mirror of
https://github.com/Pinsplash/halflife2chaos.git
synced 2024-10-30 07:42:31 +01:00
Grabby now spams as fast as possible, and made denyuse sound quieter
could do the same for Spam Alt Fire, but i tried the same approach and it did not work. it would probably not make much difference anyway
This commit is contained in:
parent
7997690aef
commit
a6b52070e6
282
sourcemods/ep1chaos/scripts/game_sounds_player.txt
Normal file
282
sourcemods/ep1chaos/scripts/game_sounds_player.txt
Normal file
@ -0,0 +1,282 @@
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"HL2Player.SprintNoPower"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_60dB"
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"wave" "player/suit_denydevice.wav"
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}
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"HL2Player.SprintStart"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.9"
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"soundlevel" "SNDLVL_60dB"
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"wave" "player/suit_sprint.wav"
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}
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"HL2Player.FlashLightOn"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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"HL2Player.FlashLightOff"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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"HL2Player.PickupWeapon"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/ammo_pickup.wav"
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}
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"HL2Player.TrainUse"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "plats/train_use1.wav"
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}
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"HL2Player.Use"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseNPC"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseDeny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.2"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_denyselect.wav"
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}
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"HL2Player.BurnPain"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_burnpain1.wav"
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"wave" "player/pl_burnpain2.wav"
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"wave" "player/pl_burnpain3.wav"
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}
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}
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// SHARED player sounds
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"Player.Death"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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"Player.PlasmaDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"wave" "player/general/flesh_burn.wav"
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}
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"Player.SonicDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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"Player.DrownStart"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "90,110"
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"wave" "player/pl_drown1.wav"
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}
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"Player.Swim"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.5"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "player/footsteps/wade5.wav"
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"wave" "player/footsteps/wade6.wav"
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"wave" "player/footsteps/wade7.wav"
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"wave" "player/footsteps/wade8.wav"
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}
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}
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"Player.FallDamage"
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{
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"channel" "CHAN_AUTO"
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"volume" "0.75"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "player/pl_fallpain1.wav"
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"wave" "player/pl_fallpain3.wav"
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}
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}
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"Player.FallGib"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.75"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "physics/body/body_medium_break2.wav"
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}
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}
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"Player.DrownContinue"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "90,110"
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"rndwave"
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{
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"wave" "player/pl_drown1.wav"
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"wave" "player/pl_drown2.wav"
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"wave" "player/pl_drown3.wav"
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}
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}
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"Player.Wade"
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{
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"channel" "CHAN_BODY"
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"volume" "0.25"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/footsteps/wade5.wav"
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"wave" "player/footsteps/wade6.wav"
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"wave" "player/footsteps/wade7.wav"
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"wave" "player/footsteps/wade8.wav"
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}
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}
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"Player.AmbientUnderWater"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.22"
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"soundlevel" "SNDLVL_75dB"
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"wave" "ambient/water/underwater.wav"
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}
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"Player.UseTrain"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "plats/train_use1.wav"
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}
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"Player.UseDeny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"Player.PickupWeapon"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "95,105"
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"wave" "items/ammo_pickup.wav"
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}
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"Geiger.BeepLow"
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{
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"channel" "CHAN_STATIC"
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"soundlevel" "SNDLVL_NONE"
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"pitch" "PITCH_NORM"
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"rndwave"
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{
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"wave" "player/geiger1.wav"
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"wave" "player/geiger2.wav"
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}
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}
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"Geiger.BeepHigh"
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{
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"channel" "CHAN_STATIC"
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"soundlevel" "SNDLVL_NONE"
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"pitch" "PITCH_NORM"
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"rndwave"
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{
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"wave" "player/geiger2.wav"
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"wave" "player/geiger3.wav"
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}
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}
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282
sourcemods/ep2chaos/scripts/game_sounds_player.txt
Normal file
282
sourcemods/ep2chaos/scripts/game_sounds_player.txt
Normal file
@ -0,0 +1,282 @@
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"HL2Player.SprintNoPower"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_60dB"
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"wave" "player/suit_denydevice.wav"
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}
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"HL2Player.SprintStart"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.9"
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"soundlevel" "SNDLVL_60dB"
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"wave" "player/suit_sprint.wav"
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}
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"HL2Player.FlashLightOn"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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"HL2Player.FlashLightOff"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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"HL2Player.PickupWeapon"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/ammo_pickup.wav"
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}
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"HL2Player.TrainUse"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "plats/train_use1.wav"
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}
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"HL2Player.Use"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseNPC"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseDeny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.2"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_denyselect.wav"
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}
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"HL2Player.BurnPain"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_burnpain1.wav"
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"wave" "player/pl_burnpain2.wav"
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"wave" "player/pl_burnpain3.wav"
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}
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}
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// SHARED player sounds
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"Player.Death"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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"Player.PlasmaDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"wave" "player/general/flesh_burn.wav"
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}
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"Player.SonicDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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"Player.DrownStart"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "90,110"
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"wave" "player/pl_drown1.wav"
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}
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"Player.Swim"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.5"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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|
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"rndwave"
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{
|
||||
"wave" "player/footsteps/wade5.wav"
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"wave" "player/footsteps/wade6.wav"
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"wave" "player/footsteps/wade7.wav"
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"wave" "player/footsteps/wade8.wav"
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}
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}
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|
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"Player.FallDamage"
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{
|
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"channel" "CHAN_AUTO"
|
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"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_fallpain1.wav"
|
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"wave" "player/pl_fallpain3.wav"
|
||||
}
|
||||
}
|
||||
|
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"Player.FallGib"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "physics/body/body_medium_break2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownContinue"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_drown1.wav"
|
||||
"wave" "player/pl_drown2.wav"
|
||||
"wave" "player/pl_drown3.wav"
|
||||
}
|
||||
}
|
||||
|
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"Player.Wade"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
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"volume" "0.25"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.AmbientUnderWater"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.22"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "ambient/water/underwater.wav"
|
||||
}
|
||||
|
||||
"Player.UseTrain"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "95,105"
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
|
||||
"Geiger.BeepLow"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger1.wav"
|
||||
"wave" "player/geiger2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Geiger.BeepHigh"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger2.wav"
|
||||
"wave" "player/geiger3.wav"
|
||||
}
|
||||
}
|
282
sourcemods/hl2chaos/scripts/game_sounds_player.txt
Normal file
282
sourcemods/hl2chaos/scripts/game_sounds_player.txt
Normal file
@ -0,0 +1,282 @@
|
||||
"HL2Player.SprintNoPower"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_denydevice.wav"
|
||||
}
|
||||
|
||||
"HL2Player.SprintStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.9"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_sprint.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOn"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOff"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
"HL2Player.TrainUse"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.Use"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseNPC"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.2"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_denyselect.wav"
|
||||
}
|
||||
|
||||
"HL2Player.BurnPain"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_burnpain1.wav"
|
||||
"wave" "player/pl_burnpain2.wav"
|
||||
"wave" "player/pl_burnpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// SHARED player sounds
|
||||
|
||||
"Player.Death"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.PlasmaDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "player/general/flesh_burn.wav"
|
||||
}
|
||||
|
||||
"Player.SonicDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.7"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"wave" "player/pl_drown1.wav"
|
||||
}
|
||||
|
||||
"Player.Swim"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.5"
|
||||
"pitch" "PITCH_NORM"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallDamage"
|
||||
{
|
||||
"channel" "CHAN_AUTO"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_fallpain1.wav"
|
||||
"wave" "player/pl_fallpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallGib"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "physics/body/body_medium_break2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownContinue"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_drown1.wav"
|
||||
"wave" "player/pl_drown2.wav"
|
||||
"wave" "player/pl_drown3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.Wade"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.25"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.AmbientUnderWater"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.22"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "ambient/water/underwater.wav"
|
||||
}
|
||||
|
||||
"Player.UseTrain"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "95,105"
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
|
||||
"Geiger.BeepLow"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger1.wav"
|
||||
"wave" "player/geiger2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Geiger.BeepHigh"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger2.wav"
|
||||
"wave" "player/geiger3.wav"
|
||||
}
|
||||
}
|
@ -499,7 +499,7 @@ public:
|
||||
class CEUseSpam : public CChaosEffect
|
||||
{
|
||||
public:
|
||||
void MaintainEffect() override;
|
||||
void FastThink() override;
|
||||
float m_flLastUseThink = -1;
|
||||
};
|
||||
class CENoBrake : public CChaosEffect
|
||||
|
@ -8882,16 +8882,9 @@ bool CEFloorIsLava::CheckStrike(const CTakeDamageInfo &info)
|
||||
{
|
||||
return (info.GetDamageType() & DMG_BURN) != 0;
|
||||
}
|
||||
void CEUseSpam::MaintainEffect()
|
||||
void CEUseSpam::FastThink()
|
||||
{
|
||||
//apparently maintain effect can become desynced or something, so yeah
|
||||
//if (m_flLastUseThink < gpGlobals->curtime)
|
||||
//{
|
||||
//i don't know why, but the wait amounts don't match up with what really happens. despite this command string looking like it should last for 4 seconds, it only lasts for 1
|
||||
engine->ClientCommand(engine->PEntityOfEntIndex(1),
|
||||
"+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;+use;wait 5;-use;wait 5;\n");
|
||||
// m_flLastUseThink = gpGlobals->curtime + 1;
|
||||
//}
|
||||
UTIL_GetLocalPlayer()->m_afButtonPressed |= IN_USE;
|
||||
}
|
||||
void CENoBrake::StartEffect()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user