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https://github.com/SubtitleEdit/subtitleedit.git
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remove trailing whitespace
git-svn-id: https://subtitleedit.googlecode.com/svn/trunk@1136 99eadd0c-20b8-1223-b5c4-2a2b2df33de2
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@ -1,3 +1,6 @@
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Romanian language is not the unofficial Inno Setup translation
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that can be found on the Inno Setup webpage.
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Be careful when updating it.
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* The Romanian language is not the unofficial Inno Setup translation that
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can be found on the Inno Setup webpage. Be careful when updating it.
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* The "Swedish.isl" we use has the proper LanguageCodePage set
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compared to the unofficial one.
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The rest of the files should be identical to the ones found in the following page:
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http://www.jrsoftware.org/files/istrans/
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@ -7,13 +7,13 @@ Subtitle Edit Changelog
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* IMPROVED:
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* Updated Chinese language file - thx FeiXJ
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* Updated Brazilian Portuguese - thx Igor Rückert
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* Updated Polish language file - thx Adam Malich
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* Better reading of format Cavena 890
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* Updated Polish language file - thx Adam Malich
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* Better reading of format Cavena 890
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* FIXED:
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* Fixed bug (skip of subtitles) in dvd sub ripping - thx kowenant
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* Minor fix for blu-ray sup reading
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* Correct time codes in EBU when reading 24 fps
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* HD DVD SUP lines are now re-numbered when importing for ocr
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* Correct time codes in EBU when reading 24 fps
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* HD DVD SUP lines are now re-numbered when importing for ocr
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3.2.7 (14th April 2012)
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@ -278,7 +278,7 @@ namespace Nikse.SubtitleEdit.Logic.BluRaySup
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so[0] = null;
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// store state to be able to revert to it
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picTmp = new BluRaySupPicture(pic); // deep copy
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// create new pic
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ParsePcs(segment, pic, so, buffer);
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}
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@ -1382,7 +1382,7 @@ namespace Nikse.SubtitleEdit.Logic
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settings.Shortcuts.MainEditGoToLineNumber = subNode.InnerText;
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subNode = node.SelectSingleNode("MainEditRightToLeft");
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if (subNode != null)
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settings.Shortcuts.MainEditRightToLeft = subNode.InnerText;
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settings.Shortcuts.MainEditRightToLeft = subNode.InnerText;
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subNode = node.SelectSingleNode("MainToolsFixCommonErrors");
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if (subNode != null)
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settings.Shortcuts.MainToolsFixCommonErrors = subNode.InnerText;
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@ -190,7 +190,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x5927, // 大
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0x8DB3, // 足
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0x7403, // 球
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0x5B69, // 孩
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0x5B69, // 孩
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0x6E9C, // 溜
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0x51B0, // 冰
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0x5B69, // 孩
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@ -201,7 +201,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x602A, // 怪
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0x80CE, // 胎
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0x89BA, // 覺
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0x81EA, // 自
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0x81EA, // 自
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0x5DF1, // 己
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0x50CF, // 像
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0x7375, // 獵
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@ -210,7 +210,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x6EFF, // 滿
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0x5E25, // 帥
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0x6C23, // 氣
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0x6027, // 性
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0x6027, // 性
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0x7A9F, // 窟
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0x767C, // 發
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0x8A93, // 誓
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@ -231,11 +231,11 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x5E73, // 平
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0x66C9, // 曉
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0x904E, // 過
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0x5F9E, // 從
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0x5F9E, // 從
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0x62BD, // 抽
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0x6876, // 桶
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0x62BD, // 抽
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0x9846, // 顆
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0x9846, // 顆
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0x7C64, // 籤
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0x865F, // 號
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0x78BC, // 碼
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@ -247,7 +247,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x5B57, // 字
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0x53CD, // 反
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0x6B63, // 正
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0x6700, // 最
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0x6700, // 最
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0x5F8C, // 後
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0x986F, // 顯
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0x8EAB, // 身
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@ -278,7 +278,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x745C, // 噴
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0x045F, // 射
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0x1564, // 引
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0xCE00, // 擎
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0xCE00, // 擎
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0x3490, // 4
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0x1F63, // 速
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0x926A, // 排
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@ -299,9 +299,9 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x53EA, // 只
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0x6839, // 根
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0x672C, // 本
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0x60F3, // 想
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0x60F3, // 想
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0x8DDF, // 跟
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0x540C, // 同
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0x540C, // 同
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0x623F, // 房
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0x6A23, // 樣
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0x5B50, // 子
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@ -317,10 +317,10 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x59B9, // 妹
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0x6240, // 所
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0x4EE5, // 以
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0x5B9A, // 定
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0x5B9A, // 定
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0x5C0A, // 尊
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0x91CD, // 重
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0x610F, // 意
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0x610F, // 意
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0x898B, // 見
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0x6CD5, // 法
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0x7BA1, // 管
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@ -331,14 +331,14 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x7D55, // 絕
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0x5C0D, // 對
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0x7576, // 當
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0x5BA4, // 室
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0x5BA4, // 室
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0x53CB, // 友
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0x561B, // 嘛
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0x53C8, // 又
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0x600E, // 怎
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0x5BB6, // 家
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0x7576, // 當
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0x591A, // 多
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0x591A, // 多
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0x559C, // 喜
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0x6B61, // 歡
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0x5E36, // 帶
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@ -346,7 +346,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x7136, // 然
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0x5E36, // 帶
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0x8457, // 著
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0x5C0F, // 小
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0x5C0F, // 小
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0x718A, // 熊
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0x8C93, // 貓
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0x8D77, // 起
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@ -380,7 +380,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x7E7C, // 繼
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0x7E8C, // 續
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0x8D70, // 走
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0x8208, // 興
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0x8208, // 興
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0x8A8D, // 認
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0x8B58, // 識
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0x4F60, // 你
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@ -389,7 +389,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x821E, // 舞
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0x6587, // 文
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0x5F04, // 弄
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0x58A8, // 墨
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0x58A8, // 墨
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0x4F60, // 你
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0x4EFD, // 份
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0x5168, // 全
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@ -415,8 +415,8 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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0x4F34, // 伴
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0x652F, // 支
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0x6490, // 撐
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0x9806, // 順
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0x5B8C, // 完
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0x9806, // 順
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0x5B8C, // 完
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0x66F8, // 書
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0x61C2, // 懂
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0x8F15, // 輕
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@ -918,7 +918,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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"",
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"",
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};
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public override string Extension
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{
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get { return ".890"; }
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@ -1310,7 +1310,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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if (buffer[index] != 0)
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{
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sb.Append(GetChineseString(Encoding.UTF8, buffer, ref index));
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}
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}
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index++;
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i = index - start;
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}
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@ -1390,7 +1390,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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if (hx2.Length == 1)
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hx2 = "0" + hx2;
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return " (0x" + hx1 + hx2 + ") ";
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}
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}
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@ -109,7 +109,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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if (res.StartsWith("\""))
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{ // text
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res = res.Replace("\\u0027", "'");
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res = res.Replace("\\\"", "@__1");
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res = res.Replace("\\\"", "@__1");
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int endIndex = res.IndexOf("\"}");
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if (endIndex == -1)
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endIndex = res.IndexOf("\",");
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@ -111,7 +111,7 @@ namespace Nikse.SubtitleEdit.Logic.SubtitleFormats
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_text = new StringBuilder();
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_expecting = ExpectingLine.Text;
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}
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else
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else
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{
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_errorCount++;
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_expecting = ExpectingLine.Text; // lets go to next paragraph
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@ -145,7 +145,7 @@ namespace Nikse.SubtitleEdit.Logic.VobSub
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{
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foreach (var p in VobSubPacks)
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{
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if (p.PacketizedElementaryStream != null && p.PacketizedElementaryStream.SubPictureStreamId.HasValue &&
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if (p.PacketizedElementaryStream != null && p.PacketizedElementaryStream.SubPictureStreamId.HasValue &&
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p.PacketizedElementaryStream.SubPictureStreamId.Value == uniqueStreamId)
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{
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if (p.PacketizedElementaryStream.PresentationTimeStampDecodeTimeStampFlags > 0)
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