mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-09-03 20:39:39 +02:00
* extract png icons from the ico * add desktop file * add linux install option to cmake * use 32bit icons
231 lines
8.3 KiB
CMake
231 lines
8.3 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(SpaceCadetPinball)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/bin)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMakeModules")
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# On Windows, set paths to SDL-devel packages here
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if(WIN32)
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list(APPEND SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2")
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list(APPEND SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2_mixer")
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endif()
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# Link mingw libs static
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if(MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static")
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endif()
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# SDL2main is not needed
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set(SDL2_BUILDING_LIBRARY ON)
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find_package(SDL2 REQUIRED)
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FIND_PACKAGE(SDL2_mixer REQUIRED)
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include_directories(${SDL2_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIR})
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get_property(dirs DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY INCLUDE_DIRECTORIES)
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foreach(dir ${dirs})
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message(STATUS "Include dir='${dir}'")
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endforeach()
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set(SOURCE_FILES
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SpaceCadetPinball/control.cpp
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SpaceCadetPinball/control.h
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SpaceCadetPinball/EmbeddedData.cpp
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SpaceCadetPinball/EmbeddedData.h
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SpaceCadetPinball/fullscrn.cpp
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SpaceCadetPinball/fullscrn.h
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SpaceCadetPinball/gdrv.cpp
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SpaceCadetPinball/gdrv.h
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SpaceCadetPinball/GroupData.cpp
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SpaceCadetPinball/GroupData.h
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SpaceCadetPinball/high_score.cpp
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SpaceCadetPinball/high_score.h
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SpaceCadetPinball/loader.cpp
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SpaceCadetPinball/loader.h
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SpaceCadetPinball/maths.cpp
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SpaceCadetPinball/maths.h
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SpaceCadetPinball/midi.cpp
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SpaceCadetPinball/midi.h
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SpaceCadetPinball/nudge.cpp
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SpaceCadetPinball/nudge.h
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SpaceCadetPinball/options.cpp
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SpaceCadetPinball/options.h
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SpaceCadetPinball/partman.cpp
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SpaceCadetPinball/partman.h
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SpaceCadetPinball/pb.cpp
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SpaceCadetPinball/pb.h
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SpaceCadetPinball/pch.h
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SpaceCadetPinball/pinball.cpp
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SpaceCadetPinball/pinball.h
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SpaceCadetPinball/proj.cpp
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SpaceCadetPinball/proj.h
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SpaceCadetPinball/render.cpp
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SpaceCadetPinball/render.h
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SpaceCadetPinball/score.cpp
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SpaceCadetPinball/score.h
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SpaceCadetPinball/Sound.cpp
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SpaceCadetPinball/Sound.h
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SpaceCadetPinball/SpaceCadetPinball.cpp
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SpaceCadetPinball/TBall.cpp
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SpaceCadetPinball/TBall.h
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SpaceCadetPinball/TBlocker.cpp
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SpaceCadetPinball/TBlocker.h
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SpaceCadetPinball/TBumper.cpp
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SpaceCadetPinball/TBumper.h
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SpaceCadetPinball/TCircle.cpp
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SpaceCadetPinball/TCircle.h
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SpaceCadetPinball/TCollisionComponent.cpp
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SpaceCadetPinball/TCollisionComponent.h
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SpaceCadetPinball/TComponentGroup.cpp
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SpaceCadetPinball/TComponentGroup.h
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SpaceCadetPinball/TDemo.cpp
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SpaceCadetPinball/TDemo.h
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SpaceCadetPinball/TDrain.cpp
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SpaceCadetPinball/TDrain.h
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SpaceCadetPinball/TEdgeBox.h
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SpaceCadetPinball/TEdgeManager.cpp
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SpaceCadetPinball/TEdgeManager.h
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SpaceCadetPinball/TEdgeSegment.cpp
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SpaceCadetPinball/TEdgeSegment.h
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SpaceCadetPinball/TFlagSpinner.cpp
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SpaceCadetPinball/TFlagSpinner.h
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SpaceCadetPinball/TFlipper.cpp
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SpaceCadetPinball/TFlipper.h
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SpaceCadetPinball/TFlipperEdge.cpp
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SpaceCadetPinball/TFlipperEdge.h
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SpaceCadetPinball/TGate.cpp
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SpaceCadetPinball/TGate.h
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SpaceCadetPinball/THole.cpp
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SpaceCadetPinball/THole.h
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SpaceCadetPinball/timer.cpp
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SpaceCadetPinball/timer.h
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SpaceCadetPinball/TKickback.cpp
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SpaceCadetPinball/TKickback.h
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SpaceCadetPinball/TKickout.cpp
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SpaceCadetPinball/TKickout.h
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SpaceCadetPinball/TLight.cpp
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SpaceCadetPinball/TLight.h
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SpaceCadetPinball/TLightBargraph.cpp
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SpaceCadetPinball/TLightBargraph.h
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SpaceCadetPinball/TLightGroup.cpp
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SpaceCadetPinball/TLightGroup.h
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SpaceCadetPinball/TLightRollover.cpp
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SpaceCadetPinball/TLightRollover.h
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SpaceCadetPinball/TLine.cpp
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SpaceCadetPinball/TLine.h
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SpaceCadetPinball/TOneway.cpp
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SpaceCadetPinball/TOneway.h
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SpaceCadetPinball/TPinballComponent.cpp
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SpaceCadetPinball/TPinballComponent.h
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SpaceCadetPinball/TPinballTable.cpp
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SpaceCadetPinball/TPinballTable.h
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SpaceCadetPinball/TPlunger.cpp
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SpaceCadetPinball/TPlunger.h
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SpaceCadetPinball/TPopupTarget.cpp
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SpaceCadetPinball/TPopupTarget.h
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SpaceCadetPinball/TRamp.cpp
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SpaceCadetPinball/TRamp.h
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SpaceCadetPinball/TRollover.cpp
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SpaceCadetPinball/TRollover.h
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SpaceCadetPinball/TSink.cpp
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SpaceCadetPinball/TSink.h
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SpaceCadetPinball/TSoloTarget.cpp
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SpaceCadetPinball/TSoloTarget.h
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SpaceCadetPinball/TSound.cpp
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SpaceCadetPinball/TSound.h
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SpaceCadetPinball/TTableLayer.cpp
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SpaceCadetPinball/TTableLayer.h
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SpaceCadetPinball/TTextBox.cpp
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SpaceCadetPinball/TTextBox.h
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SpaceCadetPinball/TTextBoxMessage.cpp
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SpaceCadetPinball/TTextBoxMessage.h
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SpaceCadetPinball/TTimer.cpp
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SpaceCadetPinball/TTimer.h
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SpaceCadetPinball/TTripwire.cpp
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SpaceCadetPinball/TTripwire.h
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SpaceCadetPinball/TWall.cpp
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SpaceCadetPinball/TWall.h
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SpaceCadetPinball/winmain.cpp
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SpaceCadetPinball/winmain.h
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SpaceCadetPinball/zdrv.cpp
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SpaceCadetPinball/zdrv.h
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SpaceCadetPinball/imconfig.h
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SpaceCadetPinball/imgui_internal.h
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SpaceCadetPinball/imgui.cpp
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SpaceCadetPinball/imgui.h
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SpaceCadetPinball/imgui_sdl.cpp
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SpaceCadetPinball/imgui_sdl.h
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SpaceCadetPinball/imgui_draw.cpp
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SpaceCadetPinball/imgui_widgets.cpp
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SpaceCadetPinball/imgui_tables.cpp
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SpaceCadetPinball/imgui_demo.cpp
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SpaceCadetPinball/imgui_impl_sdl.cpp
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SpaceCadetPinball/imgui_impl_sdl.h
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SpaceCadetPinball/imstb_textedit.h
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SpaceCadetPinball/imstb_rectpack.h
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SpaceCadetPinball/imstb_truetype.h
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)
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# On Windows, include resource file with the icon
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if(WIN32)
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set_source_files_properties(SpaceCadetPinball/SpaceCadetPinball.rc LANGUAGE RC)
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list(APPEND SOURCE_FILES SpaceCadetPinball/SpaceCadetPinball.rc)
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endif(WIN32)
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add_executable(SpaceCadetPinball ${SOURCE_FILES})
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# Skip pch on foreign code
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set_source_files_properties(
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SpaceCadetPinball/imgui.cpp
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SpaceCadetPinball/imgui_sdl.cpp
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SpaceCadetPinball/imgui_draw.cpp
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SpaceCadetPinball/imgui_widgets.cpp
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SpaceCadetPinball/imgui_tables.cpp
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SpaceCadetPinball/imgui_demo.cpp
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SpaceCadetPinball/imgui_impl_sdl.cpp
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PROPERTIES SKIP_PRECOMPILE_HEADERS 1
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)
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if(${CMAKE_VERSION} VERSION_GREATER "3.16.0" OR ${CMAKE_VERSION} VERSION_EQUAL "3.16.0")
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target_precompile_headers(SpaceCadetPinball
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PUBLIC
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SpaceCadetPinball/pch.h
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)
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endif()
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target_link_libraries(SpaceCadetPinball ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
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# On Windows, copy DLL to output
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if(WIN32)
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list(GET SDL2_LIBRARY -1 SDL2_DLL_PATH)
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list(GET SDL2_MIXER_LIBRARY -1 SDL2_MIXER_DLL_PATH)
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get_filename_component(SDL2_DLL_PATH ${SDL2_DLL_PATH} DIRECTORY)
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get_filename_component(SDL2_MIXER_DLL_PATH ${SDL2_MIXER_DLL_PATH} DIRECTORY)
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if(MINGW)
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string(REGEX REPLACE "lib$" "bin" SDL2_DLL_PATH ${SDL2_DLL_PATH})
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string(REGEX REPLACE "lib$" "bin" SDL2_MIXER_DLL_PATH ${SDL2_MIXER_DLL_PATH})
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endif()
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message(STATUS "copy paths='${SDL2_DLL_PATH}' '${SDL2_MIXER_DLL_PATH}'")
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add_custom_command(TARGET SpaceCadetPinball POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}/SDL2.dll" $<TARGET_FILE_DIR:SpaceCadetPinball>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_MIXER_DLL_PATH}/SDL2_mixer.dll" $<TARGET_FILE_DIR:SpaceCadetPinball>
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)
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endif()
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if(UNIX AND NOT APPLE)
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install(TARGETS "${PROJECT_NAME}" RUNTIME)
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install(FILES "${PROJECT_NAME}.desktop" DESTINATION "share/applications")
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install(FILES "${PROJECT_NAME}/Icon_16x16.png" DESTINATION
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"share/icons/hicolor/16x16/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_32x32.png" DESTINATION
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"share/icons/hicolor/32x32/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_48x48.png" DESTINATION
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"share/icons/hicolor/48x48/apps" RENAME "${PROJECT_NAME}.png")
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endif()
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