Restructure projects

This commit is contained in:
Nikolaj Olsson 2020-11-19 20:53:49 +01:00
parent bc78b4e0e8
commit b514cd27dd
1295 changed files with 224308 additions and 227165 deletions

View File

@ -227,7 +227,11 @@ Note: Do check free disk space.</WaveFileMalformed>
<TransportStreamFileNameEnding>File name ending</TransportStreamFileNameEnding>
<TransportStreamSettingsButton>TS settings...</TransportStreamSettingsButton>
<RemoveLineBreaks>Remove line-breaks</RemoveLineBreaks>
<DeleteLines>Delete lines</DeleteLines>
<TryToUseSourceEncoding>Try to use source encoding</TryToUseSourceEncoding>
<DeleteFirstLines>Delete first lines</DeleteFirstLines>
<DeleteLastLines>Delete last lines</DeleteLastLines>
<DeleteContaining>Delete lines containing</DeleteContaining>
<MkvLanguageInOutputFileName>"Language" in output file name</MkvLanguageInOutputFileName>
<MkvLanguageInOutputFileNameX>Matroska (.mkv) "Language" in output file name: {0}</MkvLanguageInOutputFileNameX>
<MkvLanguageStyleTwoLetter>Two letter language code</MkvLanguageStyleTwoLetter>
@ -2106,6 +2110,9 @@ can edit in same subtitle file (collaboration)</Information>
<ListViewAndTextBox>List view and text box</ListViewAndTextBox>
<ListView>List view</ListView>
<TextBox>Text box</TextBox>
<UseSyntaxColoring>Use syntax coloring</UseSyntaxColoring>
<HtmlColor>Html color</HtmlColor>
<AssaColor>ASSA color</AssaColor>
<UpdateShortcut>Update</UpdateShortcut>
<FoucsSetVideoPosition>Focus set video position</FoucsSetVideoPosition>
<ToggleDockUndockOfVideoControls>Toggle dock/undock of video controls</ToggleDockUndockOfVideoControls>
@ -2117,6 +2124,8 @@ can edit in same subtitle file (collaboration)</Information>
<AdjustSetStartAutoDurationAndGoToNext>Set start, auto duration and go to next</AdjustSetStartAutoDurationAndGoToNext>
<AdjustSetEndNextStartAndGoToNext>Set end, next start and go to next</AdjustSetEndNextStartAndGoToNext>
<AdjustStartDownEndUpAndGoToNext>Key down=set start, Key up=set end and go to next</AdjustStartDownEndUpAndGoToNext>
<AdjustSetStartAndEndOfPrevious>Set start and set end of previous (minus min gap)</AdjustSetStartAndEndOfPrevious>
<AdjustSetStartAndEndOfPreviousAndGoToNext>Set start and set end of previous and go to next (minus min gap)</AdjustSetStartAndEndOfPreviousAndGoToNext>
<AdjustSelected100MsForward>Move selected lines 100 ms forward</AdjustSelected100MsForward>
<AdjustSelected100MsBack>Move selected lines 100 ms back</AdjustSelected100MsBack>
<AdjustStartXMsBack>Move start {0} ms back</AdjustStartXMsBack>
@ -2151,6 +2160,7 @@ can edit in same subtitle file (collaboration)</Information>
<MainCreateStartDownEndUp>Insert new subtitle at key-down, set end time at key-up</MainCreateStartDownEndUp>
<MergeDialog>Merge dialog (insert dashes)</MergeDialog>
<GoToNext>Go to next line</GoToNext>
<GoToNextCursorAtEnd>Go to next line and set cursor at end</GoToNextCursorAtEnd>
<GoToPrevious>Go to previous line</GoToPrevious>
<GoToCurrentSubtitleStart>Go to current line start</GoToCurrentSubtitleStart>
<GoToCurrentSubtitleEnd>Go to current line end</GoToCurrentSubtitleEnd>
@ -2274,6 +2284,7 @@ can edit in same subtitle file (collaboration)</Information>
<MainTextBoxMoveLastWordDownCurrent>Move last word from first line down (current subtitle)</MainTextBoxMoveLastWordDownCurrent>
<MainTextBoxSelectionToLower>Selection to lowercase</MainTextBoxSelectionToLower>
<MainTextBoxSelectionToUpper>Selection to uppercase</MainTextBoxSelectionToUpper>
<MainTextBoxSelectionToggleCasing>Toggle casing of selection (propercase/uppercase/lowercase)</MainTextBoxSelectionToggleCasing>
<MainTextBoxSelectionToRuby>Selection to Ruby (Japanese)</MainTextBoxSelectionToRuby>
<MainTextBoxToggleAutoDuration>Toggle auto duration</MainTextBoxToggleAutoDuration>
<MainTextBoxAutoBreak>Auto break text</MainTextBoxAutoBreak>

View File

@ -3,41 +3,32 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29728.190
MinimumVisualStudioVersion = 14.0.23107.0
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SubtitleEdit", "SubtitleEdit.csproj", "{511A5B59-1C35-4719-8536-23B19AF9B21A}"
ProjectSection(ProjectDependencies) = postProject
{DBD4656C-5F40-4067-A70B-C4460DE20F77} = {DBD4656C-5F40-4067-A70B-C4460DE20F77}
EndProjectSection
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "src\Test\Test.csproj", "{7BE5B8E8-9469-4C7C-89D7-E8C884DEFC0E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{7BE5B8E8-9469-4C7C-89D7-E8C884DEFC0E}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UpdateAssemblyInfo", "src\UpdateAssemblyInfo\UpdateAssemblyInfo.csproj", "{DBD4656C-5F40-4067-A70B-C4460DE20F77}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UpdateAssemblyInfo", "UpdateAssemblyInfo\UpdateAssemblyInfo.csproj", "{DBD4656C-5F40-4067-A70B-C4460DE20F77}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UpdateLanguageFiles", "src\UpdateLanguageFiles\UpdateLanguageFiles.csproj", "{36BCA2A7-EE6B-45FD-AF90-D3F76A84DA76}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UpdateLanguageFiles", "UpdateLanguageFiles\UpdateLanguageFiles.csproj", "{36BCA2A7-EE6B-45FD-AF90-D3F76A84DA76}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UpdateResourceScript", "src\UpdateResourceScript\UpdateResourceScript.csproj", "{2CB9698C-F0A8-42FF-8938-DE047292D5FE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UpdateResourceScript", "UpdateResourceScript\UpdateResourceScript.csproj", "{2CB9698C-F0A8-42FF-8938-DE047292D5FE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LibSE", "..\libse\LibSE.csproj", "{3E3CB28F-3A7B-430F-9EB3-0D6C1E53B753}"
ProjectSection(ProjectDependencies) = postProject
{DBD4656C-5F40-4067-A70B-C4460DE20F77} = {DBD4656C-5F40-4067-A70B-C4460DE20F77}
{36BCA2A7-EE6B-45FD-AF90-D3F76A84DA76} = {36BCA2A7-EE6B-45FD-AF90-D3F76A84DA76}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win32Resources", "Win32Resources\Win32Resources.vcxproj", "{905ACC84-B353-4313-BFE5-CCF460B959AF}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win32Resources", "src\Win32Resources\Win32Resources.vcxproj", "{905ACC84-B353-4313-BFE5-CCF460B959AF}"
ProjectSection(ProjectDependencies) = postProject
{511A5B59-1C35-4719-8536-23B19AF9B21A} = {511A5B59-1C35-4719-8536-23B19AF9B21A}
{2CB9698C-F0A8-42FF-8938-DE047292D5FE} = {2CB9698C-F0A8-42FF-8938-DE047292D5FE}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{B1BB9DD1-0EE8-4D43-AAAB-C39D0CC882A9}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LibSE", "src\libse\LibSE.csproj", "{D6F64CD3-C3EA-4B36-B575-9B3B8A3CA13F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SubtitleEdit", "src\ui\SubtitleEdit.csproj", "{511A5B59-1C35-4719-8536-23B19AF9B21A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Release|Any CPU.Build.0 = Release|Any CPU
{7BE5B8E8-9469-4C7C-89D7-E8C884DEFC0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7BE5B8E8-9469-4C7C-89D7-E8C884DEFC0E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7BE5B8E8-9469-4C7C-89D7-E8C884DEFC0E}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -53,13 +44,17 @@ Global
{2CB9698C-F0A8-42FF-8938-DE047292D5FE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2CB9698C-F0A8-42FF-8938-DE047292D5FE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2CB9698C-F0A8-42FF-8938-DE047292D5FE}.Release|Any CPU.Build.0 = Release|Any CPU
{3E3CB28F-3A7B-430F-9EB3-0D6C1E53B753}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3E3CB28F-3A7B-430F-9EB3-0D6C1E53B753}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3E3CB28F-3A7B-430F-9EB3-0D6C1E53B753}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3E3CB28F-3A7B-430F-9EB3-0D6C1E53B753}.Release|Any CPU.Build.0 = Release|Any CPU
{905ACC84-B353-4313-BFE5-CCF460B959AF}.Debug|Any CPU.ActiveCfg = Debug|Win32
{905ACC84-B353-4313-BFE5-CCF460B959AF}.Release|Any CPU.ActiveCfg = Release|Win32
{905ACC84-B353-4313-BFE5-CCF460B959AF}.Release|Any CPU.Build.0 = Release|Win32
{D6F64CD3-C3EA-4B36-B575-9B3B8A3CA13F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D6F64CD3-C3EA-4B36-B575-9B3B8A3CA13F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D6F64CD3-C3EA-4B36-B575-9B3B8A3CA13F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D6F64CD3-C3EA-4B36-B575-9B3B8A3CA13F}.Release|Any CPU.Build.0 = Release|Any CPU
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{511A5B59-1C35-4719-8536-23B19AF9B21A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -0,0 +1,24 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=511A5B59_002D1C35_002D4719_002D8536_002D23B19AF9B21A_002Fd_003ADLLs/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=511A5B59_002D1C35_002D4719_002D8536_002D23B19AF9B21A_002Fd_003AIcons/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=511A5B59_002D1C35_002D4719_002D8536_002D23B19AF9B21A_002Fd_003ALanguages/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=511A5B59_002D1C35_002D4719_002D8536_002D23B19AF9B21A_002Fd_003AResources/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7BE5B8E8_002D9469_002D4C7C_002D89D7_002DE8C884DEFC0E_002Fd_003ADictionaries/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7BE5B8E8_002D9469_002D4C7C_002D89D7_002DE8C884DEFC0E_002Fd_003AFiles/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALLOW_COMMENT_AFTER_LBRACE/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_BEFORE_TYPEOF_PARENTHESES/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHIN_SINGLE_LINE_ARRAY_INITIALIZER_BRACES/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LINES/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SSA/@EntryIndexedValue">SSA</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpAttributeForSingleLineMethodUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpKeepExistingMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpRenamePlacementToArrangementMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpUseContinuousIndentInsideBracesMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAddAccessorOwnerDeclarationBracesMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nikse/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -81,7 +81,6 @@ TITLE %BUILDTYPE%ing Subtitle Edit - Release^|Any CPU...
ECHO.
ECHO %BUILDTYPE%ing Subtitle Edit - Release^|Any CPU...
DEL /F /Q SubtitleEdit-*-Setup.exe SubtitleEdit-*.zip 2>NUL
PUSHD "src"
ECHO.
ECHO Visual Studio installation path: "%VSINSTALLDIR%"
IF EXIST "%VSINSTALLDIR%MSBuild\15.0\Bin\MSBuild.exe" (
@ -93,16 +92,24 @@ IF EXIST "%VSINSTALLDIR%MSBuild\Current\Bin\MSBuild.exe" (
ECHO Cannot find Visual Studio 2017.
GOTO EndWithError
))
"%MSBUILD%" SubtitleEdit.sln /r /t:%BUILDTYPE% /p:Configuration=Release /p:Platform="Any CPU"^
/maxcpucount /consoleloggerparameters:DisableMPLogging;Summary;Verbosity=minimal
IF %ERRORLEVEL% NEQ 0 GOTO EndWithError
IF /I "%BUILDTYPE%" == "Clean" GOTO EndSuccessful
dir
PUSHD "src/ui"
dir
ECHO.
ECHO Merging assemblies with ILRepack...
FOR /D %%A IN (packages\ILRepack.*) DO (SET "ILREPACKDIR=%%A")
ECHO.
dir
echo ILREPACKDIR
echo %ILREPACKDIR%
echo ILREPACKDIR done
"%ILREPACKDIR%\tools\ILRepack.exe" /parallel /internalize /targetplatform:v4 /out:"bin\Release\SubtitleEdit.exe" "bin\Release\SubtitleEdit.exe"^
"bin\Release\libse.dll" "bin\Release\zlib.net.dll" "bin\Release\NHunspell.dll" "bin\Release\UtfUnknown.dll" "DLLs\Interop.QuartzTypeLib.dll"
IF %ERRORLEVEL% NEQ 0 GOTO EndWithError
@ -166,7 +173,7 @@ EXIT /B
TITLE Creating ZIP archive with 7-Zip...
ECHO.
ECHO Creating ZIP archive with 7-Zip...
PUSHD "src\bin\Release"
PUSHD "src\ui\bin\Release"
IF EXIST "temp_zip" RD /S /Q "temp_zip"
IF NOT EXIST "temp_zip" MD "temp_zip"
IF NOT EXIST "temp_zip\Languages" MD "temp_zip\Languages"
@ -174,14 +181,14 @@ IF NOT EXIST "temp_zip\Dictionaries" MD "temp_zip\Dictionaries"
IF NOT EXIST "temp_zip\Ocr" MD "temp_zip\Ocr"
ECHO.
COPY /Y /V "..\..\..\LICENSE.txt" "temp_zip\"
COPY /Y /V "..\..\..\Changelog.txt" "temp_zip\"
COPY /Y /V "..\..\..\..\LICENSE.txt" "temp_zip\"
COPY /Y /V "..\..\..\..\Changelog.txt" "temp_zip\"
COPY /Y /V "Hunspellx86.dll" "temp_zip\"
COPY /Y /V "Hunspellx64.dll" "temp_zip\"
COPY /Y /V "SubtitleEdit.exe" "temp_zip\"
COPY /Y /V "Languages\*.xml" "temp_zip\Languages\"
COPY /Y /V "..\..\..\Dictionaries\*.*" "temp_zip\Dictionaries\"
COPY /Y /V "..\..\..\Ocr\*.*" "temp_zip\Ocr\"
COPY /Y /V "..\..\..\..\Dictionaries\*.*" "temp_zip\Dictionaries\"
COPY /Y /V "..\..\..\..\Ocr\*.*" "temp_zip\Ocr\"
PUSHD "temp_zip"
START "" /B /WAIT "%SEVENZIP%" a -tzip -mx=9 "SubtitleEdit-%VERSION%.zip" * >NUL
@ -189,7 +196,7 @@ IF %ERRORLEVEL% NEQ 0 GOTO EndWithError
ECHO.
ECHO ZIP archive created successfully!
MOVE /Y "SubtitleEdit-%VERSION%.zip" "..\..\..\.." >NUL
MOVE /Y "SubtitleEdit-%VERSION%.zip" "..\..\..\..\.." >NUL
POPD
IF EXIST "temp_zip" RD /S /Q "temp_zip"
POPD
@ -198,7 +205,7 @@ EXIT /B
:SubGetVersion
FOR /F delims^=^"^ tokens^=2 %%A IN ('FINDSTR /R /C:"AssemblyVersion" "src\Properties\AssemblyInfo.cs.template"') DO (
FOR /F delims^=^"^ tokens^=2 %%A IN ('FINDSTR /R /C:"AssemblyVersion" "src\ui\Properties\AssemblyInfo.cs.template"') DO (
REM 3.4.1.[REVNO]
SET "VERSION=%%A"
)

View File

@ -20,7 +20,7 @@ IF NOT EXIST "%ToolPath%" (
GOTO END
)
"%ToolPath%" "src\Win32Resources\Resources.rc.template" "src\bin\%ConfigurationName%\SubtitleEdit.exe"
"%ToolPath%" "src\Win32Resources\Resources.rc.template" "src\ui\bin\%ConfigurationName%\SubtitleEdit.exe"
IF %ERRORLEVEL% NEQ 0 (
ECHO ERROR: Something went wrong when generating the resource script...
@ -35,7 +35,7 @@ IF NOT EXIST "%ToolPath%" (
GOTO END
)
"%ToolPath%" "LanguageMaster.xml" "libse\LanguageDeserializer.cs"
"%ToolPath%" "LanguageMaster.xml" "src\libse\LanguageDeserializer.cs"
IF %ERRORLEVEL% NEQ 0 (
ECHO ERROR: Something went wrong when generating the language files...
@ -50,7 +50,7 @@ IF NOT EXIST "%ToolPath%" (
GOTO END
)
"%ToolPath%" "src\Properties\AssemblyInfo.cs.template" "libse\Properties\AssemblyInfo.cs.template"
"%ToolPath%" "src\ui\Properties\AssemblyInfo.cs.template" "src\libse\Properties\AssemblyInfo.cs.template"
IF %ERRORLEVEL% NEQ 0 (
ECHO ERROR: Something went wrong when generating the revision number...

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@ -1,73 +0,0 @@
@ECHO OFF
SETLOCAL
PUSHD %~dp0
IF NOT DEFINED COVDIR SET "COVDIR=H:\progs\thirdparty\cov-analysis-win64"
IF DEFINED COVDIR IF NOT EXIST "%COVDIR%" (
ECHO.
ECHO ERROR: Coverity not found in "%COVDIR%"
GOTO End
)
CALL "%VS140COMNTOOLS%\vsvars32.bat"
IF %ERRORLEVEL% NEQ 0 (
ECHO vsvars32.bat call failed.
GOTO End
)
:Cleanup
IF EXIST "cov-int" RD /q /s "cov-int"
IF EXIST "SubtitleEdit.lzma" DEL "SubtitleEdit.lzma"
IF EXIST "SubtitleEdit.tar" DEL "SubtitleEdit.tar"
IF EXIST "SubtitleEdit.tgz" DEL "SubtitleEdit.tgz"
:Main
SET MSBUILD_SWITCHES=/nologo /t:Rebuild /p:Configuration=Release /p:Platform="Any CPU"^
/maxcpucount /consoleloggerparameters:DisableMPLogging;Summary;Verbosity=minimal
"%COVDIR%\bin\cov-build.exe" --dir cov-int MSBuild.exe src\SubtitleEdit.sln %MSBUILD_SWITCHES%
:tar
tar --version 1>&2 2>NUL || (ECHO. & ECHO ERROR: tar not found & GOTO SevenZip)
tar caf "SubtitleEdit.lzma" "cov-int"
GOTO End
:SevenZip
CALL :SubDetectSevenzipPath
rem Coverity is totally bogus with lzma...
rem And since I cannot replicate the arguments with 7-Zip, just use tar/gzip.
IF EXIST "%SEVENZIP%" (
"%SEVENZIP%" a -ttar "SubtitleEdit.tar" "cov-int"
"%SEVENZIP%" a -tgzip "SubtitleEdit.tgz" "SubtitleEdit.tar"
IF EXIST "SubtitleEdit.tar" DEL "SubtitleEdit.tar"
GOTO End
)
:SubDetectSevenzipPath
FOR %%G IN (7z.exe) DO (SET "SEVENZIP_PATH=%%~$PATH:G")
IF EXIST "%SEVENZIP_PATH%" (SET "SEVENZIP=%SEVENZIP_PATH%" & EXIT /B)
FOR %%G IN (7za.exe) DO (SET "SEVENZIP_PATH=%%~$PATH:G")
IF EXIST "%SEVENZIP_PATH%" (SET "SEVENZIP=%SEVENZIP_PATH%" & EXIT /B)
FOR /F "tokens=2*" %%A IN (
'REG QUERY "HKLM\SOFTWARE\7-Zip" /v "Path" 2^>NUL ^| FIND "REG_SZ" ^|^|
REG QUERY "HKLM\SOFTWARE\Wow6432Node\7-Zip" /v "Path" 2^>NUL ^| FIND "REG_SZ"') DO SET "SEVENZIP=%%B\7z.exe"
EXIT /B
:End
POPD
ECHO. & ECHO Press any key to close this window...
PAUSE >NUL
ENDLOCAL
EXIT /B

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@ -44,7 +44,7 @@
#define VerBuild
#define VerRevision
#define bindir "..\src\bin\Release"
#define bindir "..\src\ui\bin\Release"
#ifnexist bindir + "\SubtitleEdit.exe"
#error Compile Subtitle Edit first
@ -92,7 +92,7 @@ VersionInfoVersion={#app_ver_full}
MinVersion=5.6
LicenseFile=..\LICENSE.txt
InfoAfterFile=..\Changelog.txt
SetupIconFile=..\src\Icons\SE.ico
SetupIconFile=..\src\ui\Icons\SE.ico
WizardImageFile=Icons\WizardImageFile.bmp
WizardSmallImageFile=Icons\WizardSmallImageFile.bmp
OutputDir=.

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@ -1,10 +0,0 @@
@ECHO OFF
SETLOCAL
PUSHD %~dp0
tabspace /ext:bat;c;cc;cpp;cs;cxx;h;hpp;hxx;iss;xml /exclude:*\*.designer.cs
POPD
ENDLOCAL
EXIT /B

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -92,16 +92,6 @@
<Compile Include="Logic\UtilitiesTest.cs" />
<Compile Include="Dictionaries\XmlDictionariesTest.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\libse\LibSE.csproj">
<Project>{3e3cb28f-3a7b-430f-9eb3-0d6c1e53b753}</Project>
<Name>LibSE</Name>
</ProjectReference>
<ProjectReference Include="..\SubtitleEdit.csproj">
<Project>{511A5B59-1C35-4719-8536-23B19AF9B21A}</Project>
<Name>SubtitleEdit</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Dictionaries\en_US.aff" />
<EmbeddedResource Include="Dictionaries\en_US.dic" />
@ -164,7 +154,16 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="..\libse\LibSE.csproj">
<Project>{d6f64cd3-c3ea-4b36-b575-9b3b8a3ca13f}</Project>
<Name>LibSE</Name>
</ProjectReference>
<ProjectReference Include="..\ui\SubtitleEdit.csproj">
<Project>{511a5b59-1c35-4719-8536-23b19af9b21a}</Project>
<Name>SubtitleEdit</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -12,7 +12,6 @@ namespace UpdateLanguageFiles
var sb = new StringBuilder(@"using System.IO;
using System.Text;
using System.Xml;
using Nikse.SubtitleEdit.Core.Logic;
// !!! THIS FILE IS AUTO-GENERATED!!!
// !!! THIS FILE IS AUTO-GENERATED!!!

View File

@ -127,7 +127,7 @@ namespace UpdateLanguageFiles
private static string FindVersionNumber()
{
var templateFileName = Path.Combine("src", "Properties", "AssemblyInfo.cs.template");
var templateFileName = Path.Combine("src", "ui", "Properties", "AssemblyInfo.cs.template");
if (!File.Exists(templateFileName))
{
templateFileName = Path.Combine("..", templateFileName);

View File

@ -42,13 +42,13 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\libse\Language.cs">
<Compile Include="..\libse\Language.cs">
<Link>Language.cs</Link>
</Compile>
<Compile Include="..\..\libse\LanguageDeserializer.cs">
<Compile Include="..\libse\LanguageDeserializer.cs">
<Link>LanguageDeserializer.cs</Link>
</Compile>
<Compile Include="..\..\libse\LanguageStructure.cs">
<Compile Include="..\libse\LanguageStructure.cs">
<Link>LanguageStructure.cs</Link>
</Compile>
<Compile Include="LanguageDeserializerGenerator.cs" />

View File

@ -112,7 +112,7 @@
</ItemGroup>
<Target Name="BeforeResourceCompile">
<Copy SourceFiles="Resources.h" DestinationFolder="$(OutDir)" SkipUnchangedFiles="True" />
<Exec Command="%22$(SolutionDir)..\build_helpers.bat%22 rsrc %22$(ConfigurationName)%22" />
<Exec Command="%22$(SolutionDir)\build_helpers.bat%22 rsrc %22$(ConfigurationName)%22" />
</Target>
<Target Name="BeforeClean">
<Delete Files="$(OutDir)Resources.h" />

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