SubtitleEdit/libse/LibSE.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
<TargetFrameworks>net40;netstandard2.1</TargetFrameworks>
<TargetFrameworks Condition=" '$(VisualStudioVersion)' == '15.0' ">net40</TargetFrameworks>
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<RootNamespace>Nikse.SubtitleEdit.Core</RootNamespace>
<AssemblyName>libse</AssemblyName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
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</ItemGroup>
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<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Target Name="InvokeBuildHelpers" BeforeTargets="BeforeCompile;CoreCompile">
<Exec Command="%22$(SolutionDir)..\build_helpers.bat%22 rev %22$(ConfigurationName)%22" />
<Exec Command="%22$(SolutionDir)..\build_helpers.bat%22 lang %22$(ConfigurationName)%22" />
</Target>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.1' ">
<PackageReference Include="System.Drawing.Common" Version="4.7.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="UTF.Unknown" Version="2.3.0" />
<PackageReference Include="zlib.net-mutliplatform" Version="1.0.4" />
</ItemGroup>
</Project>