using Nikse.SubtitleEdit.Core.VobSub; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; namespace Nikse.SubtitleEdit.Core { public class RunLengthTwoParts { public byte[] Buffer1 { get; set; } public byte[] Buffer2 { get; set; } public int Length { get { return Buffer1.Length + Buffer2.Length; } } } public class NikseBitmap { public int Width { get; private set; } public int Height { get; private set; } private byte[] _bitmapData; private int _pixelAddress; public NikseBitmap(int width, int height) { Width = width; Height = height; _bitmapData = new byte[Width * Height * 4]; } public NikseBitmap(int width, int height, byte[] bitmapData) { Width = width; Height = height; _bitmapData = bitmapData; } public NikseBitmap(Bitmap inputBitmap) { if (inputBitmap == null) return; Width = inputBitmap.Width; Height = inputBitmap.Height; if (inputBitmap.PixelFormat != PixelFormat.Format32bppArgb) { var newBitmap = new Bitmap(inputBitmap.Width, inputBitmap.Height, PixelFormat.Format32bppArgb); using (var gr = Graphics.FromImage(newBitmap)) { gr.DrawImage(inputBitmap, 0, 0); } inputBitmap.Dispose(); inputBitmap = newBitmap; } var bitmapData = inputBitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); _bitmapData = new byte[bitmapData.Stride * Height]; Marshal.Copy(bitmapData.Scan0, _bitmapData, 0, _bitmapData.Length); inputBitmap.UnlockBits(bitmapData); } public NikseBitmap(NikseBitmap input) { Width = input.Width; Height = input.Height; _bitmapData = new byte[input._bitmapData.Length]; Buffer.BlockCopy(input._bitmapData, 0, _bitmapData, 0, _bitmapData.Length); } public void ReplaceNotDarkWithWhite() { var buffer = new byte[3]; buffer[0] = 255; buffer[1] = 255; buffer[2] = 255; for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i + 3] > 200 && // Alpha _bitmapData[i + 2] + _bitmapData[i + 1] + _bitmapData[i] > 200) Buffer.BlockCopy(buffer, 0, _bitmapData, i, 3); } } public void ReplaceYellowWithWhite() { var buffer = new byte[3]; buffer[0] = 255; buffer[1] = 255; buffer[2] = 255; for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i + 3] > 200 && // Alpha _bitmapData[i + 2] > 199 && // Red _bitmapData[i + 1] > 190 && // Green _bitmapData[i] < 40) // Blue Buffer.BlockCopy(buffer, 0, _bitmapData, i, 3); } } public void ReplaceNonWhiteWithTransparent() { var buffer = new byte[4]; buffer[0] = 0; // B buffer[1] = 0; // G buffer[2] = 0; // R buffer[3] = 0; // A for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i + 2] + _bitmapData[i + 1] + _bitmapData[i] < 300) Buffer.BlockCopy(buffer, 0, _bitmapData, i, 4); } } public void ReplaceTransparentWith(Color c) { var buffer = new byte[4]; buffer[0] = c.B; buffer[1] = c.G; buffer[2] = c.R; buffer[3] = c.A; for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i + 3] < 10) Buffer.BlockCopy(buffer, 0, _bitmapData, i, 4); } } public void MakeOneColor(Color c) { var buffer = new byte[4]; buffer[0] = c.B; buffer[1] = c.G; buffer[2] = c.R; buffer[3] = c.A; var bufferTransparent = new byte[4]; bufferTransparent[0] = 0; bufferTransparent[1] = 0; bufferTransparent[2] = 0; bufferTransparent[3] = 0; for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i] > 20) Buffer.BlockCopy(buffer, 0, _bitmapData, i, 4); else Buffer.BlockCopy(bufferTransparent, 0, _bitmapData, i, 4); } } public int MakeOneColorRemoverOthers(Color c1, Color c2, int maxDif) { var buffer1 = new byte[4]; buffer1[0] = c1.B; buffer1[1] = c1.G; buffer1[2] = c1.R; buffer1[3] = c1.A; var buffer2 = new byte[4]; buffer2[0] = c2.B; buffer2[1] = c2.G; buffer2[2] = c2.R; buffer2[3] = c2.A; var bufferTransparent = new byte[4]; bufferTransparent[0] = 0; bufferTransparent[1] = 0; bufferTransparent[2] = 0; bufferTransparent[3] = 0; int count = 0; for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i + 3] > 20) { if ((Math.Abs(buffer1[0] - _bitmapData[i]) < maxDif && Math.Abs(buffer1[1] - _bitmapData[i + 1]) < maxDif && Math.Abs(buffer1[2] - _bitmapData[i + 2]) < maxDif) || (Math.Abs(buffer2[0] - _bitmapData[i]) < maxDif && Math.Abs(buffer2[1] - _bitmapData[i + 1]) < maxDif && Math.Abs(buffer2[2] - _bitmapData[i + 2]) < maxDif)) { count++; } else { Buffer.BlockCopy(bufferTransparent, 0, _bitmapData, i, 4); } } else { Buffer.BlockCopy(bufferTransparent, 0, _bitmapData, i, 4); } } return count; } private static Color GetOutlineColor(Color borderColor) { if (borderColor.R + borderColor.G + borderColor.B < 30) return Color.FromArgb(200, 75, 75, 75); return Color.FromArgb(150, borderColor.R, borderColor.G, borderColor.B); } /// /// Convert a x-color image to four colors, for e.g. DVD sub pictures. /// /// Background color /// Pattern color, normally white or yellow /// Emphasis 1, normally black or near black (border) /// public Color ConverToFourColors(Color background, Color pattern, Color emphasis1, bool useInnerAntialize) { var backgroundBuffer = new byte[4]; backgroundBuffer[0] = background.B; backgroundBuffer[1] = background.G; backgroundBuffer[2] = background.R; backgroundBuffer[3] = background.A; var patternBuffer = new byte[4]; patternBuffer[0] = pattern.B; patternBuffer[1] = pattern.G; patternBuffer[2] = pattern.R; patternBuffer[3] = pattern.A; var emphasis1Buffer = new byte[4]; emphasis1Buffer[0] = emphasis1.B; emphasis1Buffer[1] = emphasis1.G; emphasis1Buffer[2] = emphasis1.R; emphasis1Buffer[3] = emphasis1.A; var emphasis2Buffer = new byte[4]; var emphasis2 = GetOutlineColor(emphasis1); if (!useInnerAntialize) { emphasis2Buffer[0] = emphasis2.B; emphasis2Buffer[1] = emphasis2.G; emphasis2Buffer[2] = emphasis2.R; emphasis2Buffer[3] = emphasis2.A; } for (int i = 0; i < _bitmapData.Length; i += 4) { int smallestDiff = 10000; byte[] buffer = backgroundBuffer; if (backgroundBuffer[3] == 0 && _bitmapData[i + 3] < 10) // transparent { } else { int patternDiff = Math.Abs(patternBuffer[0] - _bitmapData[i]) + Math.Abs(patternBuffer[1] - _bitmapData[i + 1]) + Math.Abs(patternBuffer[2] - _bitmapData[i + 2]) + Math.Abs(patternBuffer[3] - _bitmapData[i + 3]); if (patternDiff < smallestDiff) { smallestDiff = patternDiff; buffer = patternBuffer; } int emphasis1Diff = Math.Abs(emphasis1Buffer[0] - _bitmapData[i]) + Math.Abs(emphasis1Buffer[1] - _bitmapData[i + 1]) + Math.Abs(emphasis1Buffer[2] - _bitmapData[i + 2]) + Math.Abs(emphasis1Buffer[3] - _bitmapData[i + 3]); if (useInnerAntialize) { if (emphasis1Diff - 20 < smallestDiff) { buffer = emphasis1Buffer; } } else { if (emphasis1Diff < smallestDiff) { smallestDiff = emphasis1Diff; buffer = emphasis1Buffer; } int emphasis2Diff = Math.Abs(emphasis2Buffer[0] - _bitmapData[i]) + Math.Abs(emphasis2Buffer[1] - _bitmapData[i + 1]) + Math.Abs(emphasis2Buffer[2] - _bitmapData[i + 2]) + Math.Abs(emphasis2Buffer[3] - _bitmapData[i + 3]); if (emphasis2Diff < smallestDiff) { buffer = emphasis2Buffer; } else if (_bitmapData[i + 3] >= 10 && _bitmapData[i + 3] < 90) // anti-alias { buffer = emphasis2Buffer; } } } Buffer.BlockCopy(buffer, 0, _bitmapData, i, 4); } if (useInnerAntialize) return VobSubAntialize(pattern, emphasis1); return emphasis2; } private Color VobSubAntialize(Color pattern, Color emphasis1) { int r = (int)Math.Round(((pattern.R * 2.0 + emphasis1.R) / 3.0)); int g = (int)Math.Round(((pattern.G * 2.0 + emphasis1.G) / 3.0)); int b = (int)Math.Round(((pattern.B * 2.0 + emphasis1.B) / 3.0)); Color antializeColor = Color.FromArgb(r, g, b); for (int y = 1; y < Height - 1; y++) { for (int x = 1; x < Width - 1; x++) { if (GetPixel(x, y) == pattern) { if (GetPixel(x - 1, y) == emphasis1 && GetPixel(x, y - 1) == emphasis1) SetPixel(x, y, antializeColor); else if (GetPixel(x - 1, y) == emphasis1 && GetPixel(x, y + 1) == emphasis1) SetPixel(x, y, antializeColor); else if (GetPixel(x + 1, y) == emphasis1 && GetPixel(x, y + 1) == emphasis1) SetPixel(x, y, antializeColor); else if (GetPixel(x + 1, y) == emphasis1 && GetPixel(x, y - 1) == emphasis1) SetPixel(x, y, antializeColor); } } } return antializeColor; } public RunLengthTwoParts RunLengthEncodeForDvd(Color background, Color pattern, Color emphasis1, Color emphasis2) { var backgroundBuffer = new byte[4]; backgroundBuffer[0] = background.B; backgroundBuffer[1] = background.G; backgroundBuffer[2] = background.R; backgroundBuffer[3] = background.A; var patternBuffer = new byte[4]; patternBuffer[0] = pattern.B; patternBuffer[1] = pattern.G; patternBuffer[2] = pattern.R; patternBuffer[3] = pattern.A; var emphasis1Buffer = new byte[4]; emphasis1Buffer[0] = emphasis1.B; emphasis1Buffer[1] = emphasis1.G; emphasis1Buffer[2] = emphasis1.R; emphasis1Buffer[3] = emphasis1.A; var emphasis2Buffer = new byte[4]; emphasis2Buffer[0] = emphasis2.B; emphasis2Buffer[1] = emphasis2.G; emphasis2Buffer[2] = emphasis2.R; emphasis2Buffer[3] = emphasis2.A; var bufferEqual = new byte[Width * Height]; var bufferUnEqual = new byte[Width * Height]; int indexBufferEqual = 0; int indexBufferUnEqual = 0; _pixelAddress = -4; for (int y = 0; y < Height; y++) { int index; byte[] buffer; if (y % 2 == 0) { index = indexBufferEqual; buffer = bufferEqual; } else { index = indexBufferUnEqual; buffer = bufferUnEqual; } var indexHalfNibble = false; var lastColor = -1; var count = 0; for (int x = 0; x < Width; x++) { int color = GetDvdColor(patternBuffer, emphasis1Buffer, emphasis2Buffer); if (lastColor == -1) { lastColor = color; count = 1; } else if (lastColor == color && count < 64) // only allow up to 63 run-length (for SubtitleCreator compatibility) { count++; } else { WriteRle(ref indexHalfNibble, lastColor, count, ref index, buffer); lastColor = color; count = 1; } } if (count > 0) WriteRle(ref indexHalfNibble, lastColor, count, ref index, buffer); if (indexHalfNibble) index++; if (y % 2 == 0) { indexBufferEqual = index; bufferEqual = buffer; } else { indexBufferUnEqual = index; bufferUnEqual = buffer; } } var twoParts = new RunLengthTwoParts { Buffer1 = new byte[indexBufferEqual] }; Buffer.BlockCopy(bufferEqual, 0, twoParts.Buffer1, 0, indexBufferEqual); twoParts.Buffer2 = new byte[indexBufferUnEqual + 2]; Buffer.BlockCopy(bufferUnEqual, 0, twoParts.Buffer2, 0, indexBufferUnEqual); return twoParts; } private static void WriteRle(ref bool indexHalfNibble, int lastColor, int count, ref int index, byte[] buffer) { if (count <= Helper.B00000011) // 1-3 repetitions { WriteOneNibble(buffer, count, lastColor, ref index, ref indexHalfNibble); } else if (count <= Helper.B00001111) // 4-15 repetitions { WriteTwoNibbles(buffer, count, lastColor, ref index, indexHalfNibble); } else if (count <= Helper.B00111111) // 4-15 repetitions { WriteThreeNibbles(buffer, count, lastColor, ref index, ref indexHalfNibble); // 16-63 repetitions } else // 64-255 repetitions { int factor = count / 255; for (int i = 0; i < factor; i++) WriteFourNibbles(buffer, 0xff, lastColor, ref index, indexHalfNibble); int rest = count % 255; if (rest > 0) WriteFourNibbles(buffer, rest, lastColor, ref index, indexHalfNibble); } } private static void WriteFourNibbles(byte[] buffer, int count, int color, ref int index, bool indexHalfNibble) { int n = (count << 2) + color; if (indexHalfNibble) { index++; var firstNibble = (byte)(n >> 4); buffer[index] = firstNibble; index++; var secondNibble = (byte)((n & Helper.B00001111) << 4); buffer[index] = secondNibble; } else { var firstNibble = (byte)(n >> 8); buffer[index] = firstNibble; index++; var secondNibble = (byte)(n & Helper.B11111111); buffer[index] = secondNibble; index++; } } private static void WriteThreeNibbles(byte[] buffer, int count, int color, ref int index, ref bool indexHalfNibble) { //Value Bits n=length, c=color //16-63 12 0 0 0 0 n n n n n n c c (one and a half byte) var n = (ushort)((count << 2) + color); if (indexHalfNibble) { index++; // there should already zeroes in last nibble buffer[index] = (byte)n; index++; } else { buffer[index] = (byte)(n >> 4); index++; buffer[index] = (byte)((n & Helper.B00011111) << 4); } indexHalfNibble = !indexHalfNibble; } private static void WriteTwoNibbles(byte[] buffer, int count, int color, ref int index, bool indexHalfNibble) { //Value Bits n=length, c=color //4-15 8 0 0 n n n n c c (one byte) var n = (byte)((count << 2) + color); if (indexHalfNibble) { var firstNibble = (byte)(n >> 4); buffer[index] = (byte)(buffer[index] | firstNibble); var secondNibble = (byte)((n & Helper.B00001111) << 4); index++; buffer[index] = secondNibble; } else { buffer[index] = n; index++; } } private static void WriteOneNibble(byte[] buffer, int count, int color, ref int index, ref bool indexHalfNibble) { var n = (byte)((count << 2) + color); if (indexHalfNibble) { buffer[index] = (byte)(buffer[index] | n); index++; } else { buffer[index] = (byte)(n << 4); } indexHalfNibble = !indexHalfNibble; } private int GetDvdColor(byte[] pattern, byte[] emphasis1, byte[] emphasis2) { _pixelAddress += 4; int a = _bitmapData[_pixelAddress + 3]; int r = _bitmapData[_pixelAddress + 2]; int g = _bitmapData[_pixelAddress + 1]; int b = _bitmapData[_pixelAddress]; if (pattern[0] == b && pattern[1] == g && pattern[2] == r && pattern[3] == a) return 1; if (emphasis1[0] == b && emphasis1[1] == g && emphasis1[2] == r && emphasis1[3] == a) return 2; if (emphasis2[0] == b && emphasis2[1] == g && emphasis2[2] == r && emphasis2[3] == a) return 3; return 0; } public int CropTransparentSidesAndBottom(int maximumCropping, bool bottom) { int leftStart = 0; bool done = false; int x = 0; int y; while (!done && x < Width) { y = 0; while (!done && y < Height) { int alpha = GetAlpha(x, y); if (alpha != 0) { done = true; leftStart = x; if (leftStart > maximumCropping) leftStart = leftStart - maximumCropping; if (leftStart < 0) leftStart = 0; } y++; } x++; } int rightEnd = Width - 1; done = false; x = Width - 1; while (!done && x >= 0) { y = 0; while (!done && y < Height) { int alpha = GetAlpha(x, y); if (alpha != 0) { done = true; rightEnd = x; if (Width - rightEnd > maximumCropping) rightEnd += maximumCropping; if (rightEnd >= Width) rightEnd = Width - 1; } y++; } x--; } //crop bottom done = false; int newHeight = Height; if (bottom) { y = Height - 1; while (!done && y > 0) { x = 0; while (!done && x < Width) { int alpha = GetAlpha(x, y); if (alpha != 0) { done = true; newHeight = y + maximumCropping + 1; if (newHeight > Height) newHeight = Height; } x++; } y--; } } if (leftStart < 2 && rightEnd >= Width - 3) return 0; int newWidth = rightEnd - leftStart + 1; if (newWidth <= 0) return 0; var newBitmapData = new byte[newWidth * newHeight * 4]; int index = 0; for (y = 0; y < newHeight; y++) { int pixelAddress = (leftStart * 4) + (y * 4 * Width); Buffer.BlockCopy(_bitmapData, pixelAddress, newBitmapData, index, 4 * newWidth); index += 4 * newWidth; } Width = newWidth; Height = newHeight; _bitmapData = newBitmapData; return leftStart; } public void CropSidesAndBottom(int maximumCropping, Color transparentColor, bool bottom) { int leftStart = 0; bool done = false; int x = 0; int y; while (!done && x < Width) { y = 0; while (!done && y < Height) { Color c = GetPixel(x, y); if (c != transparentColor) { done = true; leftStart = x; leftStart -= maximumCropping; if (leftStart < 0) leftStart = 0; } y++; } x++; } int rightEnd = Width - 1; done = false; x = Width - 1; while (!done && x >= 0) { y = 0; while (!done && y < Height) { Color c = GetPixel(x, y); if (c != transparentColor) { done = true; rightEnd = x; rightEnd += maximumCropping; if (rightEnd >= Width) rightEnd = Width - 1; } y++; } x--; } //crop bottom done = false; int newHeight = Height; if (bottom) { y = Height - 1; while (!done && y > 0) { x = 0; while (!done && x < Width) { Color c = GetPixel(x, y); if (c != transparentColor) { done = true; newHeight = y + maximumCropping; if (newHeight > Height) newHeight = Height; } x++; } y--; } } if (leftStart < 2 && rightEnd >= Width - 3) return; int newWidth = rightEnd - leftStart + 1; if (newWidth <= 0) return; var newBitmapData = new byte[newWidth * newHeight * 4]; int index = 0; for (y = 0; y < newHeight; y++) { int pixelAddress = (leftStart * 4) + (y * 4 * Width); Buffer.BlockCopy(_bitmapData, pixelAddress, newBitmapData, index, 4 * newWidth); index += 4 * newWidth; } Width = newWidth; Height = newHeight; _bitmapData = newBitmapData; } public void CropTop(int maximumCropping, Color transparentColor) { bool done = false; int newTop = 0; int y = 0; while (!done && y < Height) { var x = 0; while (!done && x < Width) { Color c = GetPixel(x, y); if (c != transparentColor && !(c.A == 0 && transparentColor.A == 0)) { done = true; newTop = y - maximumCropping; if (newTop < 0) newTop = 0; } x++; } y++; } if (newTop == 0) return; int newHeight = Height - newTop; var newBitmapData = new byte[Width * newHeight * 4]; int index = 0; for (y = newTop; y < Height; y++) { int pixelAddress = y * 4 * Width; Buffer.BlockCopy(_bitmapData, pixelAddress, newBitmapData, index, 4 * Width); index += 4 * Width; } Height = newHeight; _bitmapData = newBitmapData; } public int CropTopTransparent(int maximumCropping) { bool done = false; int newTop = 0; int y = 0; while (!done && y < Height) { var x = 0; while (!done && x < Width) { int alpha = GetAlpha(x, y); if (alpha > 10) { done = true; newTop = y - maximumCropping; if (newTop < 0) newTop = 0; } x++; } y++; } if (newTop == 0) return 0; int newHeight = Height - newTop; var newBitmapData = new byte[Width * newHeight * 4]; int index = 0; for (y = newTop; y < Height; y++) { int pixelAddress = y * 4 * Width; Buffer.BlockCopy(_bitmapData, pixelAddress, newBitmapData, index, 4 * Width); index += 4 * Width; } Height = newHeight; _bitmapData = newBitmapData; return newTop; } public void Fill(Color color) { var buffer = new byte[4]; buffer[0] = color.B; buffer[1] = color.G; buffer[2] = color.R; buffer[3] = color.A; for (int i = 0; i < _bitmapData.Length; i += 4) Buffer.BlockCopy(buffer, 0, _bitmapData, i, 4); } public int GetAlpha(int x, int y) { return _bitmapData[(x * 4) + (y * 4 * Width) + 3]; } public Color GetPixel(int x, int y) { _pixelAddress = (x * 4) + (y * 4 * Width); return Color.FromArgb(_bitmapData[_pixelAddress + 3], _bitmapData[_pixelAddress + 2], _bitmapData[_pixelAddress + 1], _bitmapData[_pixelAddress]); } public byte[] GetPixelColors(int x, int y) { _pixelAddress = (x * 4) + (y * 4 * Width); return new[] { _bitmapData[_pixelAddress + 3], _bitmapData[_pixelAddress + 2], _bitmapData[_pixelAddress + 1], _bitmapData[_pixelAddress] }; } public Color GetPixelNext() { _pixelAddress += 4; return Color.FromArgb(_bitmapData[_pixelAddress + 3], _bitmapData[_pixelAddress + 2], _bitmapData[_pixelAddress + 1], _bitmapData[_pixelAddress]); } public void SetPixel(int x, int y, Color color) { _pixelAddress = (x * 4) + (y * 4 * Width); _bitmapData[_pixelAddress] = color.B; _bitmapData[_pixelAddress + 1] = color.G; _bitmapData[_pixelAddress + 2] = color.R; _bitmapData[_pixelAddress + 3] = color.A; } public void SetPixelNext(Color color) { _pixelAddress += 4; _bitmapData[_pixelAddress] = color.B; _bitmapData[_pixelAddress + 1] = color.G; _bitmapData[_pixelAddress + 2] = color.R; _bitmapData[_pixelAddress + 3] = color.A; } public Bitmap GetBitmap() { var bitmap = new Bitmap(Width, Height, PixelFormat.Format32bppArgb); BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); IntPtr destination = bitmapdata.Scan0; Marshal.Copy(_bitmapData, 0, destination, _bitmapData.Length); bitmap.UnlockBits(bitmapdata); return bitmap; } private static int FindBestMatch(Color color, List palette, out int maxDiff) { int smallestDiff = 1000; int smallestDiffIndex = -1; int i = 0; foreach (var pc in palette) { int diff = Math.Abs(pc.A - color.A) + Math.Abs(pc.R - color.R) + Math.Abs(pc.G - color.G) + Math.Abs(pc.B - color.B); if (diff < smallestDiff) { smallestDiff = diff; smallestDiffIndex = i; if (smallestDiff < 4) { maxDiff = smallestDiff; return smallestDiffIndex; } } i++; } maxDiff = smallestDiff; return smallestDiffIndex; } public Bitmap ConverTo8BitsPerPixel() { var newBitmap = new Bitmap(Width, Height, PixelFormat.Format8bppIndexed); var palette = new List { Color.Transparent }; ColorPalette bPalette = newBitmap.Palette; var entries = bPalette.Entries; for (int i = 0; i < newBitmap.Palette.Entries.Length; i++) entries[i] = Color.Transparent; BitmapData data = newBitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed); var bytes = new byte[data.Height * data.Stride]; Marshal.Copy(data.Scan0, bytes, 0, bytes.Length); for (int y = 0; y < Height; y++) { for (int x = 0; x < Width; x++) { Color c = GetPixel(x, y); if (c.A < 5) { bytes[y * data.Stride + x] = 0; } else { int maxDiff; int index = FindBestMatch(c, palette, out maxDiff); if (index == -1 && palette.Count < 255) { index = palette.Count; entries[index] = c; palette.Add(c); bytes[y * data.Stride + x] = (byte)index; } else if (palette.Count < 200 && maxDiff > 5) { index = palette.Count; entries[index] = c; palette.Add(c); bytes[y * data.Stride + x] = (byte)index; } else if (palette.Count < 255 && maxDiff > 15) { index = palette.Count; entries[index] = c; palette.Add(c); bytes[y * data.Stride + x] = (byte)index; } else if (index >= 0) { bytes[y * data.Stride + x] = (byte)index; } } } } Marshal.Copy(bytes, 0, data.Scan0, bytes.Length); newBitmap.UnlockBits(data); newBitmap.Palette = bPalette; return newBitmap; } public NikseBitmap CopyRectangle(Rectangle section) { if (section.Bottom > Height) section = new Rectangle(section.Left, section.Top, section.Width, Height - section.Top); if (section.Width + section.Left > Width) section = new Rectangle(section.Left, section.Top, Width - section.Left, section.Height); var newBitmapData = new byte[section.Width * section.Height * 4]; int index = 0; for (int y = section.Top; y < section.Bottom; y++) { int pixelAddress = (section.Left * 4) + (y * 4 * Width); Buffer.BlockCopy(_bitmapData, pixelAddress, newBitmapData, index, 4 * section.Width); index += 4 * section.Width; } return new NikseBitmap(section.Width, section.Height, newBitmapData); } /// /// Returns brightest color (not white though) /// /// Brightest color, if not found or if brightes color is white, then Color.Transparent is returned public Color GetBrightestColorWhiteIsTransparent() { int max = Width * Height - 4; Color brightest = Color.Black; for (int i = 0; i < max; i++) { Color c = GetPixelNext(); if (c.A > 220 && c.R + c.G + c.B > 200 && c.R + c.G + c.B > brightest.R + brightest.G + brightest.B) brightest = c; } if (IsColorClose(Color.White, brightest, 40)) return Color.Transparent; if (IsColorClose(Color.Black, brightest, 10)) return Color.Transparent; return brightest; } /// /// Returns brightest color /// /// Brightest color public Color GetBrightestColor() { int max = Width * Height - 4; Color brightest = Color.Black; for (int i = 0; i < max; i++) { Color c = GetPixelNext(); if (c.A > 220 && c.R + c.G + c.B > 200 && c.R + c.G + c.B > brightest.R + brightest.G + brightest.B) brightest = c; } return brightest; } private static bool IsColorClose(Color color1, Color color2, int maxDiff) { if (Math.Abs(color1.R - color2.R) < maxDiff && Math.Abs(color1.G - color2.G) < maxDiff && Math.Abs(color1.B - color2.B) < maxDiff) return true; return false; } public void GrayScale() { for (int i = 0; i < _bitmapData.Length; i += 4) { int medium = Convert.ToInt32((_bitmapData[i + 2] + _bitmapData[i + 1] + _bitmapData[i]) * 1.5 / 3.0 + 2); if (medium > byte.MaxValue) medium = byte.MaxValue; _bitmapData[i + 2] = _bitmapData[i + 1] = _bitmapData[i] = (byte)medium; } } /// /// Make pixels with some transparency completely transparent /// /// Min alpha value, 0=transparent, 255=fully visible public void MakeBackgroundTransparent(int minAlpha) { var buffer = new byte[4]; buffer[0] = 0; // B buffer[1] = 0; // G buffer[2] = 0; // R buffer[3] = 0; // A for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i + 3] < minAlpha) Buffer.BlockCopy(buffer, 0, _bitmapData, i, 4); } } public void MakeTwoColor(int minRgb) { var buffer = new byte[4]; buffer[0] = 0; // B buffer[1] = 0; // G buffer[2] = 0; // R buffer[3] = 0; // A var bufferWhite = new byte[4]; bufferWhite[0] = 255; // B bufferWhite[1] = 255; // G bufferWhite[2] = 255; // R bufferWhite[3] = 255; // A for (int i = 0; i < _bitmapData.Length; i += 4) { if (_bitmapData[i + 3] < 1 || (_bitmapData[i + 0] + _bitmapData[i + 1] + _bitmapData[i + 2] < minRgb)) Buffer.BlockCopy(buffer, 0, _bitmapData, i, 4); else Buffer.BlockCopy(bufferWhite, 0, _bitmapData, i, 4); } } public void MakeVerticalLinePartTransparent(int xStart, int xEnd, int y) { if (xEnd > Width - 1) xEnd = Width - 1; if (xStart < 0) xStart = 0; int i = (xStart * 4) + (y * 4 * Width); int end = (xEnd * 4) + (y * 4 * Width) + 4; while (i < end) { _bitmapData[i] = 0; i++; } } public void AddTransparentLineRight() { int newWidth = Width + 1; var newBitmapData = new byte[newWidth * Height * 4]; int index = 0; for (int y = 0; y < Height; y++) { int pixelAddress = (0 * 4) + (y * 4 * Width); Buffer.BlockCopy(_bitmapData, pixelAddress, newBitmapData, index, 4 * Width); index += 4 * newWidth; } Width = newWidth; _bitmapData = newBitmapData; for (int y = 0; y < Height; y++) { SetPixel(Width - 1, y, Color.Transparent); } } public void SaveAsTarga(string fileName) { // TGA header (18-byte fixed header) byte[] header = { 0, // ID length (1 bytes) 0, // no color map (1 bytes) 2, // uncompressed, true color (1 bytes) 0, 0, // Color map First Entry Index 0, 0, // Color map Length 0, // Color map Entry Size 0, 0, 0, 0, // x and y origin (byte)(Width & 0x00FF), (byte)((Width & 0xFF00) >> 8), (byte)(Height & 0x00FF), (byte)((Height & 0xFF00) >> 8), 32, // pixel depth - 32=32 bit bitmap 0 // Image Descriptor }; var pixels = new byte[_bitmapData.Length]; int offsetDest = 0; for (int y = Height - 1; y >= 0; y--) // takes lines from bottom lines to top (mirrowed horizontally) { for (int x = 0; x < Width; x++) { var c = GetPixel(x, y); pixels[offsetDest] = c.B; pixels[offsetDest + 1] = c.G; pixels[offsetDest + 2] = c.R; pixels[offsetDest + 3] = c.A; offsetDest += 4; } } using (var fileStream = File.Create(fileName)) { fileStream.Write(header, 0, header.Length); fileStream.Write(pixels, 0, pixels.Length); } } } }