1024 && Timer)
|
||||
{
|
||||
timer::kill(Timer);
|
||||
TimerExpired(Timer, this);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void TWall::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
|
||||
{
|
||||
if (DefaultCollision(ball, nextPosition, direction))
|
||||
{
|
||||
if (BmpPtr)
|
||||
{
|
||||
render::sprite_set_bitmap(RenderSprite, BmpPtr);
|
||||
Timer = timer::set(0.1f, this, TimerExpired);
|
||||
}
|
||||
control::handler(63, this);
|
||||
}
|
||||
}
|
||||
|
||||
void TWall::put_scoring(int index, int score)
|
||||
{
|
||||
if (index < 1)
|
||||
Scores[index] = score;
|
||||
}
|
||||
|
||||
int TWall::get_scoring(int index)
|
||||
{
|
||||
return index < 1 ? Scores[index] : 0;
|
||||
}
|
||||
|
||||
void TWall::TimerExpired(int timerId, void* caller)
|
||||
{
|
||||
auto wall = static_cast<TWall*>(caller);
|
||||
render::sprite_set_bitmap(wall->RenderSprite, nullptr);
|
||||
wall->Timer = 0;
|
||||
wall->MessageField = 0;
|
||||
}
|
||||
|
@ -1,11 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
struct gdrv_bitmap8;
|
||||
|
||||
class TWall :
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
TWall(TPinballTable* table, int groupIndex);
|
||||
int Message(int code, float value) override;
|
||||
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
|
||||
TEdgeSegment* edge) override;
|
||||
void put_scoring(int index, int score) override;
|
||||
int get_scoring(int index) override;
|
||||
|
||||
static void TimerExpired(int timerId, void* caller);
|
||||
|
||||
int Timer;
|
||||
gdrv_bitmap8* BmpPtr;
|
||||
int Scores[1];
|
||||
};
|
||||
|
@ -17,7 +17,7 @@ HCURSOR winmain::mouse_hsave;
|
||||
int winmain::return_value = 0;
|
||||
int winmain::bQuit = 0;
|
||||
int winmain::activated;
|
||||
int winmain::DispFrameRate = 1;
|
||||
int winmain::DispFrameRate = 0;
|
||||
int winmain::DispGRhistory = 0;
|
||||
int winmain::single_step = 0;
|
||||
int winmain::has_focus = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user