using System.Drawing; using System.Drawing.Drawing2D; using System.Text; namespace Nikse.SubtitleEdit.Core { public static class TextDraw { public static void DrawText(Font font, StringFormat sf, GraphicsPath path, StringBuilder sb, bool isItalic, bool isBold, bool isUnderline, float left, float top, ref bool newLine, float leftMargin, ref int pathPointsStart) { var next = new PointF(left, top); if (path.PointCount > 0) { int k = 0; var list = (PointF[])path.PathPoints.Clone(); // avoid using very slow path.PathPoints indexer!!! for (int i = list.Length - 1; i >= 0; i--) { if (list[i].X > next.X) next.X = list[i].X; k++; if ((k > 60) || (i <= pathPointsStart && pathPointsStart != -1)) break; } } if (newLine) { next.X = leftMargin; newLine = false; pathPointsStart = path.PointCount; } var fontStyle = FontStyle.Regular; if (isItalic) fontStyle |= FontStyle.Italic; if (isBold) fontStyle |= FontStyle.Bold; if (isUnderline) fontStyle |= FontStyle.Underline; try { path.AddString(sb.ToString(), font.FontFamily, (int)fontStyle, font.Size, next, sf); } catch { fontStyle = FontStyle.Regular; try { path.AddString(sb.ToString(), font.FontFamily, (int)fontStyle, font.Size, next, sf); } catch { path.AddString(sb.ToString(), new FontFamily("Arial"), (int)fontStyle, font.Size, next, sf); } } sb.Length = 0; } public static float MeasureTextWidth(Font font, string text, bool bold) { using (var sf = new StringFormat { Alignment = StringAlignment.Near, LineAlignment = StringAlignment.Near }) { using (var path = new GraphicsPath()) { var sb = new StringBuilder(text); bool newLine = false; const int leftMargin = 0; int pathPointsStart = -1; DrawText(font, sf, path, sb, false, bold, false, 0, 0, ref newLine, leftMargin, ref pathPointsStart); if (path.PathData.Points.Length == 0) { return 0; } float width = 0; var list = (PointF[])path.PathPoints.Clone(); // avoid using very slow path.PathPoints indexer!!! int index = System.Math.Max(list.Length - 100, 0); for (int i = index; i < list.Length; i += 2) { if (list[i].X > width) width = list[i].X; } int max = System.Math.Min(100, list.Length); for (int i = 0; i < max; i += 2) { if (list[i].X > width) width = list[i].X; } return width; } } } public static float MeasureTextHeight(Font font, string text, bool bold) { using (var sf = new StringFormat { Alignment = StringAlignment.Near, LineAlignment = StringAlignment.Near }) { using (var path = new GraphicsPath()) { var sb = new StringBuilder(text); bool newLine = false; const int leftMargin = 0; int pathPointsStart = -1; DrawText(font, sf, path, sb, false, bold, false, 0, 0, ref newLine, leftMargin, ref pathPointsStart); float height = 0; var list = (PointF[])path.PathPoints.Clone(); // avoid using very slow path.PathPoints indexer!!! int index = System.Math.Max(list.Length - 80, 0); for (int i = index; i < list.Length; i += 2) { if (list[i].Y > height) height = list[i].Y; } for (int i = 0; i < list.Length; i += 2) { if (list[i].Y > height) height = list[i].Y; } return height; } } } } }