From c7d5ddd16cd5fef2d69f731989754d9bf36179a2 Mon Sep 17 00:00:00 2001 From: niksedk Date: Mon, 17 Oct 2022 20:25:59 +0200 Subject: [PATCH] UI fix for whisper audio to text - thx Jamakmake ;) --- src/ui/Forms/AudioToText/WhisperAudioToText.cs | 1 + src/ui/Forms/AudioToText/WhisperAudioToTextSelectedLines.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/src/ui/Forms/AudioToText/WhisperAudioToText.cs b/src/ui/Forms/AudioToText/WhisperAudioToText.cs index a2eb086c5..0e06ca426 100644 --- a/src/ui/Forms/AudioToText/WhisperAudioToText.cs +++ b/src/ui/Forms/AudioToText/WhisperAudioToText.cs @@ -47,6 +47,7 @@ namespace Nikse.SubtitleEdit.Forms.AudioToText labelInfo.Text = LanguageSettings.Current.AudioToText.WhisperInfo; groupBoxModels.Text = LanguageSettings.Current.AudioToText.LanguagesAndModels; labelModel.Text = LanguageSettings.Current.AudioToText.ChooseModel; + labelChooseLanguage.Text = LanguageSettings.Current.AudioToText.ChooseLanguage; linkLabelOpenModelsFolder.Text = LanguageSettings.Current.AudioToText.OpenModelsFolder; checkBoxUsePostProcessing.Text = LanguageSettings.Current.AudioToText.UsePostProcessing; buttonGenerate.Text = LanguageSettings.Current.Watermark.Generate; diff --git a/src/ui/Forms/AudioToText/WhisperAudioToTextSelectedLines.cs b/src/ui/Forms/AudioToText/WhisperAudioToTextSelectedLines.cs index bbe88f434..9ee0eebef 100644 --- a/src/ui/Forms/AudioToText/WhisperAudioToTextSelectedLines.cs +++ b/src/ui/Forms/AudioToText/WhisperAudioToTextSelectedLines.cs @@ -38,6 +38,7 @@ namespace Nikse.SubtitleEdit.Forms.AudioToText labelInfo.Text = LanguageSettings.Current.AudioToText.WhisperInfo; groupBoxModels.Text = LanguageSettings.Current.AudioToText.LanguagesAndModels; labelModel.Text = LanguageSettings.Current.AudioToText.ChooseModel; + labelChooseLanguage.Text = LanguageSettings.Current.AudioToText.ChooseLanguage; linkLabelOpenModelsFolder.Text = LanguageSettings.Current.AudioToText.OpenModelsFolder; checkBoxUsePostProcessing.Text = LanguageSettings.Current.AudioToText.UsePostProcessing; buttonGenerate.Text = LanguageSettings.Current.Watermark.Generate;