diff --git a/src/Controls/AudioVisualizer.cs b/src/Controls/AudioVisualizer.cs index 764972a93..4f77fce8c 100644 --- a/src/Controls/AudioVisualizer.cs +++ b/src/Controls/AudioVisualizer.cs @@ -123,8 +123,10 @@ namespace Nikse.SubtitleEdit.Controls } set { - if (value < ZoomMinimum) value = ZoomMinimum; - if (value > ZoomMaximum) value = ZoomMaximum; + if (value < ZoomMinimum) + value = ZoomMinimum; + if (value > ZoomMaximum) + value = ZoomMaximum; _zoomFactor = Math.Round(value, 2); // round to prevent accumulated rounding errors Invalidate(); } @@ -141,8 +143,10 @@ namespace Nikse.SubtitleEdit.Controls } set { - if (value < VerticalZoomMinimum) value = VerticalZoomMinimum; - if (value > VerticalZoomMaximum) value = VerticalZoomMaximum; + if (value < VerticalZoomMinimum) + value = VerticalZoomMinimum; + if (value > VerticalZoomMaximum) + value = VerticalZoomMaximum; _verticalZoomFactor = Math.Round(value, 2); // round to prevent accumulated rounding errors Invalidate(); } @@ -446,7 +450,9 @@ namespace Nikse.SubtitleEdit.Controls private void AddParagraph(Paragraph p, Func secondsToPosition) { - if (p == null) return; + if (p == null) + return; + _ranges.Add(new SelectionRange(secondsToPosition(p.StartTime.TotalSeconds), secondsToPosition(p.EndTime.TotalSeconds))); } @@ -1714,7 +1720,8 @@ namespace Nikse.SubtitleEdit.Controls // The scroll wheel could work in theory without the waveform loaded (it would be // just like dragging the slider, which does work without the waveform), but the // code below doesn't support it, so bail out until someone feels like fixing it. - if (_wavePeaks == null) return; + if (_wavePeaks == null) + return; int delta = e.Delta; if (!MouseWheelScrollUpIsForward)