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Work on wave
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@ -474,13 +474,24 @@ namespace Nikse.SubtitleEdit.Core.Common
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int dataByteOffset = 0;
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while (dataByteOffset < fileReadByteCount)
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{
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float value = 0F;
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float valuePositive = 0F;
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float valueNegative = -0F;
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for (int iChannel = 0; iChannel < _header.NumberOfChannels; iChannel++)
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{
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value += readSampleDataValue(data, ref dataByteOffset);
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var v = readSampleDataValue(data, ref dataByteOffset);
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if (v < 0)
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{
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valueNegative += v;
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}
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else
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{
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valuePositive += v;
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}
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}
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var value = valuePositive > Math.Abs(valueNegative) ? valuePositive : valueNegative;
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chunkSamples[chunkSampleOffset] = value * sampleAndChannelScale;
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chunkSampleOffset += 1;
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chunkSampleOffset++;
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}
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}
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@ -541,17 +552,16 @@ namespace Nikse.SubtitleEdit.Core.Common
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return new WavePeak();
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}
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float max = chunk[0];
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float min = chunk[0];
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for (int i = 1; i < count; i++)
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var max = chunk[0];
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var min = chunk[0];
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for (var i = 1; i < count; i++)
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{
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float value = chunk[i];
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var value = chunk[i];
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if (value > max)
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{
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max = value;
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}
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if (value < min)
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else if (value < min)
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{
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min = value;
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}
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