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b5ab73fb47
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Multiple maps in one process
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2021-03-29 08:34:56 -04:00 |
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5e3150124a
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Inventory system for basic item pickup and drop but no item behaviors yet
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2021-03-16 01:03:24 -04:00 |
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22e07de19a
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Fun with some menu button support and hero stats and levels
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2021-03-06 12:46:51 -05:00 |
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600ec9536b
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Initial commit for experimental effort to parse 1.32 format
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2021-01-31 23:09:25 -05:00 |
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28a24471fc
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Update with basic positional audio using an override on libgdx
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2021-01-24 17:22:06 -05:00 |
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ec1510adcd
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Update ramps and cliffs
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2021-01-23 23:03:03 -05:00 |
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f647ce172e
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Updates including basic FDF BACKDROP type and CantPlace errors when peon builds
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2020-12-12 18:32:14 -05:00 |
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94d5d51f93
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Update with attack ground aoe UI and other fixes
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2020-11-24 01:40:03 -05:00 |
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cf9beb9923
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Working with behaviors
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2020-11-08 18:16:32 -05:00 |
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e21bb492c1
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Remove click drag test system
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2020-10-25 12:05:16 -04:00 |
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7cea3e3fcd
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Support for walkable destructables
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2020-10-23 22:35:25 -04:00 |
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843b04b4a8
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Update with lighting system, and after test playing Projection Revolution.
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2020-10-06 02:19:25 -04:00 |
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cfa5f952de
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Update to include race, basic target types, better combat UI and behaviors
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2020-09-22 22:30:07 -04:00 |
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bf16b4f698
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Damage and armor UI and attack animation fixes
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2020-09-04 08:29:37 -04:00 |
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dcb68ba6c9
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Checkpoint with more updates and a decent single unit pathing experience
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2020-07-25 20:31:10 -04:00 |
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b2900f50fc
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More work on collisions to fix issues
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2020-07-05 10:39:43 -04:00 |
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d21b8be728
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No repeat sounds, pathing, collision size
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2020-07-01 00:27:23 -04:00 |
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93f91b0f4d
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Update for pathing
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2020-06-28 02:43:17 -04:00 |
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1c084e9695
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First draft of a jass parser for some configurable ui tests
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2020-06-26 23:54:42 -04:00 |
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2ac6a5fa1d
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Update with waves
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2020-05-16 14:36:41 -04:00 |
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c4a24934dd
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Milestone after attempted dynamic shadow code. For now I am keeping it in the repo, but disabled, while I move forward towards something else
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2020-02-18 23:36:24 -06:00 |
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b50f911444
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Unit right click move demo
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2020-01-27 23:23:53 -06:00 |
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ebf7bb93db
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FPS meter
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2020-01-25 12:49:03 -06:00 |
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960f6b9738
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Add splats and camera target height based on terrain and other stuff
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2020-01-25 12:00:26 -06:00 |
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46942c2d8d
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Sample test with ReforgedGeorgeVacation is beginning to work as a viewer
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2020-01-23 01:42:49 -06:00 |
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e998367f77
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Visually able to see units and glitchy terrain now
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2020-01-21 20:20:37 -06:00 |
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015b04c371
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More work towards prototype
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2020-01-20 19:28:18 -06:00 |
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d39976fa18
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Squashed character test
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2020-01-17 22:49:20 -06:00 |
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c157b0e368
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More work but no prototype yet
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2020-01-17 02:13:56 -06:00 |
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c2934e7fa9
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Initial commit
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2018-12-03 22:35:14 -06:00 |
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