mirror of
https://github.com/SubtitleEdit/subtitleedit.git
synced 2024-11-22 11:12:36 +01:00
131 lines
4.7 KiB
C#
131 lines
4.7 KiB
C#
using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Text;
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namespace Nikse.SubtitleEdit.Core
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{
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public static class TextDraw
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{
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public static void DrawText(Font font, StringFormat sf, GraphicsPath path, StringBuilder sb, bool isItalic, bool isBold, bool isUnderline, float left, float top, ref bool newLine, float leftMargin, ref int pathPointsStart)
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{
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var next = new PointF(left, top);
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if (path.PointCount > 0)
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{
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int k = 0;
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var list = (PointF[])path.PathPoints.Clone(); // avoid using very slow path.PathPoints indexer!!!
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for (int i = list.Length - 1; i >= 0; i--)
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{
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if (list[i].X > next.X)
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next.X = list[i].X;
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k++;
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if ((k > 60) || (i <= pathPointsStart && pathPointsStart != -1))
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break;
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}
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}
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if (newLine)
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{
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next.X = leftMargin;
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newLine = false;
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pathPointsStart = path.PointCount;
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}
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var fontStyle = FontStyle.Regular;
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if (isItalic)
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fontStyle |= FontStyle.Italic;
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if (isBold)
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fontStyle |= FontStyle.Bold;
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if (isUnderline)
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fontStyle |= FontStyle.Underline;
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try
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{
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path.AddString(sb.ToString(), font.FontFamily, (int)fontStyle, font.Size, next, sf);
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}
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catch
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{
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fontStyle = FontStyle.Regular;
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try
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{
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path.AddString(sb.ToString(), font.FontFamily, (int)fontStyle, font.Size, next, sf);
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}
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catch
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{
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path.AddString(sb.ToString(), new FontFamily("Arial"), (int)fontStyle, font.Size, next, sf);
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}
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}
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sb.Length = 0;
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}
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public static float MeasureTextWidth(Font font, string text, bool bold)
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{
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using (var sf = new StringFormat { Alignment = StringAlignment.Near, LineAlignment = StringAlignment.Near })
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{
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using (var path = new GraphicsPath())
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{
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var sb = new StringBuilder(text);
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bool newLine = false;
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const int leftMargin = 0;
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int pathPointsStart = -1;
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DrawText(font, sf, path, sb, false, bold, false, 0, 0, ref newLine, leftMargin, ref pathPointsStart);
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if (path.PathData.Points.Length == 0)
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{
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return 0;
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}
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float width = 0;
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var list = (PointF[])path.PathPoints.Clone(); // avoid using very slow path.PathPoints indexer!!!
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int index = System.Math.Max(list.Length - 100, 0);
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for (int i = index; i < list.Length; i += 2)
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{
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if (list[i].X > width)
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width = list[i].X;
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}
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int max = System.Math.Min(100, list.Length);
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for (int i = 0; i < max; i += 2)
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{
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if (list[i].X > width)
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width = list[i].X;
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}
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return width;
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}
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}
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}
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public static float MeasureTextHeight(Font font, string text, bool bold)
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{
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using (var sf = new StringFormat { Alignment = StringAlignment.Near, LineAlignment = StringAlignment.Near })
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{
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using (var path = new GraphicsPath())
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{
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var sb = new StringBuilder(text);
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bool newLine = false;
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const int leftMargin = 0;
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int pathPointsStart = -1;
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DrawText(font, sf, path, sb, false, bold, false, 0, 0, ref newLine, leftMargin, ref pathPointsStart);
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float height = 0;
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var list = (PointF[])path.PathPoints.Clone(); // avoid using very slow path.PathPoints indexer!!!
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int index = System.Math.Max(list.Length - 80, 0);
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for (int i = index; i < list.Length; i += 2)
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{
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if (list[i].Y > height)
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height = list[i].Y;
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}
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for (int i = 0; i < list.Length; i += 2)
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{
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if (list[i].Y > height)
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height = list[i].Y;
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}
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return height;
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}
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}
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}
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}
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}
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