HL2DM viewmodel. i recompiled it for 2013sp but in retrospect this may not have been necessary.
GiveNamedItem can now set m_bChaosSpawned
code copied from HL2DM. many fixes had to be done.
stunstick can be picked up for real instead of turning into suit power if it was spawned by an effect
melee weapons now actually use their range value functions instead of hardcoded at 64
made damage types that are not supposed to give force actually not give force (except poison)
fisherman has readiness states now
spread radius is now a property of the npc instead of a convar
fixed blob not correctly registering that it ate a combine soldier
black-er texture looks less artificially bright in dim light
Upside: the download has gone from 593 MB/312 compressed, to 426 MB/227 compressed.
Downside: if users wish to play ep1chaos, they must also install hl2chaos, and if they wish to play ep2chaos, they must also install hl2chaos and ep1chaos.
made clientscheme.res match with 2013 SDK except in specifically needed cases
made game title in main/pause menu be lower down, in line with hl2 chaos and ep1 chaos
made ep2 credits actually the ep2 credits, not hl2
fixed odd issues caused by gman's bounding box being incorrect, close#104
fixed logo in first map showing "HALF-LIFE'"
made clientscheme.res match with 2013 SDK except in specifically needed cases
fixed logo in first map showing "HALF-LIFE'"
fixed advisor screens not looking good with ep2 advisor model, new model is because the cables would not appear to move when viewed on the monitor only
fixed APC being unable to drive properly
made ep1 credits actually the ep1 credits, not hl2
fixed chaos bar flickering and being 1 pixel wide when chaos 0
made clientscheme.res match with 2013 SDK except in specifically needed cases
fixed intro credits text being too small
fixed gman being below the deck in canals 6 - this is something that went wrong in CAI_BaseNPC, but it seems to have only manifested as a problem in this single instance. it's not clear why this specific case has this problem. effect on any other NPCs is thought to be minimal. if it affects any other NPCs, they would have to be close to a ceiling.
fixed suppression device being unable to damage scripted targets
fixed camera in breen not looking good with ep2 advisor model, new model is because the cables would not appear to move when viewed on the monitor only