Use fipr in CMatrix::Rotate, simplifies it so it doesn't ICE
Some checks failed
re3 conan+cmake / build-cmake (openal, glfw, macos-latest, gl3) (push) Has been cancelled
re3 conan+cmake / build-cmake (openal, glfw, ubuntu-18.04, gl3) (push) Has been cancelled
re3 conan+cmake / build-cmake (openal, glfw, windows-latest, gl3) (push) Has been cancelled
re3 conan+cmake / build-cmake (openal, windows-latest, d3d9) (push) Has been cancelled
re3 cmake devkitA64 (Nintendo Switch) / build-nintendo-switch (push) Has been cancelled
re3 premake amd64 / build (Debug, win-amd64-librw_d3d9-oal) (push) Has been cancelled
re3 premake amd64 / build (Debug, win-amd64-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake amd64 / build (Release, win-amd64-librw_d3d9-oal) (push) Has been cancelled
re3 premake amd64 / build (Release, win-amd64-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_d3d9-mss) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_d3d9-oal) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-mss) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_d3d9-mss) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_d3d9-oal) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-mss) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-mss) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-oal) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-mss) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-oal) (push) Has been cancelled

This commit is contained in:
Stefanos Kornilios Mitsis Poiitidis 2025-01-05 09:19:02 +02:00
parent b90e8433da
commit bf0e36858e

View File

@ -404,18 +404,31 @@ CMatrix::Rotate(float x, float y, float z)
float z2 = sZ * sY - (cZ * sX) * cY;
float z3 = cX * cY;
this->rx = x1 * rx + y1 * ry + z1 * rz;
this->ry = x2 * rx + y2 * ry + z2 * rz;
this->rz = x3 * rx + y3 * ry + z3 * rz;
this->fx = x1 * ux + y1 * uy + z1 * uz;
this->fy = x2 * ux + y2 * uy + z2 * uz;
this->fz = x3 * ux + y3 * uy + z3 * uz;
this->ux = x1 * ax + y1 * ay + z1 * az;
this->uy = x2 * ax + y2 * ay + z2 * az;
this->uz = x3 * ax + y3 * ay + z3 * az;
this->px = x1 * px + y1 * py + z1 * pz;
this->py = x2 * px + y2 * py + z2 * pz;
this->pz = x3 * px + y3 * py + z3 * pz;
this->rx = fipr(x1, y1, z1, 0, rx, ry, rz, 0);
this->ry = fipr(x2, y2, z2, 0, rx, ry, rz, 0);
this->rz = fipr(x3, y3, z3, 0, rx, ry, rz, 0);
this->fx = fipr(x1, y1, z1, 0, ux, uy, uz, 0);
this->fy = fipr(x2, y2, z2, 0, ux, uy, uz, 0);
this->fz = fipr(x3, y3, z3, 0, ux, uy, uz, 0);
this->ux = fipr(x1, y1, z1, 0, ax, ay, az, 0);
this->uy = fipr(x2, y2, z2, 0, ax, ay, az, 0);
this->uz = fipr(x3, y3, z3, 0, ax, ay, az, 0);
this->px = fipr(x1, y1, z1, 0, px, py, pz, 0);
this->py = fipr(x2, y2, z2, 0, px, py, pz, 0);
this->pz = fipr(x3, y3, z3, 0, px, py, pz, 0);
// this->rx = x1 * rx + y1 * ry + z1 * rz;
// this->ry = x2 * rx + y2 * ry + z2 * rz;
// this->rz = x3 * rx + y3 * ry + z3 * rz;
// this->fx = x1 * ux + y1 * uy + z1 * uz;
// this->fy = x2 * ux + y2 * uy + z2 * uz;
// this->fz = x3 * ux + y3 * uy + z3 * uz;
// this->ux = x1 * ax + y1 * ay + z1 * az;
// this->uy = x2 * ax + y2 * ay + z2 * az;
// this->uz = x3 * ax + y3 * ay + z3 * az;
// this->px = x1 * px + y1 * py + z1 * pz;
// this->py = x2 * px + y2 * py + z2 * pz;
// this->pz = x3 * px + y3 * py + z3 * pz;
#endif
}