mirror of
https://github.com/SubtitleEdit/subtitleedit.git
synced 2024-11-22 11:12:36 +01:00
106 lines
2.8 KiB
C#
106 lines
2.8 KiB
C#
using System.Drawing;
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namespace Nikse.SubtitleEdit.Core.TransportStream
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{
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public class TransportStreamSubtitle
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{
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private ulong _startMilliseconds;
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public ulong StartMilliseconds
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{
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get
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{
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if (_startMilliseconds < OffsetMilliseconds)
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return 0;
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return _startMilliseconds - OffsetMilliseconds;
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}
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set
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{
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_startMilliseconds = value + OffsetMilliseconds;
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}
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}
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private ulong _endMilliseconds;
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public ulong EndMilliseconds
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{
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get
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{
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if (_endMilliseconds < OffsetMilliseconds)
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return 0;
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return _endMilliseconds - OffsetMilliseconds;
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}
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set
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{
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_endMilliseconds = value + OffsetMilliseconds;
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}
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}
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public ulong OffsetMilliseconds { get; set; }
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public DvbSubPes Pes { get; set; }
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private BluRaySup.BluRaySupParser.PcsData _bdSup;
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public int? ActiveImageIndex { get; set; }
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public bool IsBluRaySup
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{
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get
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{
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return _bdSup != null;
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}
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}
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public bool IsDvbSub
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{
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get
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{
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return Pes != null;
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}
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}
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public TransportStreamSubtitle(BluRaySup.BluRaySupParser.PcsData bdSup, ulong startMilliseconds, ulong endMilliseconds)
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{
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_bdSup = bdSup;
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StartMilliseconds = startMilliseconds;
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EndMilliseconds = endMilliseconds;
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}
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public TransportStreamSubtitle(BluRaySup.BluRaySupParser.PcsData bdSup, ulong startMilliseconds, ulong endMilliseconds, ulong offset)
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{
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_bdSup = bdSup;
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StartMilliseconds = startMilliseconds;
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EndMilliseconds = endMilliseconds;
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OffsetMilliseconds = offset;
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}
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public TransportStreamSubtitle()
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{
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}
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/// <summary>
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/// Gets full image if 'ActiveImageIndex' not set, otherwise only gets image by index
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/// </summary>
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/// <returns></returns>
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public Bitmap GetActiveImage()
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{
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if (_bdSup != null)
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return _bdSup.GetBitmap();
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if (ActiveImageIndex.HasValue && ActiveImageIndex >= 0 && ActiveImageIndex < Pes.ObjectDataList.Count)
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return (Bitmap)Pes.GetImage(Pes.ObjectDataList[ActiveImageIndex.Value]).Clone();
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return Pes.GetImageFull();
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}
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public int NumberOfImages
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{
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get
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{
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if (Pes != null)
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return Pes.ObjectDataList.Count;
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else
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return _bdSup.BitmapObjects.Count;
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}
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}
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}
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}
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