mirror of
https://github.com/SubtitleEdit/subtitleedit.git
synced 2024-11-22 03:02:35 +01:00
89 lines
2.5 KiB
C#
89 lines
2.5 KiB
C#
namespace Nikse.SubtitleEdit.Core
|
|
{
|
|
// The MurmurHash3 algorithm was created by Austin Appleby and put into the public domain. See http://code.google.com/p/smhasher
|
|
// This code is based on https://gist.github.com/automatonic/3725443
|
|
public class MurMurHash3
|
|
{
|
|
private const uint seed = 144;
|
|
|
|
/// <summary>
|
|
/// Fast hashing of byte array
|
|
/// </summary>
|
|
/// <param name="arr">Byte array to hash</param>
|
|
/// <returns>Hash value</returns>
|
|
public static uint Hash(byte[] arr)
|
|
{
|
|
const uint c1 = 0xcc9e2d51;
|
|
const uint c2 = 0x1b873593;
|
|
uint h1 = seed;
|
|
uint k1 = 0;
|
|
|
|
int length = arr.Length / 4;
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
int idx = i * 4;
|
|
k1 = (uint)(arr[idx] | arr[idx + 1] << 8 | arr[idx + 2] << 16 | arr[idx + 3] << 24);
|
|
|
|
// bitmagic hash
|
|
k1 *= c1;
|
|
k1 = rotl32(k1, 15);
|
|
k1 *= c2;
|
|
|
|
h1 ^= k1;
|
|
h1 = rotl32(h1, 13);
|
|
h1 = h1 * 5 + 0xe6546b64;
|
|
}
|
|
|
|
switch (arr.Length % 4)
|
|
{
|
|
case 3:
|
|
k1 = (uint)(arr[arr.Length - 3] | arr[arr.Length - 2] << 8 | arr[arr.Length - 1] << 16);
|
|
k1 *= c1;
|
|
k1 = rotl32(k1, 15);
|
|
k1 *= c2;
|
|
h1 ^= k1;
|
|
break;
|
|
case 2:
|
|
k1 = (uint)(arr[arr.Length - 2] | arr[arr.Length - 1] << 8);
|
|
k1 *= c1;
|
|
k1 = rotl32(k1, 15);
|
|
k1 *= c2;
|
|
h1 ^= k1;
|
|
break;
|
|
case 1:
|
|
k1 = arr[arr.Length - 1];
|
|
k1 *= c1;
|
|
k1 = rotl32(k1, 15);
|
|
k1 *= c2;
|
|
h1 ^= k1;
|
|
break;
|
|
}
|
|
|
|
// finalization, magic chants to wrap it all up
|
|
h1 ^= (uint)arr.Length;
|
|
h1 = fmix(h1);
|
|
|
|
unchecked //ignore overflow
|
|
{
|
|
return h1;
|
|
}
|
|
}
|
|
|
|
private static uint rotl32(uint x, byte r)
|
|
{
|
|
return (x << r) | (x >> (32 - r));
|
|
}
|
|
|
|
private static uint fmix(uint h)
|
|
{
|
|
h ^= h >> 16;
|
|
h *= 0x85ebca6b;
|
|
h ^= h >> 13;
|
|
h *= 0xc2b2ae35;
|
|
h ^= h >> 16;
|
|
return h;
|
|
}
|
|
}
|
|
|
|
}
|