Remove code from behaviortest branch

This commit is contained in:
Retera 2020-11-08 19:08:01 -05:00
parent cf9beb9923
commit bc9f7d37a0
11 changed files with 0 additions and 201 deletions

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@ -27,8 +27,6 @@ import com.etheller.warsmash.viewer5.handlers.w3x.simulation.orders.COrder;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.orders.OrderIds;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.players.CAllianceType;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.players.CPlayer;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IBehavior;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IState;
public class CUnit extends CWidget {
private static final Rectangle tempRect = new Rectangle();
@ -72,8 +70,6 @@ public class CUnit extends CWidget {
private transient CBehaviorFollow followBehavior;
private transient CBehaviorPatrol patrolBehavior;
private transient CBehaviorStop stopBehavior;
private IBehavior behavior;
private IState state;
public CUnit(final int handleId, final int playerIndex, final float x, final float y, final float life,
final War3ID typeId, final float facing, final float mana, final int maximumLife, final int maximumMana,
@ -664,8 +660,4 @@ public class CUnit extends CWidget {
return getCurrentBehavior() instanceof CBehaviorMove;
}
public void setBehavior(final IBehavior behavior) {
this.behavior = behavior;
this.state = behavior.resolveNext();
}
}

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@ -1,5 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test;
public abstract class BaseBehavior {
}

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@ -1,5 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test;
public abstract class BaseState implements IState {
}

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@ -1,28 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test;
import java.awt.Point;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CUnit;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CWidget;
/*
* IAbility
Execute(unit caster, int orderId, unit targetUnit, point targetPoint);
IBehavior
ResolveNext();
IState
Execute();
abstract BaseState
ctor(unit unit, IBehavior behavior)
abstract Execute();
abstract BaseBehavior
ctor(unit unit)
*/
public interface IAbility {
void execute(CUnit caster, int orderId, CWidget targetUnit, Point targetPoint);
}

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@ -1,5 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test;
public interface IBehavior {
IState resolveNext();
}

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@ -1,5 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test;
public interface IState {
void execute();
}

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@ -1,28 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.ability;
import java.awt.Point;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CUnit;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CWidget;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.orders.OrderIds;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IAbility;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.behavior.AttackTarget;
public class AttackAbility implements IAbility {
@Override
public void execute(final CUnit caster, final int orderId, final CWidget target, final Point targetPoint) {
if (target != null) {
new AttackTarget(caster, target);
}
else if (targetPoint != null) {
if (orderId == OrderIds.attackground) {
// TODO some stuff
}
else if (orderId == OrderIds.attack) {
}
}
}
}

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@ -1,22 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.ability;
import java.awt.Point;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CUnit;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CWidget;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IAbility;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.behavior.MoveToPoint;
public class MoveAbility implements IAbility {
@Override
public void execute(final CUnit caster, final int orderId, final CWidget targetUnit, final Point targetPoint) {
if (targetUnit == null) {
caster.setBehavior(new MoveToPoint(caster, targetPoint));
}
else {
}
}
}

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@ -1,22 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.behavior;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CUnit;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CWidget;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IBehavior;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IState;
public class AttackTarget implements IBehavior {
private final CUnit attackingUnit;
private final CWidget targetUnit;
public AttackTarget(final CUnit attackingUnit, final CWidget targetUnit) {
this.attackingUnit = attackingUnit;
this.targetUnit = targetUnit;
}
@Override
public IState resolveNext() {
return null;
}
}

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@ -1,45 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.behavior;
import java.awt.Point;
import java.awt.geom.Point2D;
import java.awt.geom.Point2D.Float;
import java.util.List;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CSimulation;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CUnit;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IBehavior;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.state.MoveState;
public class MoveToPoint implements IBehavior {
private final CSimulation simulation;
private final CUnit unit;
private final Point point;
private final MoveState moveState;
private final List<Float> waypointList;
public MoveToPoint(final CSimulation simulation, final CUnit unit, final Point point) {
this.simulation = simulation;
this.unit = unit;
this.point = point;
this.waypointList = this.simulation.findNaiveSlowPath(unit, null, unit.getX(), unit.getY(),
new Point2D.Float(point.x, point.y), unit.getUnitType().getMovementType(),
unit.getUnitType().getCollisionSize(), true);
this.moveState = new MoveState();
this.unit.setBehavior(this);
this.unit.setState(this.moveState);
resolveNext();
}
@Override
public void resolveNext() {
if (this.waypointList.isEmpty()) {
this.unit.setState(state);
}
else {
final Float firstWaypoint = this.waypointList.remove(0);
this.unit.setState(this.moveState.reset(this, this.unit, firstWaypoint.x, firstWaypoint.y));
}
}
}

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@ -1,28 +0,0 @@
package com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.state;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.CUnit;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IBehavior;
import com.etheller.warsmash.viewer5.handlers.w3x.simulation.test.IState;
public class MoveState implements IState {
public IBehavior behavior;
public CUnit unit;
public float targetX;
public float targetY;
public MoveState reset(final IBehavior behavior, final CUnit unit, final float targetX, final float targetY) {
this.behavior = behavior;
this.unit = unit;
this.targetX = targetX;
this.targetY = targetY;
return this;
}
@Override
public void execute() {
final float dx = this.targetX - this.unit.getX();
final float dy = this.targetY - this.unit.getY();
this.unit.setX(this.unit.getX(), collision);
}
}