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Add build helpers target to SubtitleEdit project
Moved the build helpers target from LibSE.csproj to SubtitleEdit.csproj. This change ensures that the build helper scripts are invoked during the build process of the SubtitleEdit project, enhancing consistency and maintainability. Signed-off-by: Ivandro Jao <Ivandrofly@gmail.com>
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@ -38,11 +38,6 @@
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</EmbeddedResource>
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</EmbeddedResource>
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</ItemGroup>
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</ItemGroup>
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<Target Name="InvokeBuildHelpers" BeforeTargets="BeforeCompile;CoreCompile">
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<Exec Condition="'$(OS)' == 'Windows_NT'" Command="%22$(SolutionDir)build_helpers.bat%22 rev %22$(ConfigurationName)%22" />
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<Exec Condition="'$(OS)' == 'Unix'" Command="bash $(ProjectDir)../../build_helpers.sh rev $(ConfigurationName)" />
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</Target>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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@ -284,4 +284,10 @@
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<Compile Remove="Logic\VideoPlayers\DirectShowLib2005.cs" />
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<Compile Remove="Logic\VideoPlayers\DirectShowLib2005.cs" />
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<EmbeddedResource Remove="Forms\GetDictionaries.resx" />
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<EmbeddedResource Remove="Forms\GetDictionaries.resx" />
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</ItemGroup>
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</ItemGroup>
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<Target Name="InvokeBuildHelpers" BeforeTargets="BeforeCompile;CoreCompile">
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<Exec Condition="'$(OS)' == 'Windows_NT'" Command="%22$(SolutionDir)build_helpers.bat%22 rev %22$(ConfigurationName)%22" />
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<Exec Condition="'$(OS)' == 'Unix'" Command="bash $(ProjectDir)../../build_helpers.sh rev $(ConfigurationName)" />
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</Target>
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</Project>
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</Project>
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