using System;
using System.Collections.Generic;
using System.Drawing;
namespace Nikse.SubtitleEdit.Core.VobSub
{
///
/// Subtitle Picture - see http://www.mpucoder.com/DVD/spu.html for more info
///
public class SubPicture
{
private enum DisplayControlCommand
{
ForcedStartDisplay = 0,
StartDisplay = 1,
StopDisplay = 2,
SetColor = 3,
SetContrast = 4,
SetDisplayArea = 5,
SetPixelDataAddress = 6,
ChangeColorAndContrast = 7,
End = 0xFF,
}
public readonly int SubPictureDateSize;
public TimeSpan Delay;
public int BufferSize { get { return _data.Length; } }
private readonly byte[] _data;
public Rectangle ImageDisplayArea;
public bool Forced { get; private set; }
private int _pixelDataAddressOffset;
private int _startDisplayControlSequenceTableAddress;
public SubPicture(byte[] data)
{
_data = data;
SubPictureDateSize = Helper.GetEndianWord(_data, 0);
_startDisplayControlSequenceTableAddress = Helper.GetEndianWord(_data, 2);
ParseDisplayControlCommands(false, null, null, false);
}
///
/// For SP packet with DVD subpictures
///
/// Byte data buffer
/// Address of first control sequence in data
/// Bitmap pixel data address offset
public SubPicture(byte[] data, int startDisplayControlSequenceTableAddress, int pixelDataAddressOffset)
{
_data = data;
SubPictureDateSize = _data.Length;
_startDisplayControlSequenceTableAddress = startDisplayControlSequenceTableAddress;
_pixelDataAddressOffset = pixelDataAddressOffset;
ParseDisplayControlCommands(false, null, null, false);
}
///
/// Generates the current subtitle image
///
/// The Color LookUp Table (CLUT), if null then only the four colors are used (should contain 16 elements if not null)
/// Background color
/// Color
/// Color
/// Color
/// Use custom colors instead of lookup table
/// Subtitle image
public Bitmap GetBitmap(List colorLookupTable, Color background, Color pattern, Color emphasis1, Color emphasis2, bool useCustomColors)
{
var fourColors = new List { background, pattern, emphasis1, emphasis2 };
return ParseDisplayControlCommands(true, colorLookupTable, fourColors, useCustomColors);
}
private Bitmap ParseDisplayControlCommands(bool createBitmap, List colorLookUpTable, List fourColors, bool useCustomColors)
{
ImageDisplayArea = new Rectangle();
Bitmap bmp = null;
var displayControlSequenceTableAddresses = new List();
int imageTopFieldDataAddress = 0;
int imageBottomFieldDataAddress = 0;
bool bitmapGenerated = false;
double largestDelay = -999999;
int displayControlSequenceTableAddress = _startDisplayControlSequenceTableAddress - _pixelDataAddressOffset;
int lastDisplayControlSequenceTableAddress = 0;
displayControlSequenceTableAddresses.Add(displayControlSequenceTableAddress);
int commandIndex = 0;
while (displayControlSequenceTableAddress > lastDisplayControlSequenceTableAddress && displayControlSequenceTableAddress + 1 < _data.Length && commandIndex < _data.Length)
{
int delayBeforeExecute = Helper.GetEndianWord(_data, displayControlSequenceTableAddress + _pixelDataAddressOffset);
commandIndex = displayControlSequenceTableAddress + 4 + _pixelDataAddressOffset;
if (commandIndex >= _data.Length)
break; // invalid index
int command = _data[commandIndex];
int numberOfCommands = 0;
while (command != (int)DisplayControlCommand.End && numberOfCommands < 1000 && commandIndex < _data.Length)
{
numberOfCommands++;
switch (command)
{
case (int)DisplayControlCommand.ForcedStartDisplay: // 0
Forced = true;
commandIndex++;
break;
case (int)DisplayControlCommand.StartDisplay: // 1
commandIndex++;
break;
case (int)DisplayControlCommand.StopDisplay: // 2
Delay = TimeSpan.FromMilliseconds(((delayBeforeExecute << 10) + 1023) / 90.0);
if (createBitmap && Delay.TotalMilliseconds > largestDelay) // in case of more than one images, just use the one with the largest display time
{
largestDelay = Delay.TotalMilliseconds;
if (bmp != null)
{
bmp.Dispose();
}
bmp = GenerateBitmap(ImageDisplayArea, imageTopFieldDataAddress, imageBottomFieldDataAddress, fourColors);
bitmapGenerated = true;
}
commandIndex++;
break;
case (int)DisplayControlCommand.SetColor: // 3
if (colorLookUpTable != null && fourColors.Count == 4)
{
byte[] imageColor = { _data[commandIndex + 1], _data[commandIndex + 2] };
if (!useCustomColors)
{
SetColor(fourColors, 3, imageColor[0] >> 4, colorLookUpTable);
SetColor(fourColors, 2, imageColor[0] & Helper.B00001111, colorLookUpTable);
SetColor(fourColors, 1, imageColor[1] >> 4, colorLookUpTable);
SetColor(fourColors, 0, imageColor[1] & Helper.B00001111, colorLookUpTable);
}
}
commandIndex += 3;
break;
case (int)DisplayControlCommand.SetContrast: // 4
if (colorLookUpTable != null && fourColors.Count == 4)
{
var imageContrast = new[] { _data[commandIndex + 1], _data[commandIndex + 2] };
if (imageContrast[0] + imageContrast[1] > 0)
{
SetTransparency(fourColors, 3, (imageContrast[0] & 0xF0) >> 4);
SetTransparency(fourColors, 2, imageContrast[0] & Helper.B00001111);
SetTransparency(fourColors, 1, (imageContrast[1] & 0xF0) >> 4);
SetTransparency(fourColors, 0, imageContrast[1] & Helper.B00001111);
}
}
commandIndex += 3;
break;
case (int)DisplayControlCommand.SetDisplayArea: // 5
if (_data.Length > commandIndex + 6)
{
int startingX = (_data[commandIndex + 1] << 8 | _data[commandIndex + 2]) >> 4;
int endingX = (_data[commandIndex + 2] & Helper.B00001111) << 8 | _data[commandIndex + 3];
int startingY = (_data[commandIndex + 4] << 8 | _data[commandIndex + 5]) >> 4;
int endingY = (_data[commandIndex + 5] & Helper.B00001111) << 8 | _data[commandIndex + 6];
ImageDisplayArea = new Rectangle(startingX, startingY, endingX - startingX, endingY - startingY);
}
commandIndex += 7;
break;
case (int)DisplayControlCommand.SetPixelDataAddress: // 6
imageTopFieldDataAddress = Helper.GetEndianWord(_data, commandIndex + 1) + _pixelDataAddressOffset;
imageBottomFieldDataAddress = Helper.GetEndianWord(_data, commandIndex + 3) + _pixelDataAddressOffset;
commandIndex += 5;
break;
case (int)DisplayControlCommand.ChangeColorAndContrast: // 7
commandIndex++;
//int parameterAreaSize = (int)Helper.GetEndian(_data, commandIndex, 2);
if (commandIndex + 1 < _data.Length)
{
int parameterAreaSize = _data[commandIndex + 1]; // this should be enough??? (no larger than 255 bytes)
if (colorLookUpTable != null)
{
// TODO: Set fourColors
}
commandIndex += parameterAreaSize;
}
else
{
commandIndex++;
}
break;
default:
commandIndex++;
break;
}
if (commandIndex >= _data.Length) // in case of bad files...
break;
command = _data[commandIndex];
}
lastDisplayControlSequenceTableAddress = displayControlSequenceTableAddress;
if (_pixelDataAddressOffset == -4)
displayControlSequenceTableAddress = Helper.GetEndianWord(_data, commandIndex + 3);
else
displayControlSequenceTableAddress = Helper.GetEndianWord(_data, displayControlSequenceTableAddress + 2);
}
if (createBitmap && !bitmapGenerated) // StopDisplay not needed (delay will be zero - should be just before start of next subtitle)
bmp = GenerateBitmap(ImageDisplayArea, imageTopFieldDataAddress, imageBottomFieldDataAddress, fourColors);
return bmp;
}
private static void SetColor(List fourColors, int fourColorIndex, int clutIndex, List colorLookUpTable)
{
if (clutIndex >= 0 && clutIndex < colorLookUpTable.Count && fourColorIndex >= 0)
fourColors[fourColorIndex] = colorLookUpTable[clutIndex];
}
private static void SetTransparency(List fourColors, int fourColorIndex, int alpha)
{
// alpha: 0x0 = transparent, 0xF = opaque (in C# 0 is fully transparent, and 255 is fully opaque so we have to multiply by 17)
if (fourColorIndex >= 0)
fourColors[fourColorIndex] = Color.FromArgb(alpha * 17, fourColors[fourColorIndex].R, fourColors[fourColorIndex].G, fourColors[fourColorIndex].B);
}
private Bitmap GenerateBitmap(Rectangle imageDisplayArea, int imageTopFieldDataAddress, int imageBottomFieldDataAddress, List fourColors)
{
if (imageDisplayArea.Width <= 0 || imageDisplayArea.Height <= 0)
return new Bitmap(1, 1);
var bmp = new Bitmap(imageDisplayArea.Width + 1, imageDisplayArea.Height + 1);
if (fourColors[0] != Color.Transparent)
{
var gr = Graphics.FromImage(bmp);
gr.FillRectangle(new SolidBrush(fourColors[0]), new Rectangle(0, 0, bmp.Width, bmp.Height));
gr.Dispose();
}
var fastBmp = new FastBitmap(bmp);
fastBmp.LockImage();
GenerateBitmap(_data, fastBmp, 0, imageTopFieldDataAddress, fourColors, 2);
GenerateBitmap(_data, fastBmp, 1, imageBottomFieldDataAddress, fourColors, 2);
Bitmap cropped = CropBitmapAndUnlok(fastBmp, fourColors[0]);
bmp.Dispose();
return cropped;
}
private static Bitmap CropBitmapAndUnlok(FastBitmap bmp, Color backgroundColor)
{
int y = 0;
int x;
Color c = backgroundColor;
int backgroundArgb = backgroundColor.ToArgb();
// Crop top
while (y < bmp.Height && IsBackgroundColor(c, backgroundArgb))
{
c = bmp.GetPixel(0, y);
if (IsBackgroundColor(c, backgroundArgb))
{
for (x = 1; x < bmp.Width; x++)
{
c = bmp.GetPixelNext();
if (c.A != 0 && c.ToArgb() != backgroundArgb)
break;
}
}
if (IsBackgroundColor(c, backgroundArgb))
y++;
}
int minY = y;
if (minY > 3)
minY -= 3;
else
minY = 0;
// Crop left
x = 0;
c = backgroundColor;
while (x < bmp.Width && IsBackgroundColor(c, backgroundArgb))
{
for (y = minY; y < bmp.Height; y++)
{
c = bmp.GetPixel(x, y);
if (!IsBackgroundColor(c, backgroundArgb))
break;
}
if (IsBackgroundColor(c, backgroundArgb))
x++;
}
int minX = x;
if (minX > 3)
minX -= 3;
else
minX -= 0;
// Crop bottom
y = bmp.Height - 1;
c = backgroundColor;
while (y > minY && IsBackgroundColor(c, backgroundArgb))
{
c = bmp.GetPixel(0, y);
if (IsBackgroundColor(c, backgroundArgb))
{
for (x = 1; x < bmp.Width; x++)
{
c = bmp.GetPixelNext();
if (!IsBackgroundColor(c, backgroundArgb))
break;
}
}
if (IsBackgroundColor(c, backgroundArgb))
y--;
}
int maxY = y + 7;
if (maxY >= bmp.Height)
maxY = bmp.Height - 1;
// Crop right
x = bmp.Width - 1;
c = backgroundColor;
while (x > minX && IsBackgroundColor(c, backgroundArgb))
{
for (y = minY; y < bmp.Height; y++)
{
c = bmp.GetPixel(x, y);
if (!IsBackgroundColor(c, backgroundArgb))
break;
}
if (IsBackgroundColor(c, backgroundArgb))
x--;
}
int maxX = x + 7;
if (maxX >= bmp.Width)
maxX = bmp.Width - 1;
bmp.UnlockImage();
Bitmap bmpImage = bmp.GetBitmap();
if (bmpImage.Width > 1 && bmpImage.Height > 1 && maxX - minX > 0 && maxY - minY > 0)
{
Bitmap bmpCrop = bmpImage.Clone(new Rectangle(minX, minY, maxX - minX, maxY - minY), bmpImage.PixelFormat);
return bmpCrop;
}
return (Bitmap)bmpImage.Clone();
}
private static bool IsBackgroundColor(Color c, int backgroundArgb)
{
return c.A == 0 || c.ToArgb() == backgroundArgb;
}
public static void GenerateBitmap(byte[] data, FastBitmap bmp, int startY, int dataAddress, List fourColors, int addY)
{
int index = 0;
bool onlyHalf = false;
int y = startY;
int x = 0;
int colorZeroValue = fourColors[0].ToArgb();
while (y < bmp.Height && dataAddress + index + 2 < data.Length)
{
int runLength;
int color;
bool restOfLine;
index += DecodeRle(dataAddress + index, data, out color, out runLength, ref onlyHalf, out restOfLine);
if (restOfLine)
runLength = bmp.Width - x;
Color c = fourColors[color]; // set color via the four colors
for (int i = 0; i < runLength; i++, x++)
{
if (x >= bmp.Width - 1)
{
if (y < bmp.Height && x < bmp.Width && c != fourColors[0])
bmp.SetPixel(x, y, c);
if (onlyHalf)
{
onlyHalf = false;
index++;
}
x = 0;
y += addY;
break;
}
if (y < bmp.Height && c.ToArgb() != colorZeroValue)
bmp.SetPixel(x, y, c);
}
}
}
private static int DecodeRle(int index, byte[] data, out int color, out int runLength, ref bool onlyHalf, out bool restOfLine)
{
//Value Bits n=length, c=color
//1-3 4 nncc (half a byte)
//4-15 8 00nnnncc (one byte)
//16-63 12 0000nnnnnncc (one and a half byte)
//64-255 16 000000nnnnnnnncc (two bytes)
// When reaching EndOfLine, index is byte aligned (skip 4 bits if necessary)
restOfLine = false;
byte b1 = data[index];
byte b2 = data[index + 1];
if (onlyHalf)
{
byte b3 = data[index + 2];
b1 = (byte)(((b1 & Helper.B00001111) << 4) | ((b2 & Helper.B11110000) >> 4));
b2 = (byte)(((b2 & Helper.B00001111) << 4) | ((b3 & Helper.B11110000) >> 4));
}
if (b1 >> 2 == 0)
{
runLength = (b1 << 6) | (b2 >> 2);
color = b2 & Helper.B00000011;
if (runLength == 0)
{
// rest of line + skip 4 bits if Only half
restOfLine = true;
if (onlyHalf)
{
onlyHalf = false;
return 3;
}
}
return 2;
}
if (b1 >> 4 == 0)
{
runLength = (b1 << 2) | (b2 >> 6);
color = (b2 & Helper.B00110000) >> 4;
if (onlyHalf)
{
onlyHalf = false;
return 2;
}
onlyHalf = true;
return 1;
}
if (b1 >> 6 == 0)
{
runLength = b1 >> 2;
color = b1 & Helper.B00000011;
return 1;
}
runLength = b1 >> 6;
color = (b1 & Helper.B00110000) >> 4;
if (onlyHalf)
{
onlyHalf = false;
return 1;
}
onlyHalf = true;
return 0;
}
//private static int DecodeRleNonOptimized(int index, byte[] data, out int color, out int runLength, ref bool onlyHalf, out bool restOfLine)
//{
// //Value Bits n=length, c=color
// //1-3 4 n n c c (half a byte)
// //4-15 8 0 0 n n n n c c (one byte)
// //16-63 12 0 0 0 0 n n n n n n c c (one and a half byte)
// //64-255 16 0 0 0 0 0 0 n n n n n n n n c c (two bytes)
// // When reaching EndOfLine, index is byte aligned (skip 4 bits if necessary)
// restOfLine = false;
// string binary2 = Helper.GetBinaryString(data, index, 3);
// if (onlyHalf)
// binary2 = binary2.Substring(4);
// if (binary2.StartsWith("000000"))
// {
// runLength = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(6, 8));
// color = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(14, 2));
// if (runLength == 0)
// {
// // rest of line + skip 4 bits if Only half
// restOfLine = true;
// if (onlyHalf)
// {
// onlyHalf = false;
// return 3;
// }
// }
// return 2;
// }
// if (binary2.StartsWith("0000"))
// {
// runLength = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(4, 6));
// color = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(10, 2));
// if (onlyHalf)
// {
// onlyHalf = false;
// return 2;
// }
// onlyHalf = true;
// return 1;
// }
// if (binary2.StartsWith("00"))
// {
// runLength = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(2, 4));
// color = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(6, 2));
// return 1;
// }
// runLength = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(0, 2));
// color = (int)Helper.GetUInt32FromBinaryString(binary2.Substring(2, 2));
// if (onlyHalf)
// {
// onlyHalf = false;
// return 1;
// }
// onlyHalf = true;
// return 0;
//}
}
}