mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 10:42:38 +01:00
6a30ccbef1
Added CMake policy version.
96 lines
4.2 KiB
XML
96 lines
4.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop-application">
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<id>com.github.k4zmu2a.spacecadetpinball</id>
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<name>Space Cadet Pinball</name>
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<display_name>Space Cadet Pinball</display_name>
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<summary>Game engine for Space Cadet Pinball</summary>
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<url type="homepage">https://github.com/k4zmu2a/SpaceCadetPinball</url>
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<url type="bugtracker">https://github.com/k4zmu2a/SpaceCadetPinball/issues</url>
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<description>
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<p>
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Reverse engineering of '3D Pinball for Windows - Space Cadet', a game bundled with Windows.
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</p>
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</description>
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<categories>
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<category>Game</category>
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<category>ArcadeGame</category>
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</categories>
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<launchable type="desktop-id">SpaceCadetPinball.desktop</launchable>
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<provides>
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<binary>SpaceCadetPinball</binary>
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</provides>
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<screenshots>
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<screenshot type="default">
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<image>https://raw.githubusercontent.com/k4zmu2a/SpaceCadetPinball/master/Screenshots/screenshot-1.jpg</image>
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</screenshot>
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<screenshot>
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<image>https://raw.githubusercontent.com/k4zmu2a/SpaceCadetPinball/master/Screenshots/screenshot-2.jpg</image>
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</screenshot>
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</screenshots>
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<releases>
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<release version="2.1.0" date="2023-10-16">
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<description>
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<p>Feature release focusing on FT compatibility.</p>
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<p>Main highlights:</p>
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<ul>
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<li>FT: collision system changes, table control changes, multiball, three MIDI tracks.</li>
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<li>Work in progress: localization support. Depends on external font selection for most languages.</li>
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<li>HW accelerated ImGui renderer.</li>
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<li>Experimental stereo sound support.</li>
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<li>UX improvements.</li>
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<li>Bug fixes.</li>
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</ul>
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</description>
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</release>
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<release version="2.0.1" date="2021-12-29">
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<description>
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<p>First bug fix release of cross-platform port.</p>
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<p>Main highlights:</p>
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<ul>
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<li>Improved Linux support: install target, icons, desktop shortcut, alternative data paths.</li>
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<li>Improved game controller support.</li>
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<li>High precision sleep mode for ~0 frame time jitter.</li>
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<li>Integer image scaling mode.</li>
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<li>3DPB <-> FT data switch option, for easier data-set changes when both are available.</li>
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<li>FT demo data support.</li>
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<li>Bug fixes.</li>
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</ul>
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</description>
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</release>
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<release version="2.0.0" date="2021-10-30">
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<description>
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<p>First release of cross-platform port.</p>
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<p>Main highlights:</p>
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<ul>
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<li>Windows dependencies removed.</li>
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<li>Graphics and sounds rendered with SDL.</li>
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<li>Dear ImGui GUI.</li>
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<li>CMake build script, compiles on a lot of platforms.</li>
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<li>A number of 3rd party source ports.</li>
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</ul>
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<p>All features of v1.x are present, except for text translations.</p>
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<p>
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Development and releases of v1.x will continue, don’t confuse the two.
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All source ports are technically v2.0RC, not v1.x.
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</p>
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<p>There are no Linux or macOS binaries attached, compile them yourself.</p>
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<p>
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This release was made better with the help of contributors.
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I thank them for their interest in the project.
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</p>
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</description>
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</release>
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</releases>
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<metadata_license>CC0-1.0</metadata_license>
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<developer_name>Andrey Muzychenko</developer_name>
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<project_license>MIT</project_license>
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<keywords>
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<keyword>pinball</keyword>
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<keyword>space</keyword>
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<keyword>cadet</keyword>
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</keywords>
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<content_rating type="oars-1.1" />
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</component>
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