mirror of
https://github.com/Retera/WarsmashModEngine.git
synced 2022-07-31 17:38:59 +02:00
73 lines
2.8 KiB
Plaintext
73 lines
2.8 KiB
Plaintext
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globals
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// Defaults for testing:
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constant string SKIN = "NightElf"
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// Major UI components
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framehandle ROOT_FRAME
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framehandle CONSOLE_UI
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framehandle RESOURCE_BAR
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framehandle RESOURCE_BAR_GOLD_TEXT
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framehandle RESOURCE_BAR_LUMBER_TEXT
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framehandle RESOURCE_BAR_SUPPLY_TEXT
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framehandle RESOURCE_BAR_UPKEEP_TEXT
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framehandle TIME_INDICATOR
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framehandle SIMPLE_INFO_PANEL_UNIT_DETAIL
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framehandle UNIT_PORTRAIT
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framehandle UNIT_LIFE_TEXT
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framehandle UNIT_MANA_TEXT
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endglobals
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function main takes nothing returns nothing
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// =================================
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// Load skins and templates
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// =================================
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set ROOT_FRAME = CreateRootFrame(SKIN)
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if not LoadTOCFile("UI\\FrameDef\\FrameDef.toc") then
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call LogError("Unable to load FrameDef.toc")
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endif
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if not LoadTOCFile("UI\\FrameDef\\SmashFrameDef.toc") then
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call LogError("Unable to load SmashFrameDef.toc")
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endif
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// =================================
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// Load major UI components
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// =================================
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// Console UI is the background with the racial theme
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set CONSOLE_UI = CreateSimpleFrame("ConsoleUI", ROOT_FRAME, 0)
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// Resource bar is a 3 part bar with Gold, Lumber, and Food.
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// Its template does not specify where to put it, so we must
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// put it in the "TOPRIGHT" corner.
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set RESOURCE_BAR = CreateSimpleFrame("ResourceBarFrame", CONSOLE_UI, 0)
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call FrameSetPoint(RESOURCE_BAR, FRAMEPOINT_TOPRIGHT, CONSOLE_UI, FRAMEPOINT_TOPRIGHT, 0, 0)
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// Create the Time Indicator (clock)
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set TIME_INDICATOR = CreateFrame("TimeOfDayIndicator", ROOT_FRAME, 0, 0)
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// Create the unit portrait stuff (for now this doesn't actually create the 3D, only HP/mana)
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set UNIT_PORTRAIT = CreateSimpleFrame("UnitPortrait", CONSOLE_UI, 0)
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set UNIT_LIFE_TEXT = GetFrameByName("UnitPortraitHitPointText", 0)
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set UNIT_MANA_TEXT = GetFrameByName("UnitPortraitManaPointText", 0)
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// Set default values
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call FrameSetText(UNIT_LIFE_TEXT, "706 / 725")
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call FrameSetText(UNIT_MANA_TEXT, "405 / 405")
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// Retrieve inflated sub-frames and store references
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set RESOURCE_BAR_GOLD_TEXT = GetFrameByName("ResourceBarGoldText", 0)
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set RESOURCE_BAR_LUMBER_TEXT = GetFrameByName("ResourceBarLumberText", 0)
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set RESOURCE_BAR_SUPPLY_TEXT = GetFrameByName("ResourceBarSupplyText", 0)
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set RESOURCE_BAR_UPKEEP_TEXT = GetFrameByName("ResourceBarUpkeepText", 0)
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// Set default values
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call FrameSetText(RESOURCE_BAR_GOLD_TEXT, "500")
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call FrameSetText(RESOURCE_BAR_LUMBER_TEXT, "150")
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call FrameSetText(RESOURCE_BAR_SUPPLY_TEXT, "5/10")
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call FrameSetText(RESOURCE_BAR_UPKEEP_TEXT, "No Upkeep")
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call FrameSetTextColor(RESOURCE_BAR_UPKEEP_TEXT, ConvertColor(255, 0, 255, 0))
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// Assemble the UI and resolve the location of every component that
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// has Anchors and SetPoints (maybe in future version this call
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// wont be necessary!)
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call FramePositionBounds(ROOT_FRAME)
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endfunction |