mirror of
https://github.com/Pinsplash/halflife2chaos.git
synced 2024-10-29 23:32:38 +01:00
added Griefing Grigori to CFGs, added Malignant Mossman
This commit is contained in:
parent
ab8e6ca14e
commit
603acbea0d
@ -257,6 +257,9 @@ chaos_prob_use_spam 100
|
|||||||
//Grenade Guns
|
//Grenade Guns
|
||||||
chaos_prob_nade_guns 100
|
chaos_prob_nade_guns 100
|
||||||
|
|
||||||
|
//Griefing Grigori
|
||||||
|
chaos_prob_evil_grigori 100
|
||||||
|
|
||||||
//Invert Gravity
|
//Invert Gravity
|
||||||
chaos_prob_invertg 100
|
chaos_prob_invertg 100
|
||||||
|
|
||||||
@ -275,6 +278,9 @@ chaos_prob_lock_vehicle 600
|
|||||||
//Low Gravity
|
//Low Gravity
|
||||||
chaos_prob_lowg 100
|
chaos_prob_lowg 100
|
||||||
|
|
||||||
|
//Malignant Mossman
|
||||||
|
chaos_prob_evil_mossman 100
|
||||||
|
|
||||||
//NPCs Explode on Death
|
//NPCs Explode on Death
|
||||||
chaos_prob_explode_on_death 100
|
chaos_prob_explode_on_death 100
|
||||||
|
|
||||||
|
@ -15,3 +15,7 @@ chaos_group 25 72 //No Looking Left/Right, Bastard Barney
|
|||||||
chaos_group 26 72 //No Looking Up/Down, Bastard Barney
|
chaos_group 26 72 //No Looking Up/Down, Bastard Barney
|
||||||
chaos_group 25 74 //No Looking Left/Right, Krazy Kleiner
|
chaos_group 25 74 //No Looking Left/Right, Krazy Kleiner
|
||||||
chaos_group 26 74 //No Looking Up/Down, Krazy Kleiner
|
chaos_group 26 74 //No Looking Up/Down, Krazy Kleiner
|
||||||
|
chaos_group 25 75 //No Looking Left/Right, Griefing Grigori
|
||||||
|
chaos_group 26 75 //No Looking Up/Down, Griefing Grigori
|
||||||
|
chaos_group 25 76 //No Looking Left/Right, Malignant Mossman
|
||||||
|
chaos_group 26 76 //No Looking Up/Down, Malignant Mossman
|
@ -257,6 +257,9 @@ chaos_prob_use_spam 100
|
|||||||
//Grenade Guns
|
//Grenade Guns
|
||||||
chaos_prob_nade_guns 100
|
chaos_prob_nade_guns 100
|
||||||
|
|
||||||
|
//Griefing Grigori
|
||||||
|
chaos_prob_evil_grigori 100
|
||||||
|
|
||||||
//Invert Gravity
|
//Invert Gravity
|
||||||
chaos_prob_invertg 100
|
chaos_prob_invertg 100
|
||||||
|
|
||||||
@ -275,6 +278,9 @@ chaos_prob_lock_vehicle 600
|
|||||||
//Low Gravity
|
//Low Gravity
|
||||||
chaos_prob_lowg 100
|
chaos_prob_lowg 100
|
||||||
|
|
||||||
|
//Malignant Mossman
|
||||||
|
chaos_prob_evil_mossman 100
|
||||||
|
|
||||||
//NPCs Explode on Death
|
//NPCs Explode on Death
|
||||||
chaos_prob_explode_on_death 100
|
chaos_prob_explode_on_death 100
|
||||||
|
|
||||||
|
@ -15,3 +15,7 @@ chaos_group 25 72 //No Looking Left/Right, Bastard Barney
|
|||||||
chaos_group 26 72 //No Looking Up/Down, Bastard Barney
|
chaos_group 26 72 //No Looking Up/Down, Bastard Barney
|
||||||
chaos_group 25 74 //No Looking Left/Right, Krazy Kleiner
|
chaos_group 25 74 //No Looking Left/Right, Krazy Kleiner
|
||||||
chaos_group 26 74 //No Looking Up/Down, Krazy Kleiner
|
chaos_group 26 74 //No Looking Up/Down, Krazy Kleiner
|
||||||
|
chaos_group 25 75 //No Looking Left/Right, Griefing Grigori
|
||||||
|
chaos_group 26 75 //No Looking Up/Down, Griefing Grigori
|
||||||
|
chaos_group 25 76 //No Looking Left/Right, Malignant Mossman
|
||||||
|
chaos_group 26 76 //No Looking Up/Down, Malignant Mossman
|
@ -257,6 +257,9 @@ chaos_prob_use_spam 100
|
|||||||
//Grenade Guns
|
//Grenade Guns
|
||||||
chaos_prob_nade_guns 100
|
chaos_prob_nade_guns 100
|
||||||
|
|
||||||
|
//Griefing Grigori
|
||||||
|
chaos_prob_evil_grigori 100
|
||||||
|
|
||||||
//Invert Gravity
|
//Invert Gravity
|
||||||
chaos_prob_invertg 100
|
chaos_prob_invertg 100
|
||||||
|
|
||||||
@ -275,6 +278,9 @@ chaos_prob_lock_vehicle 600
|
|||||||
//Low Gravity
|
//Low Gravity
|
||||||
chaos_prob_lowg 100
|
chaos_prob_lowg 100
|
||||||
|
|
||||||
|
//Malignant Mossman
|
||||||
|
chaos_prob_evil_mossman 100
|
||||||
|
|
||||||
//NPCs Explode on Death
|
//NPCs Explode on Death
|
||||||
chaos_prob_explode_on_death 100
|
chaos_prob_explode_on_death 100
|
||||||
|
|
||||||
|
@ -15,3 +15,7 @@ chaos_group 25 72 //No Looking Left/Right, Bastard Barney
|
|||||||
chaos_group 26 72 //No Looking Up/Down, Bastard Barney
|
chaos_group 26 72 //No Looking Up/Down, Bastard Barney
|
||||||
chaos_group 25 74 //No Looking Left/Right, Krazy Kleiner
|
chaos_group 25 74 //No Looking Left/Right, Krazy Kleiner
|
||||||
chaos_group 26 74 //No Looking Up/Down, Krazy Kleiner
|
chaos_group 26 74 //No Looking Up/Down, Krazy Kleiner
|
||||||
|
chaos_group 25 75 //No Looking Left/Right, Griefing Grigori
|
||||||
|
chaos_group 26 75 //No Looking Up/Down, Griefing Grigori
|
||||||
|
chaos_group 25 76 //No Looking Left/Right, Malignant Mossman
|
||||||
|
chaos_group 26 76 //No Looking Up/Down, Malignant Mossman
|
@ -90,6 +90,7 @@ enum Effect_T
|
|||||||
EFFECT_GOOD_GMAN,
|
EFFECT_GOOD_GMAN,
|
||||||
EFFECT_EVIL_KLEINER,
|
EFFECT_EVIL_KLEINER,
|
||||||
EFFECT_EVIL_GRIGORI,
|
EFFECT_EVIL_GRIGORI,
|
||||||
|
EFFECT_EVIL_MOSSMAN,
|
||||||
//EFFECT_EVIL_ELI,
|
//EFFECT_EVIL_ELI,
|
||||||
//EFFECT_EVIL_BREEN,
|
//EFFECT_EVIL_BREEN,
|
||||||
|
|
||||||
|
@ -5166,6 +5166,7 @@ ConVar chaos_prob_evil_barney("chaos_prob_evil_barney", "100");
|
|||||||
ConVar chaos_prob_good_gman("chaos_prob_good_gman", "100");
|
ConVar chaos_prob_good_gman("chaos_prob_good_gman", "100");
|
||||||
ConVar chaos_prob_evil_kleiner("chaos_prob_evil_kleiner", "100");
|
ConVar chaos_prob_evil_kleiner("chaos_prob_evil_kleiner", "100");
|
||||||
ConVar chaos_prob_evil_grigori("chaos_prob_evil_grigori", "100");
|
ConVar chaos_prob_evil_grigori("chaos_prob_evil_grigori", "100");
|
||||||
|
ConVar chaos_prob_evil_mossman("chaos_prob_evil_mossman", "100");
|
||||||
//ConVar chaos_prob_evil_eli("chaos_prob_evil_eli", "100");
|
//ConVar chaos_prob_evil_eli("chaos_prob_evil_eli", "100");
|
||||||
//ConVar chaos_prob_evil_breen("chaos_prob_evil_breen", "100");
|
//ConVar chaos_prob_evil_breen("chaos_prob_evil_breen", "100");
|
||||||
#define ERROR_WEIGHT 1
|
#define ERROR_WEIGHT 1
|
||||||
@ -5247,6 +5248,7 @@ void CHL2_Player::PopulateEffects()
|
|||||||
CreateEffect<>(EFFECT_GOOD_GMAN, MAKE_STRING("Good Man"), EC_NONE, -1, chaos_prob_good_gman.GetInt());
|
CreateEffect<>(EFFECT_GOOD_GMAN, MAKE_STRING("Good Man"), EC_NONE, -1, chaos_prob_good_gman.GetInt());
|
||||||
CreateEffect<CEEvilNPC>(EFFECT_EVIL_KLEINER, MAKE_STRING("Krazy Kleiner"), EC_HAS_WEAPON, -1, chaos_prob_evil_kleiner.GetInt());
|
CreateEffect<CEEvilNPC>(EFFECT_EVIL_KLEINER, MAKE_STRING("Krazy Kleiner"), EC_HAS_WEAPON, -1, chaos_prob_evil_kleiner.GetInt());
|
||||||
CreateEffect<CEEvilNPC>(EFFECT_EVIL_GRIGORI, MAKE_STRING("Griefing Grigori"), EC_HAS_WEAPON, -1, chaos_prob_evil_grigori.GetInt());
|
CreateEffect<CEEvilNPC>(EFFECT_EVIL_GRIGORI, MAKE_STRING("Griefing Grigori"), EC_HAS_WEAPON, -1, chaos_prob_evil_grigori.GetInt());
|
||||||
|
CreateEffect<CEEvilNPC>(EFFECT_EVIL_MOSSMAN, MAKE_STRING("Malignant Mossman"), EC_HAS_WEAPON, -1, chaos_prob_evil_mossman.GetInt());
|
||||||
//CreateEffect<CEEvilNPC>(EFFECT_EVIL_ELI, MAKE_STRING("Evil Eli"), EC_HAS_WEAPON, -1, chaos_prob_evil_eli.GetInt());
|
//CreateEffect<CEEvilNPC>(EFFECT_EVIL_ELI, MAKE_STRING("Evil Eli"), EC_HAS_WEAPON, -1, chaos_prob_evil_eli.GetInt());
|
||||||
//CreateEffect<CEEvilNPC>(EFFECT_EVIL_BREEN, MAKE_STRING("Hands-on Dr. Breen"), EC_HAS_WEAPON, -1, chaos_prob_evil_breen.GetInt());
|
//CreateEffect<CEEvilNPC>(EFFECT_EVIL_BREEN, MAKE_STRING("Hands-on Dr. Breen"), EC_HAS_WEAPON, -1, chaos_prob_evil_breen.GetInt());
|
||||||
}
|
}
|
||||||
@ -7407,6 +7409,9 @@ void CEEvilNPC::StartEffect()
|
|||||||
case EFFECT_EVIL_GRIGORI:
|
case EFFECT_EVIL_GRIGORI:
|
||||||
m_iSavedChaosID = ChaosSpawnNPC("npc_monk", MAKE_STRING("Griefing Grigori"), SPAWNTYPE_EYELEVEL_REGULAR, "_", "monk", "weapon_annabelle", CSF_EVIL)->m_iChaosID;
|
m_iSavedChaosID = ChaosSpawnNPC("npc_monk", MAKE_STRING("Griefing Grigori"), SPAWNTYPE_EYELEVEL_REGULAR, "_", "monk", "weapon_annabelle", CSF_EVIL)->m_iChaosID;
|
||||||
break;
|
break;
|
||||||
|
case EFFECT_EVIL_MOSSMAN:
|
||||||
|
m_iSavedChaosID = ChaosSpawnNPC("npc_mossman", MAKE_STRING("Malignant Mossman"), SPAWNTYPE_EYELEVEL_REGULAR, "_", "mossman", "weapon_crowbar", CSF_EVIL)->m_iChaosID;
|
||||||
|
break;
|
||||||
/*
|
/*
|
||||||
case EFFECT_EVIL_ELI:
|
case EFFECT_EVIL_ELI:
|
||||||
m_iSavedChaosID = ChaosSpawnNPC("npc_eli", MAKE_STRING("Evil Eli"), SPAWNTYPE_EYELEVEL_REGULAR, "models/eli.mdl", "eli", "weapon_crossbow", true)->m_iChaosID;
|
m_iSavedChaosID = ChaosSpawnNPC("npc_eli", MAKE_STRING("Evil Eli"), SPAWNTYPE_EYELEVEL_REGULAR, "models/eli.mdl", "eli", "weapon_crossbow", true)->m_iChaosID;
|
||||||
|
Loading…
Reference in New Issue
Block a user