halflife2chaos/.gitignore

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2023-04-14 21:42:59 +02:00
# Files to ignore when considering what GIT should commit.
# Visual Studio
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
*.pdb
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ipch
*.sdf
*.opensdf
*.idb
*.vcxproj
*.sln
*.nativecodeanalysis.xml
*.lastcodeanalysissucceeded
*.codeanalysis
*.codeanalysisast
*.nativecodeanalysis.all.xml
*.pchast
**/FileContentIndex/*
Browse.VC.db
Solution.VC.db
DocumentLayout.json
fileList.bin
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# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
*.project
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obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak
# Specific Source build products
client.pdb
client.dll
client.lib
server.pdb
server.dll
server.lib
client.so
client.so.dbg
server.so
server.so.dbg
client_srv.so
client_srv.so.dbg
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server_srv.so
server_srv.so.dbg
client.dylib
client.dylib.dSYM/
server.dylib
server.dylib.dSYM/
more issues seen from streams of hl2 chaos longer archiving some useless things in config.cfg Ran Out Of Glue can no longer happen on d1_trainstation_01 chaos_strike_max default is now 3 instead of 5 teleporting by Teleporter Bullets will now cause the shooter to be released from any barnacle tongues if d1_canals_11 is entered with no airboat, the game will now give a new one Give Random Weapon and Give All Weapons can now give bugbait fixed Give Random Weapon and Give All Weapons putting weapon(s) at the map origin if the player was in a vehicle at the time added chaos_unstuck_neweffect to control whether the game tries to get the player unstuck when a new effect starts. this may not be desired by players use clips. barrels launched by Double Barrel Shotgun now offset more appropriately when the player is big or small version number now included in mod title Surprise Reforestation has been made to be less dense and less likely to block doorways. the effect has been given a larger "radius" to account for the smaller density of trees the game now gives a gravity gun upon entering d3_citadel_03 if you don't have one so that the weapon destruction sequence can proceed properly Wobbly can no longer reapply when loading a save which was made before it ended Wobbly's strength has been halved and now scales with player size Noriko, No! can no longer happen on any map where the magnet might touch a dissolving trigger, which will lead to a crash fixed a crash related to manhack squads Force In/Out Vehicle will no longer check the map list if forcing a player out of a vehicle, because there's no reason to d3_breen_01 added to the map list for the Player Teleport context removed the code for periodically checking if the player is stuck while Player Is Huge is active because it seems like the issues with it have been fixed minor fixes related to crouching and player size Suppression Field Hiccup can no longer happen on d3_breen_01
2023-04-28 15:33:32 +02:00
config.cfg
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*.tmp
*.bsp
*.sav
*.hl1
*.hl2
*.hl3
*.dat
*.dll
*.lib
*.vpc.sentinel
more issues seen from streams of hl2 chaos longer archiving some useless things in config.cfg Ran Out Of Glue can no longer happen on d1_trainstation_01 chaos_strike_max default is now 3 instead of 5 teleporting by Teleporter Bullets will now cause the shooter to be released from any barnacle tongues if d1_canals_11 is entered with no airboat, the game will now give a new one Give Random Weapon and Give All Weapons can now give bugbait fixed Give Random Weapon and Give All Weapons putting weapon(s) at the map origin if the player was in a vehicle at the time added chaos_unstuck_neweffect to control whether the game tries to get the player unstuck when a new effect starts. this may not be desired by players use clips. barrels launched by Double Barrel Shotgun now offset more appropriately when the player is big or small version number now included in mod title Surprise Reforestation has been made to be less dense and less likely to block doorways. the effect has been given a larger "radius" to account for the smaller density of trees the game now gives a gravity gun upon entering d3_citadel_03 if you don't have one so that the weapon destruction sequence can proceed properly Wobbly can no longer reapply when loading a save which was made before it ended Wobbly's strength has been halved and now scales with player size Noriko, No! can no longer happen on any map where the magnet might touch a dissolving trigger, which will lead to a crash fixed a crash related to manhack squads Force In/Out Vehicle will no longer check the map list if forcing a player out of a vehicle, because there's no reason to d3_breen_01 added to the map list for the Player Teleport context removed the code for periodically checking if the player is stuck while Player Is Huge is active because it seems like the issues with it have been fixed minor fixes related to crouching and player size Suppression Field Hiccup can no longer happen on d3_breen_01
2023-04-28 15:33:32 +02:00
*.tga
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# Let's not include binary blobs because they can mess with build cache and cause linking errors.
# All of the close source valve provided blobs should be already in the repository.
*.a
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ep1_gamestats.dat
**/DownloadLists/*
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chaos_random_cc.raw
*.cache