Minor fix for frames mode (fixes Issue 185) - thx adrianbergonzi :)

git-svn-id: https://subtitleedit.googlecode.com/svn/trunk@2227 99eadd0c-20b8-1223-b5c4-2a2b2df33de2
This commit is contained in:
niksedk 2013-11-23 05:44:30 +00:00
parent f0a017c255
commit 53f46d9e25

View File

@ -1251,7 +1251,20 @@ namespace Nikse.SubtitleEdit.Forms
if (Configuration.Settings.General.UseTimeFormatHHMMSSFF)
{ // so we don't get weird rounds we'll use whole frames when moving start time
double fr = 1000.0 / Configuration.Settings.General.CurrentFrameRate;
paragraph.StartTime.TotalMilliseconds = ((int)Math.Round(paragraph.StartTime.TotalMilliseconds / fr)) * fr;
if (e.BeforeParagraph != null && e.BeforeParagraph.StartTime.TotalMilliseconds != e.Paragraph.StartTime.TotalMilliseconds &&
e.BeforeParagraph.Duration.TotalMilliseconds == e.Paragraph.Duration.TotalMilliseconds)
{
// move paragraph
paragraph.StartTime.TotalMilliseconds = ((int)Math.Round(paragraph.StartTime.TotalMilliseconds / fr)) * fr;
paragraph.EndTime.TotalMilliseconds = paragraph.StartTime.TotalMilliseconds + e.BeforeParagraph.Duration.TotalMilliseconds;
}
else if (e.BeforeParagraph != null && e.BeforeParagraph.EndTime.TotalMilliseconds == e.Paragraph.EndTime.TotalMilliseconds)
{
paragraph.EndTime.TotalMilliseconds = ((int)Math.Round(paragraph.EndTime.TotalMilliseconds / fr)) * fr;
int end = SubtitleFormat.MillisecondsToFrames(paragraph.EndTime.TotalMilliseconds);
int dur = SubtitleFormat.MillisecondsToFrames(paragraph.Duration.TotalMilliseconds);
paragraph.StartTime.TotalMilliseconds = SubtitleFormat.FramesToMilliseconds(end - dur);
}
}
timeUpDownStartTime.TimeCode = paragraph.StartTime;
@ -7740,20 +7753,17 @@ namespace Nikse.SubtitleEdit.Forms
if (Configuration.Settings.General.UseTimeFormatHHMMSSFF)
{
int frames = (int)Math.Round((Convert.ToDouble(numericUpDownDuration.Value) % 1.0 * 100.0));
if (frames > Configuration.Settings.General.CurrentFrameRate-1)
int seconds = (int)numericUpDownDuration.Value;
int frames = Convert.ToInt32((numericUpDownDuration.Value - seconds) * 100);
if (frames > Math.Round(Configuration.Settings.General.CurrentFrameRate) - 1)
{
int seconds = (int)numericUpDownDuration.Value;
numericUpDownDuration.ValueChanged -= NumericUpDownDurationValueChanged;
int extraSeconds = (int)Math.Round((frames / (Configuration.Settings.General.CurrentFrameRate-1)));
int restFrames = (int)Math.Round((frames % (Configuration.Settings.General.CurrentFrameRate-1)));
if (frames == 99)
numericUpDownDuration.Value = (decimal)(seconds + (((int)(Configuration.Settings.General.CurrentFrameRate - 1)) / 100.0));
if (frames >= 99)
numericUpDownDuration.Value = (decimal)(seconds + ((Math.Round((Configuration.Settings.General.CurrentFrameRate - 1))) / 100.0));
else
numericUpDownDuration.Value = (decimal)(seconds + extraSeconds + restFrames / 100.0);
numericUpDownDuration.Value = (decimal)(seconds + 1);
numericUpDownDuration.ValueChanged += NumericUpDownDurationValueChanged;
}
}
temp.EndTime.TotalMilliseconds = currentParagraph.StartTime.TotalMilliseconds + GetDurationInMilliseconds();