SubtitleEdit/libse/SubtitleFormats/AribB24Decoder.cs
2016-07-16 19:47:34 +02:00

146 lines
4.7 KiB
C#

using System;
using System.Text;
using Nikse.SubtitleEdit.Core.TransportStream;
namespace Nikse.SubtitleEdit.Core.SubtitleFormats
{
public static class AribB24Decoder
{
public static string AribToString(byte[] buffer, int index, int length)
{
int end = index + length;
if (end > buffer.Length)
end = buffer.Length;
var sb = new StringBuilder();
int pos = index;
while (pos < end)
{
var b = buffer[pos++];
if (b == 0x09) // Tab (09)
{
sb.Append("\t");
}
else if (b == 0x0d && pos < end && buffer[pos] == 0x0a) // Carriage Return/Line Feed (0D0A)
{
sb.AppendLine();
}
else if (b == 0x7f) // DEL - Delete character
{
}
else if (b == 0x20) // SP - Space character
{
}
else if (b <= 0x1f) // C0
{
ParseC0ControlSet(sb, b, ref pos, buffer);
}
else if (b >= 0x21 && b <= 0x7e) // GL
{
ParseGlArea(sb, ref pos, buffer);
}
else if (b >= 0x80 && b <= 0x9f) // C1
{
ParseC1ControlSet(sb, b, ref pos, buffer);
}
else if (b >= 0xc0) // GR
{
ParseGrArea(sb, ref pos, buffer);
}
}
return sb.ToString();
}
private static void ParseC0ControlSet(StringBuilder sb, byte b, ref int pos, byte[] buffer)
{
switch (b)
{
case 0x07: // Bell
break;
//0x07 = BEL // Bell
//0x08 = APB // Active position backward
//0x09 = APF // Active position forward
//0x0a = APD // Active position down
//0x0b = APU // Active position up
//0x0c = CS // Clear screen
//0x0d = APR // Active position return
//0x0e = LS1 // Locking shift 1
//0x0f = LS0 // Locking shift 0
//0x16 = PAPF // Parameterized active position forward
//0x18 = CAN // Cancel
//0x19 = SS2 // Single shift 2
//0x1b = ESC // Escape
//0x1c = APS // Active position set
//0x1d = SS3 // Single shift 3
//0x1e = RS // Record separator
//0x1f = US // Unit separator
}
}
private static void ParseC1ControlSet(StringBuilder sb, byte b, ref int pos, byte[] buffer)
{
switch (b)
{
case 0x80: // BKF - Black Foreground
break;
//0x81 = RDF - Red Foreground
//0x82 = GRF - Green Foreground
case 0x83: // YLF - Yellow Foreground
break;
//0x84 = BLF - Blue Foreground
//0x85 = MGF - Magenta Foreground
//0x86 = CNF - Cyan Foreground
//0x87 = WHF - White Foreground
//0x88 = SSZ - Small Size
//0x89 = MSZ - Middle Size
//0x8a = NSZ - Normal Size
//0x8b = SZX - Character Size Controls
case 0x90: // = COL - Colour Controls
b = buffer[pos];
if (b == 0x20)
{
pos++;
}
break;
//0x91 = FLC - Flashing control
//0x92 = CDC - Conceal Display Controls
//0x93 = POL - Pattern Polarity Controls
//0x94 = WMM - Writing Mode Modification
//0x95 = MACRO - Macro Command
//0x97 = HLC - Highlight Character Block
//0x98 = RPC - Repeat Character
//0x99 = SPL - Stop Lining
//0x9a = STL - Start Lining
//0x9b = CSI - Control Sequence Introducer
//0x9d = TIME - Time Controls
}
pos++;
}
private static void ParseGlArea(StringBuilder sb, ref int pos, byte[] buffer)
{
// Single-byte (Halfwidth) Characters
throw new NotImplementedException();
}
private static void ParseGrArea(StringBuilder sb, ref int pos, byte[] buffer)
{
throw new NotImplementedException();
}
}
}