From 7bf770323e6f2788e92ef1b1f8a2fb97b2f05f61 Mon Sep 17 00:00:00 2001 From: Pinsplash <39359267+Pinsplash@users.noreply.github.com> Date: Tue, 2 May 2023 16:30:57 -0500 Subject: [PATCH] added crucial cfg files for episode one i don't know how i missed this. i guess when running in debug those files are magically loaded or something? --- sourcemods/ep1chaos/cfg/config_default.cfg | 39 +++ sourcemods/ep1chaos/cfg/modsettings.cfg | 12 + sourcemods/ep1chaos/cfg/skill.cfg | 246 ++++++++++++++++++ sourcemods/ep1chaos/cfg/skill_episodic.cfg | 9 + sourcemods/ep1chaos/cfg/skill_manifest.cfg | 2 + sourcemods/ep1chaos/cfg/sourcevr_episodic.cfg | 10 + 6 files changed, 318 insertions(+) create mode 100644 sourcemods/ep1chaos/cfg/config_default.cfg create mode 100644 sourcemods/ep1chaos/cfg/modsettings.cfg create mode 100644 sourcemods/ep1chaos/cfg/skill.cfg create mode 100644 sourcemods/ep1chaos/cfg/skill_episodic.cfg create mode 100644 sourcemods/ep1chaos/cfg/skill_manifest.cfg create mode 100644 sourcemods/ep1chaos/cfg/sourcevr_episodic.cfg diff --git a/sourcemods/ep1chaos/cfg/config_default.cfg b/sourcemods/ep1chaos/cfg/config_default.cfg new file mode 100644 index 00000000..ae8daf65 --- /dev/null +++ b/sourcemods/ep1chaos/cfg/config_default.cfg @@ -0,0 +1,39 @@ +// YWB 10/10/03: +// If the user doesn't have a config.cfg when they run, this gets executed the first time they run the engine +// It doesn't execute if they have their own config.cfg saved out. +unbindall + +bind "ESCAPE" "cancelselect" +bind "`" "toggleconsole" +bind "w" "+forward" +bind "s" "+back" +bind "a" "+moveleft" +bind "d" "+moveright" +bind "SPACE" "+jump" +bind "CTRL" "+duck" +bind "e" "+use" +bind "c" "impulse 50" +bind "r" "+reload" +bind "ALT" "+walk" +bind "SHIFT" "+speed" +bind "MOUSE1" "+attack" +bind "MOUSE2" "+attack2" +bind "f" "impulse 100" +bind "1" "slot1" +bind "2" "slot2" +bind "3" "slot3" +bind "4" "slot4" +bind "5" "slot5" +bind "6" "slot6" +bind "7" "slot7" +bind "MWHEELUP" "invprev" +bind "MWHEELDOWN" "invnext" +bind "q" "lastinv" +bind "F5" "jpeg" +bind "F6" "save quick" +bind "F9" "load quick" +bind "PAUSE" "pause" +bind "z" "+zoom" +bind "g" "phys_swap" + +skill 2 \ No newline at end of file diff --git a/sourcemods/ep1chaos/cfg/modsettings.cfg b/sourcemods/ep1chaos/cfg/modsettings.cfg new file mode 100644 index 00000000..7840d32c --- /dev/null +++ b/sourcemods/ep1chaos/cfg/modsettings.cfg @@ -0,0 +1,12 @@ +//------------------------------------------------------------------------------ +// +// Loaded by the engine on startup. If this file is not present in the mod's cfg +// folder, will not fallback based on search path. +// +// So hl2\cfg\modsettings.cfg will be exec'ed by HL2 but not Episode One or Two. +// +//------------------------------------------------------------------------------ + +// Tune bloomscale for all of Episode One +mat_bloom_scalefactor_scalar .4 + diff --git a/sourcemods/ep1chaos/cfg/skill.cfg b/sourcemods/ep1chaos/cfg/skill.cfg new file mode 100644 index 00000000..8a90851c --- /dev/null +++ b/sourcemods/ep1chaos/cfg/skill.cfg @@ -0,0 +1,246 @@ +// =========== +// NPCs +// ============ +// Barnacle +sk_barnacle_health "35" + +// Barney +sk_barney_health "35" + +// Bullseye +sk_bullseye_health "35" + +// Bullsquid +//sk_bullsquid_health "120" +//sk_bullsquid_dmg_bite "15" +//sk_bullsquid_dmg_whip "25" + +// Citizen +sk_citizen_health "40" + +// Combine Soldier +sk_combine_s_health "50" +sk_combine_s_kick "10" + +// Combine Guard +sk_combine_guard_health "70" +sk_combine_guard_kick "15" + +// strider +sk_strider_health "350" +sk_strider_num_missiles1 "5" +sk_strider_num_missiles2 "7" +sk_strider_num_missiles3 "7" + +// Headcrab +sk_headcrab_health "10" +sk_headcrab_melee_dmg "5" + +// Fast Headcrab +sk_headcrab_fast_health "10" + +// Poison Headcrab +sk_headcrab_poison_health "35" + +// Houndeye +//sk_houndeye_health "80" +//sk_houndeye_dmg_blast "25" + +// Manhack +sk_manhack_health "25" +sk_manhack_melee_dmg "20" + +// Metropolice +sk_metropolice_health "40" +sk_metropolice_stitch_reaction "1.0" +sk_metropolice_stitch_tight_hitcount "2" +sk_metropolice_stitch_at_hitcount "1" +sk_metropolice_stitch_behind_hitcount "3" +sk_metropolice_stitch_along_hitcount "2" + +// Rollermine +sk_rollermine_shock "10" +sk_rollermine_stun_delay "3" +sk_rollermine_vehicle_intercept "1" + +// Scanner (City) +sk_scanner_health "30" +sk_scanner_dmg_dive "25" + +// Stalker +sk_stalker_health "50" +sk_stalker_melee_dmg "5" + +// Vortigaunt +sk_vortigaunt_health "100" +sk_vortigaunt_dmg_claw "10" +sk_vortigaunt_dmg_rake "25" +sk_vortigaunt_dmg_zap "50" +sk_vortigaunt_armor_charge "30" + +// Zombie +sk_zombie_health "50" +sk_zombie_dmg_one_slash "10" +sk_zombie_dmg_both_slash "25" + +// Poison Zombie +sk_zombie_poison_health "175" +sk_zombie_poison_dmg_spit "20" + +//Antlion +sk_antlion_health "30" +sk_antlion_swipe_damage "5" +sk_antlion_jump_damage "5" + +//Antlion Guard +sk_antlionguard_health "500" +sk_antlionguard_dmg_charge "20" +sk_antlionguard_dmg_shove "10" + +//Antlion Grub +//sk_antliongrub_health "5" + +//Ichthyosaur +sk_ichthyosaur_health "200" +sk_ichthyosaur_melee_dmg "8" + +// Combine Gunship +sk_gunship_burst_size "15" +sk_gunship_health_increments "5" +sk_npc_dmg_gunship "40" +sk_npc_dmg_gunship_to_plr "3" + +// Combine Helicopter +sk_npc_dmg_helicopter "6" +sk_npc_dmg_helicopter_to_plr "3" +sk_helicopter_grenadedamage "30" +sk_helicopter_grenaderadius "275" +sk_helicopter_grenadeforce "55000" + +// Combine Dropship +sk_npc_dmg_dropship "2" + +// Combine APC +sk_apc_health "750" + + +// ================= +// WEAPONS +// ================= + +sk_plr_dmg_ar2 "8" +sk_npc_dmg_ar2 "3" +sk_max_ar2 "60" +sk_max_ar2_altfire "3" + +sk_plr_dmg_alyxgun "5" +sk_npc_dmg_alyxgun "3" +sk_max_alyxgun "150" + +sk_plr_dmg_pistol "5" +sk_npc_dmg_pistol "3" +sk_max_pistol "150" + +sk_plr_dmg_smg1 "4" +sk_npc_dmg_smg1 "3" +sk_max_smg1 "225" + +sk_plr_dmg_buckshot "8" +sk_npc_dmg_buckshot "3" +sk_max_buckshot "30" + +sk_plr_dmg_rpg_round "100" +sk_npc_dmg_rpg_round "50" +sk_max_rpg_round "3" + +sk_plr_dmg_smg1_grenade "100" +sk_npc_dmg_smg1_grenade "50" +sk_max_smg1_grenade "3" +sk_smg1_grenade_radius "250" + +//sk_plr_dmg_gauss "25" +//sk_plr_max_dmg_gauss "30" + +sk_plr_dmg_sniper_round "20" +sk_npc_dmg_sniper_round "100" +sk_max_sniper_round "30" + +sk_plr_dmg_357 "40" +sk_npc_dmg_357 "30" +sk_max_357 "12" + +sk_plr_dmg_crossbow "100" +sk_npc_dmg_crossbow "10" +sk_max_crossbow "10" + +sk_plr_dmg_airboat "3" +sk_npc_dmg_airboat "3" + +//sk_dmg_sniper_penetrate_plr "10" +//sk_dmg_sniper_penetrate_npc "100" + +sk_plr_dmg_grenade "150" +sk_npc_dmg_grenade "75" +sk_max_grenade "5" + +sk_plr_dmg_crowbar "10" +sk_npc_dmg_crowbar "5" + +sk_plr_dmg_stunstick "10" +sk_npc_dmg_stunstick "40" // Kill a citizen in one hit + +//sk_plr_dmg_satchel "150" +//sk_npc_dmg_satchel "75" +//sk_satchel_radius "150" + +// Mortar Synth projectile +//sk_dmg_energy_grenade "2" +//sk_energy_grenade_radius "100" + +sk_dmg_homer_grenade "20" +sk_homer_grenade_radius "100" + +// Bullsquid spit +//sk_dmg_spit_grenade "5" +//sk_spit_grenade_radius "50" + +//sk_plr_dmg_tripmine "150" +//sk_npc_dmg_tripmine "125" +//sk_tripmine_radius "200" + +sk_plr_dmg_fraggrenade "125" +sk_npc_dmg_fraggrenade "75" +sk_fraggrenade_radius "250" + +// HEALTH/SUIT CHARGE DISTRIBUTION +sk_suitcharger "75" +sk_suitcharger_citadel "500" +sk_suitcharger_citadel_maxarmor "200" +sk_battery "15" +sk_healthcharger "50" +sk_healthkit "25" +sk_healthvial "10" + +// Combine balls +sk_combineball_seek_angle "15" +sk_combineball_guidefactor "1.0" + +// NPC damage adjusters +sk_npc_head "3" +sk_npc_chest "1" +sk_npc_stomach "1" +sk_npc_arm "1" +sk_npc_leg "1" + +// player damage adjusters +sk_player_head "3" +sk_player_chest "1" +sk_player_stomach "1" +sk_player_arm "1" +sk_player_leg "1" + +// Allies +sk_ally_regen_time "0.2" + +// Jeep +sk_max_gauss_round "30" \ No newline at end of file diff --git a/sourcemods/ep1chaos/cfg/skill_episodic.cfg b/sourcemods/ep1chaos/cfg/skill_episodic.cfg new file mode 100644 index 00000000..19eedc25 --- /dev/null +++ b/sourcemods/ep1chaos/cfg/skill_episodic.cfg @@ -0,0 +1,9 @@ +// zombine +sk_zombie_soldier_health "100" + +// Episodic APC - Experimental +sk_apc_missile_damage "50" + +// Antlion air attack +sk_antlion_air_attack_dmg "10" + diff --git a/sourcemods/ep1chaos/cfg/skill_manifest.cfg b/sourcemods/ep1chaos/cfg/skill_manifest.cfg new file mode 100644 index 00000000..18c286f5 --- /dev/null +++ b/sourcemods/ep1chaos/cfg/skill_manifest.cfg @@ -0,0 +1,2 @@ +exec skill.cfg +exec skill_episodic.cfg diff --git a/sourcemods/ep1chaos/cfg/sourcevr_episodic.cfg b/sourcemods/ep1chaos/cfg/sourcevr_episodic.cfg new file mode 100644 index 00000000..7527aecc --- /dev/null +++ b/sourcemods/ep1chaos/cfg/sourcevr_episodic.cfg @@ -0,0 +1,10 @@ +vr_first_person_uses_world_model 0 +hud_draw_fixed_reticle 0 + +r_flashlightscissor 0 + + + + + +