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More post-processing
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@ -129,7 +129,7 @@ Could be fun.
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14
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14
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00:00:29,660 --> 00:00:32,580
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00:00:29,660 --> 00:00:32,580
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Well, we could get to know each other a
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We could get to know each other a
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little, maybe loosen things up around
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little, maybe loosen things up around
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15
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15
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@ -138,7 +138,7 @@ here?
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16
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16
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00:00:33,680 --> 00:00:39,160
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00:00:33,680 --> 00:00:39,160
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Well, I've worked with this lot before,
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I've worked with this lot before,
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and, erm... Yeah, this is as loose as they
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and, erm... Yeah, this is as loose as they
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17
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17
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@ -191,8 +191,8 @@ Wait.";
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var fixedSubtitle = AudioToTextPostProcessor.TryForWholeSentences(subtitle, "en", 42);
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var fixedSubtitle = AudioToTextPostProcessor.TryForWholeSentences(subtitle, "en", 42);
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Assert.AreEqual(14, fixedSubtitle.Paragraphs.Count);
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Assert.AreEqual(14, fixedSubtitle.Paragraphs.Count);
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Assert.IsTrue(fixedSubtitle.Paragraphs[2].Text == "Well, we could get to know each other a" + Environment.NewLine + "little, maybe loosen things up around here?");
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Assert.IsTrue(fixedSubtitle.Paragraphs[2].Text == "We could get to know each other a" + Environment.NewLine + "little, maybe loosen things up around here?");
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Assert.IsTrue(fixedSubtitle.Paragraphs[3].Text == "Well, I've worked with this lot before, and," + Environment.NewLine + "erm... Yeah, this is as loose as they get.");
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Assert.IsTrue(fixedSubtitle.Paragraphs[3].Text == "I've worked with this lot before, and," + Environment.NewLine + "erm... Yeah, this is as loose as they get.");
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Assert.IsTrue(fixedSubtitle.Paragraphs[4].Text == "Hmm.");
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Assert.IsTrue(fixedSubtitle.Paragraphs[4].Text == "Hmm.");
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Assert.IsTrue(fixedSubtitle.Paragraphs[5].Text == "What's the about that, Bob's?");
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Assert.IsTrue(fixedSubtitle.Paragraphs[5].Text == "What's the about that, Bob's?");
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}
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}
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@ -217,5 +217,25 @@ that could be fun indeed my friend.";
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Assert.IsTrue(fixedSubtitle.Paragraphs[0].Text == "Yes, I think this could" + Environment.NewLine + "indeed be very good.");
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Assert.IsTrue(fixedSubtitle.Paragraphs[0].Text == "Yes, I think this could" + Environment.NewLine + "indeed be very good.");
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Assert.IsTrue(fixedSubtitle.Paragraphs[1].Text == "But also that could be" + Environment.NewLine + "fun indeed my friend.");
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Assert.IsTrue(fixedSubtitle.Paragraphs[1].Text == "But also that could be" + Environment.NewLine + "fun indeed my friend.");
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}
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}
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[TestMethod]
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public void TryForWholeSentences3()
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{
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var raw = @"1
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00:04:23,780 --> 00:04:27,340
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In each of the commercials that I'm in,
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I'm the one who simply can't go on without
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2
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00:04:27,340 --> 00:04:27,780
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the product.";
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var subtitle = new Subtitle();
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new SubRip().LoadSubtitle(subtitle, raw.SplitToLines(), null);
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var fixedSubtitle = AudioToTextPostProcessor.TryForWholeSentences(subtitle, "en", 42);
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Assert.AreEqual(2, fixedSubtitle.Paragraphs.Count);
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}
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}
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}
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}
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}
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@ -184,8 +184,10 @@ namespace Nikse.SubtitleEdit.Core.AudioToText
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var currentOk = arrayCurrent.Count == 1 || (arrayCurrent.Count == 2 && arrayCurrent[0].Length < lineMaxLength * 2);
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var currentOk = arrayCurrent.Count == 1 || (arrayCurrent.Count == 2 && arrayCurrent[0].Length < lineMaxLength * 2);
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var nextOk = arrayNext.Count == 1 || (arrayNext.Count == 2 && arrayNext[0].Length < lineMaxLength * 2);
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var nextOk = arrayNext.Count == 1 || (arrayNext.Count == 2 && arrayNext[0].Length < lineMaxLength * 2);
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var allOk = newCurrentText.Length < lineMaxLength * 2 &&
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newNextText.Length < lineMaxLength * 2;
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if (currentOk && nextOk)
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if (currentOk && nextOk && allOk)
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{
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{
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p.Text = newCurrentText;
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p.Text = newCurrentText;
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next.Text = newNextText;
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next.Text = newNextText;
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@ -219,8 +221,10 @@ namespace Nikse.SubtitleEdit.Core.AudioToText
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var currentOk = arrayCurrent.Count == 1 || (arrayCurrent.Count == 2 && arrayCurrent[0].Length < lineMaxLength * 2);
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var currentOk = arrayCurrent.Count == 1 || (arrayCurrent.Count == 2 && arrayCurrent[0].Length < lineMaxLength * 2);
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var nextOk = arrayNext.Count == 1 || (arrayNext.Count == 2 && arrayNext[0].Length < lineMaxLength * 2);
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var nextOk = arrayNext.Count == 1 || (arrayNext.Count == 2 && arrayNext[0].Length < lineMaxLength * 2);
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var allOk = newCurrentText.Length < lineMaxLength * 2 &&
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newNextText.Length < lineMaxLength * 2;
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if (currentOk && nextOk)
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if (currentOk && nextOk && allOk)
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{
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{
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p.Text = newCurrentText;
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p.Text = newCurrentText;
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next.Text = newNextText;
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next.Text = newNextText;
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