mirror of
https://github.com/Retera/WarsmashModEngine.git
synced 2022-07-31 17:38:59 +02:00
Basic map viewer and basic portrait
This commit is contained in:
parent
46942c2d8d
commit
67e37244bd
@ -73,13 +73,17 @@ public class WarsmashGdxGame extends ApplicationAdapter implements CanvasProvide
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this.cameraManager = new CameraManager();
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this.cameraManager.setupCamera(scene);
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this.mainModel = (MdxModel) this.viewer.load("Buildings\\Undead\\Necropolis\\Necropolis.mdx", new PathSolver() {
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// this.mainModel = (MdxModel) this.viewer.load("UI\\Glues\\MainMenu\\MainMenu3D_exp\\MainMenu3D_exp.mdx",
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this.mainModel = (MdxModel) this.viewer.load("Units\\NightElf\\DruidOfTheClaw\\DruidOfTheClaw_Portrait.mdx",
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new PathSolver() {
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@Override
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public SolvedPath solve(final String src, final Object solverParams) {
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return new SolvedPath(src, src.substring(src.lastIndexOf('.')), true);
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}
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}, null);
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this.modelCamera = this.mainModel.cameras.get(0);
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this.mainInstance = (MdxComplexInstance) this.mainModel.addInstance(0);
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this.mainInstance.setScene(scene);
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@ -343,6 +347,9 @@ public class WarsmashGdxGame extends ApplicationAdapter implements CanvasProvide
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private int frame = 0;
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private MdxComplexInstance mainInstance;
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private MdxModel mainModel;
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private com.etheller.warsmash.viewer5.handlers.mdx.Camera modelCamera;
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private final float[] cameraPositionTemp = new float[3];
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private final float[] cameraTargetTemp = new float[3];
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@Override
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public void render() {
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@ -406,6 +413,7 @@ public class WarsmashGdxGame extends ApplicationAdapter implements CanvasProvide
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private Vector3 target;
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private Vector3 worldUp;
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private Vector3 vecHeap;
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private Vector3 vecHeap2;
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private Quaternion quatHeap;
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private Quaternion quatHeap2;
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@ -427,6 +435,7 @@ public class WarsmashGdxGame extends ApplicationAdapter implements CanvasProvide
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this.target = new Vector3(0, 0, 50);
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this.worldUp = new Vector3(0, 0, 1);
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this.vecHeap = new Vector3();
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this.vecHeap2 = new Vector3();
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this.quatHeap = new Quaternion();
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this.quatHeap2 = new Quaternion();
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@ -451,6 +460,34 @@ public class WarsmashGdxGame extends ApplicationAdapter implements CanvasProvide
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this.quatHeap.transform(this.position);
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this.position.scl(this.distance);
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this.position = this.position.add(this.target);
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if (WarsmashGdxGame.this.modelCamera != null) {
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WarsmashGdxGame.this.modelCamera.getPositionTranslation(WarsmashGdxGame.this.cameraPositionTemp,
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WarsmashGdxGame.this.mainInstance.sequence, WarsmashGdxGame.this.mainInstance.frame,
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WarsmashGdxGame.this.mainInstance.counter);
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WarsmashGdxGame.this.modelCamera.getTargetTranslation(WarsmashGdxGame.this.cameraTargetTemp,
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WarsmashGdxGame.this.mainInstance.sequence, WarsmashGdxGame.this.mainInstance.frame,
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WarsmashGdxGame.this.mainInstance.counter);
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this.position.set(WarsmashGdxGame.this.modelCamera.position);
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this.target.set(WarsmashGdxGame.this.modelCamera.targetPosition);
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// this.vecHeap2.set(this.target);
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// this.vecHeap2.sub(this.position);
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// this.vecHeap.set(this.vecHeap2);
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// this.vecHeap.crs(this.worldUp);
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// this.vecHeap.crs(this.vecHeap2);
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// this.vecHeap.nor();
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// this.vecHeap.scl(this.camera.rect.height / 2f);
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// this.position.add(this.vecHeap);
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this.position.add(WarsmashGdxGame.this.cameraPositionTemp[0],
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WarsmashGdxGame.this.cameraPositionTemp[1], WarsmashGdxGame.this.cameraPositionTemp[2]);
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this.target.add(WarsmashGdxGame.this.cameraTargetTemp[0], WarsmashGdxGame.this.cameraTargetTemp[1],
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WarsmashGdxGame.this.cameraTargetTemp[2]);
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this.camera.perspective(WarsmashGdxGame.this.modelCamera.fieldOfView,
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Gdx.graphics.getWidth() / (float) Gdx.graphics.getHeight(),
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WarsmashGdxGame.this.modelCamera.nearClippingPlane,
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WarsmashGdxGame.this.modelCamera.farClippingPlane);
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}
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this.camera.moveToAndFace(this.position, this.target, this.worldUp);
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}
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@ -11,6 +11,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.GL30;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Quaternion;
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@ -23,7 +24,11 @@ import com.etheller.warsmash.datasources.DataSourceDescriptor;
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import com.etheller.warsmash.datasources.FolderDataSourceDescriptor;
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import com.etheller.warsmash.viewer5.Camera;
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import com.etheller.warsmash.viewer5.CanvasProvider;
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import com.etheller.warsmash.viewer5.PathSolver;
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import com.etheller.warsmash.viewer5.Scene;
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import com.etheller.warsmash.viewer5.SolvedPath;
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import com.etheller.warsmash.viewer5.handlers.mdx.MdxComplexInstance;
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import com.etheller.warsmash.viewer5.handlers.mdx.MdxModel;
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import com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer;
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public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProvider, InputProcessor {
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@ -34,6 +39,11 @@ public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProv
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private BitmapFont font;
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private SpriteBatch batch;
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private CameraManager portraitCameraManager;
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private MdxModel portraitModel;
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private MdxComplexInstance portraitInstance;
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private final float[] cameraPositionTemp = new float[3];
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private final float[] cameraTargetTemp = new float[3];
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@Override
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public void create() {
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@ -74,7 +84,35 @@ public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProv
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this.cameraManager.setupCamera(this.viewer.worldScene);
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System.out.println("Loaded");
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Gdx.gl30.glClearColor(0.5f, 0.5f, 0.5f, 1); // TODO remove white background
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Gdx.gl30.glClearColor(0.0f, 0.0f, 0.0f, 1); // TODO remove white background
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Gdx.gl30.glEnable(GL30.GL_SCISSOR_TEST);
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this.portraitScene = this.viewer.addScene();
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this.portraitCameraManager = new CameraManager();
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this.portraitCameraManager.setupCamera(this.portraitScene);
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// this.mainModel = (MdxModel) this.viewer.load("UI\\Glues\\MainMenu\\MainMenu3D_exp\\MainMenu3D_exp.mdx",
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this.portraitModel = (MdxModel) this.viewer.load("Units\\NightElf\\Runner\\Runner_Portrait.mdx",
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new PathSolver() {
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@Override
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public SolvedPath solve(final String src, final Object solverParams) {
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return new SolvedPath(src, src.substring(src.lastIndexOf('.')), true);
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}
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}, null);
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this.portraitCameraManager.modelCamera = this.portraitModel.cameras.get(0);
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this.portraitScene.camera.viewport(new Rectangle(100, 0, 100, 100));
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this.portraitInstance = (MdxComplexInstance) this.portraitModel.addInstance(0);
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this.portraitInstance.setTeamColor(1);
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this.portraitInstance.setScene(this.portraitScene);
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final int animIndex = 0;
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this.portraitInstance.setSequence(animIndex);
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this.portraitInstance.setSequenceLoopMode(0);
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this.font = new BitmapFont();
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this.batch = new SpriteBatch();
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@ -87,6 +125,7 @@ public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProv
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Gdx.gl30.glBindVertexArray(WarsmashGdxGame.VAO);
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this.cameraManager.target.add(this.cameraVelocity.x, this.cameraVelocity.y, 0);
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this.cameraManager.updateCamera();
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this.portraitCameraManager.updateCamera();
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this.viewer.updateAndRender();
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// gl.glDrawElements(GL20.GL_TRIANGLES, this.elements, GL20.GL_UNSIGNED_SHORT, this.faceOffset);
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@ -94,6 +133,11 @@ public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProv
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// this.batch.begin();
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// this.font.draw(this.batch, Integer.toString(Gdx.graphics.getFramesPerSecond()), 0, 0);
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// this.batch.end();
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if (this.portraitInstance.sequenceEnded) {
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this.portraitInstance
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.setSequence((this.portraitInstance.sequence + 1) % this.portraitModel.getSequences().size());
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}
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}
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@Override
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@ -112,12 +156,22 @@ public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProv
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@Override
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public void resize(final int width, final int height) {
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this.tempRect.x = 0;
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this.tempRect.y = 0;
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this.tempRect.width = width;
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this.tempRect.height = height;
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this.cameraManager.camera.viewport(this.tempRect);
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final float portraitTestWidth = (100 / 640f) * width;
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final float portraitTestHeight = (100 / 480f) * height;
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this.tempRect.x = portraitTestWidth;
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this.tempRect.y = 0;
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this.tempRect.width = portraitTestWidth;
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this.tempRect.height = portraitTestHeight;
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this.portraitScene.camera.viewport(this.tempRect);
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}
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class CameraManager {
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public com.etheller.warsmash.viewer5.handlers.mdx.Camera modelCamera;
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private CanvasProvider canvas;
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private Camera camera;
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private float moveSpeed;
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@ -175,6 +229,27 @@ public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProv
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this.quatHeap.transform(this.position);
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this.position.scl(this.distance);
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this.position = this.position.add(this.target);
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if (this.modelCamera != null) {
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this.modelCamera.getPositionTranslation(WarsmashGdxMapGame.this.cameraPositionTemp,
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WarsmashGdxMapGame.this.portraitInstance.sequence,
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WarsmashGdxMapGame.this.portraitInstance.frame,
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WarsmashGdxMapGame.this.portraitInstance.counter);
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this.modelCamera.getTargetTranslation(WarsmashGdxMapGame.this.cameraTargetTemp,
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WarsmashGdxMapGame.this.portraitInstance.sequence,
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WarsmashGdxMapGame.this.portraitInstance.frame,
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WarsmashGdxMapGame.this.portraitInstance.counter);
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this.position.set(this.modelCamera.position);
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this.target.set(this.modelCamera.targetPosition);
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this.position.add(WarsmashGdxMapGame.this.cameraPositionTemp[0],
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WarsmashGdxMapGame.this.cameraPositionTemp[1], WarsmashGdxMapGame.this.cameraPositionTemp[2]);
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this.target.add(WarsmashGdxMapGame.this.cameraTargetTemp[0],
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WarsmashGdxMapGame.this.cameraTargetTemp[1], WarsmashGdxMapGame.this.cameraTargetTemp[2]);
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this.camera.perspective(this.modelCamera.fieldOfView,
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Gdx.graphics.getWidth() / (float) Gdx.graphics.getHeight(), this.modelCamera.nearClippingPlane,
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this.modelCamera.farClippingPlane);
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}
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this.camera.moveToAndFace(this.position, this.target, this.worldUp);
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}
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@ -186,6 +261,7 @@ public class WarsmashGdxMapGame extends ApplicationAdapter implements CanvasProv
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private final float cameraSpeed = 10.0f;
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private final Vector2 cameraVelocity = new Vector2();
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private Scene portraitScene;
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@Override
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public boolean keyDown(final int keycode) {
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@ -255,7 +255,7 @@ public class Scene {
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// If this scene doesn't want alpha, clear it.
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if (!this.alpha) {
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gl.glDepthMask(true);
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gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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gl.glClear(GL20.GL_DEPTH_BUFFER_BIT | GL20.GL_COLOR_BUFFER_BIT);
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}
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}
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@ -1,15 +1,16 @@
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package com.etheller.warsmash.viewer5.handlers.mdx;
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import com.etheller.warsmash.parsers.mdlx.AnimationMap;
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import com.etheller.warsmash.util.RenderMathUtils;
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public class Camera extends AnimatedObject {
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private final String name;
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private final float[] position;
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private final float fieldOfView;
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private final float farClippingPlane;
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private final float nearClippingPlane;
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private final float[] targetPosition;
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public final String name;
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public final float[] position;
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public final float fieldOfView;
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public final float farClippingPlane;
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public final float nearClippingPlane;
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public final float[] targetPosition;
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public Camera(final MdxModel model, final com.etheller.warsmash.parsers.mdlx.Camera camera) {
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super(model, camera);
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@ -23,11 +24,13 @@ public class Camera extends AnimatedObject {
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}
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public int getPositionTranslation(final float[] out, final int sequence, final int frame, final int counter) {
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return this.getVectorValue(out, AnimationMap.KCTR.getWar3id(), sequence, frame, counter, this.position);
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return this.getVectorValue(out, AnimationMap.KCTR.getWar3id(), sequence, frame, counter,
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RenderMathUtils.FLOAT_VEC3_ZERO);
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}
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public int getTargetTranslation(final float[] out, final int sequence, final int frame, final int counter) {
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return this.getVectorValue(out, AnimationMap.KTTR.getWar3id(), sequence, frame, counter, this.targetPosition);
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return this.getVectorValue(out, AnimationMap.KTTR.getWar3id(), sequence, frame, counter,
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RenderMathUtils.FLOAT_VEC3_ZERO);
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}
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public int getRotation(final float[] out, final int sequence, final int frame, final int counter) {
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@ -16,6 +16,7 @@ import com.etheller.warsmash.viewer5.Node;
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import com.etheller.warsmash.viewer5.RenderBatch;
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import com.etheller.warsmash.viewer5.Scene;
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import com.etheller.warsmash.viewer5.SkeletalNode;
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import com.etheller.warsmash.viewer5.Texture;
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import com.etheller.warsmash.viewer5.TextureMapper;
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import com.etheller.warsmash.viewer5.UpdatableObject;
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import com.etheller.warsmash.viewer5.gl.DataTexture;
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@ -58,6 +59,7 @@ public class MdxComplexInstance extends ModelInstance {
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public Matrix4[] worldMatrices;
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public FloatBuffer worldMatricesCopyHeap;
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public DataTexture boneTexture;
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public Texture[] replaceableTextures = new Texture[64];
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public MdxComplexInstance(final MdxModel model) {
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super(model);
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@ -347,4 +347,8 @@ public class MdxModel extends com.etheller.warsmash.viewer5.Model<MdxHandler> {
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}
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public List<Camera> getCameras() {
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return this.cameras;
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}
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}
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@ -2,6 +2,7 @@ package com.etheller.warsmash.viewer5.handlers.w3x;
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import com.badlogic.gdx.math.Quaternion;
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import com.etheller.warsmash.units.manager.MutableObjectData.MutableGameObject;
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import com.etheller.warsmash.units.manager.MutableObjectData.WorldEditorDataType;
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import com.etheller.warsmash.util.RenderMathUtils;
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import com.etheller.warsmash.viewer5.ModelInstance;
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import com.etheller.warsmash.viewer5.handlers.mdx.MdxModel;
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@ -11,7 +12,7 @@ public class Doodad {
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private final MutableGameObject row;
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public Doodad(final War3MapViewer map, final MdxModel model, final MutableGameObject row,
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final com.etheller.warsmash.parsers.w3x.doo.Doodad doodad) {
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final com.etheller.warsmash.parsers.w3x.doo.Doodad doodad, final WorldEditorDataType type) {
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final boolean isSimple = row.readSLKTagBoolean("lightweight");
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ModelInstance instance;
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@ -25,6 +26,10 @@ public class Doodad {
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instance.move(doodad.getLocation());
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instance.rotate(new Quaternion().setFromAxisRad(RenderMathUtils.VEC3_UNIT_Z, doodad.getAngle()));
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instance.scale(doodad.getScale());
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if (type == WorldEditorDataType.DOODADS) {
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final float defScale = row.readSLKTagFloat("defScale");
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instance.uniformScale(defScale);
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}
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instance.setScene(map.worldScene);
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this.instance = instance;
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@ -47,6 +47,8 @@ import mpq.MPQArchive;
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import mpq.MPQException;
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public class War3MapViewer extends ModelViewer {
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private static final War3ID UNIT_FILE = War3ID.fromString("umdl");
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private static final War3ID ITEM_FILE = War3ID.fromString("ifil");
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private static final War3ID sloc = War3ID.fromString("sloc");
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private static final LoadGenericCallback stringDataCallback = new StringDataCallbackImplementation();
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public static final StreamDataCallbackImplementation streamDataCallback = new StreamDataCallbackImplementation();
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@ -253,10 +255,11 @@ public class War3MapViewer extends ModelViewer {
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final War3MapDoo doo = this.mapMpq.readDoodads();
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for (final com.etheller.warsmash.parsers.w3x.doo.Doodad doodad : doo.getDoodads()) {
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WorldEditorDataType type = WorldEditorDataType.DOODADS;
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MutableGameObject row = modifications.getDoodads().get(doodad.getId());
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if (row == null) {
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row = modifications.getDestructibles().get(doodad.getId());
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type = WorldEditorDataType.DESTRUCTIBLES;
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}
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String file = row.readSLKTag("file");
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final int numVar = row.readSLKTagInt("numVar");
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@ -294,7 +297,7 @@ public class War3MapViewer extends ModelViewer {
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model = (MdxModel) this.load(fileVar, this.mapPathSolver, this.solverParams);
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}
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this.doodads.add(new Doodad(this, model, row, doodad));
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this.doodads.add(new Doodad(this, model, row, doodad, type));
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}
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// Cliff/Terrain doodads.
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@ -341,10 +344,19 @@ public class War3MapViewer extends ModelViewer {
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row = modifications.getUnits().get(unit.getId());
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if (row == null) {
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row = modifications.getItems().get(unit.getId());
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path = row.getFieldAsString(ITEM_FILE, 0);
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if (path.toLowerCase().endsWith(".mdl") || path.toLowerCase().endsWith(".mdx")) {
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path = path.substring(0, path.length() - 4);
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}
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if (row.readSLKTagInt("fileVerFlags") == 2) {
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path += "_V1";
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}
|
||||
|
||||
if (row != null) {
|
||||
path = row.readSLKTag("file");
|
||||
path += ".mdx";
|
||||
}
|
||||
else {
|
||||
path = row.getFieldAsString(UNIT_FILE, 0);
|
||||
|
||||
if (path.toLowerCase().endsWith(".mdl") || path.toLowerCase().endsWith(".mdx")) {
|
||||
path = path.substring(0, path.length() - 4);
|
||||
@ -402,6 +414,15 @@ public class War3MapViewer extends ModelViewer {
|
||||
worldScene.renderOpaque();
|
||||
this.terrain.renderWater();
|
||||
worldScene.renderTranslucent();
|
||||
|
||||
final List<Scene> scenes = this.scenes;
|
||||
for (final Scene scene : scenes) {
|
||||
if (scene != worldScene) {
|
||||
scene.startFrame();
|
||||
scene.renderOpaque();
|
||||
scene.renderTranslucent();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -302,9 +302,9 @@ public class Terrain {
|
||||
|
||||
updateGroundHeights(new Rectangle(0, 0, width - 1, height - 1));
|
||||
|
||||
this.groundShader = webGL.createShaderProgram(HiveWEShaders.Terrain.vert, HiveWEShaders.Terrain.frag);
|
||||
this.cliffShader = webGL.createShaderProgram(HiveWEShaders.Cliffs.vert, HiveWEShaders.Cliffs.frag);
|
||||
this.waterShader = webGL.createShaderProgram(HiveWEShaders.Water.vert, HiveWEShaders.Water.frag);
|
||||
this.groundShader = webGL.createShaderProgram(TerrainShaders.Terrain.vert, TerrainShaders.Terrain.frag);
|
||||
this.cliffShader = webGL.createShaderProgram(TerrainShaders.Cliffs.vert, TerrainShaders.Cliffs.frag);
|
||||
this.waterShader = webGL.createShaderProgram(TerrainShaders.Water.vert, TerrainShaders.Water.frag);
|
||||
|
||||
// TODO collision bodies (?)
|
||||
|
||||
@ -649,6 +649,7 @@ public class Terrain {
|
||||
this.webGL.useShaderProgram(this.groundShader);
|
||||
|
||||
final GL30 gl = Gdx.gl30;
|
||||
gl.glDisable(GL30.GL_CULL_FACE);
|
||||
gl.glDisable(GL30.GL_BLEND);
|
||||
|
||||
gl.glUniformMatrix4fv(this.groundShader.getUniformLocation("MVP"), 1, false,
|
||||
|
@ -1,6 +1,6 @@
|
||||
package com.etheller.warsmash.viewer5.handlers.w3x.environment;
|
||||
|
||||
public class HiveWEShaders {
|
||||
public class TerrainShaders {
|
||||
public static final class Cliffs {
|
||||
private Cliffs() {
|
||||
}
|
||||
@ -273,7 +273,7 @@ public class HiveWEShaders {
|
||||
" gl_Position = is_water ? MVP * vec4((vPosition.x + pos.x)*128.0 + centerOffsetX, (vPosition.y + pos.y)*128.0 + centerOffsetY, water_height*128.0, 1) : vec4(2.0, 0.0, 0.0, 1.0);\r\n"
|
||||
+ //
|
||||
"\r\n" + //
|
||||
" UV = vec2(vPosition.x, 1 - vPosition.y);\r\n" + //
|
||||
" UV = vec2(vPosition.x, vPosition.y);\r\n" + //
|
||||
"\r\n" + //
|
||||
" float ground_height = texelFetch(ground_height_texture, height_pos, 0).r;\r\n" + //
|
||||
" float value = clamp(water_height - ground_height, 0.f, 1.f);\r\n" + //
|
Loading…
Reference in New Issue
Block a user