mirror of
https://github.com/Retera/WarsmashModEngine.git
synced 2022-07-31 17:38:59 +02:00
44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
/*
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* UnitPortrait.fdf
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* ---------------------
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* Right now the actual 3d portrait is hardcoded like the
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* original game, eventually that should be a config file
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* like this so that a map can override it.
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*/
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String "UnitPortraitTextTemplate" {
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Font "MasterFont",0.011,
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Height 0.01640625,
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TextLength 20,
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}
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Frame "SIMPLEFRAME" "UnitPortrait" {
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DecorateFileNames,
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SetPoint BOTTOMLEFT,"ConsoleUI",BOTTOMLEFT,0.211,0,
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Width 0.0835,
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Height 0.114,
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Frame "SIMPLEFRAME" "UnitPortraitModel" {
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DecorateFileNames,
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SetPoint BOTTOM,"UnitPortrait",BOTTOM,0,0.0285,
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Width 0.0835,
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Height 0.085,
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//Texture {
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//File "IdlePeon",
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// AlphaMode "ALPHAKEY",
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//}
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}
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String "UnitPortraitHitPointText" INHERITS "UnitPortraitTextTemplate" {
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Anchor BOTTOM, 0, 0.014,
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FontJustificationH JUSTIFYCENTER,
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FontColor 0.0 1.0 0.0 1.0,
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}
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String "UnitPortraitManaPointText" INHERITS "UnitPortraitTextTemplate" {
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Anchor BOTTOM, 0, -0.0005,
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FontJustificationH JUSTIFYCENTER,
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FontColor 1.0 1.0 1.0 1.0,
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}
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} |