/* * UnitPortrait.fdf * --------------------- * Right now the actual 3d portrait is hardcoded like the * original game, eventually that should be a config file * like this so that a map can override it. */ String "UnitPortraitTextTemplate" { Font "MasterFont",0.011, Height 0.01640625, TextLength 20, } Frame "SIMPLEFRAME" "UnitPortrait" { DecorateFileNames, SetPoint BOTTOMLEFT,"ConsoleUI",BOTTOMLEFT,0.211,0, Width 0.0835, Height 0.114, Frame "SIMPLEFRAME" "UnitPortraitModel" { DecorateFileNames, SetPoint BOTTOM,"UnitPortrait",BOTTOM,0,0.0285, Width 0.0835, Height 0.085, //Texture { //File "IdlePeon", // AlphaMode "ALPHAKEY", //} } String "UnitPortraitHitPointText" INHERITS "UnitPortraitTextTemplate" { Anchor BOTTOM, 0, 0.0115, FontJustificationH JUSTIFYCENTER, FontColor 0.0 1.0 0.0 1.0, } String "UnitPortraitManaPointText" INHERITS "UnitPortraitTextTemplate" { Anchor BOTTOM, 0, -0.0030, FontJustificationH JUSTIFYCENTER, FontColor 1.0 1.0 1.0 1.0, } }