fixed Twitch voting not moving on to the next vote after an effect is applied (#67)
fixed incorrect bias toward effects that are sequentially after effects which can't happen due to group/context
fixed NPCs being able to spawn inside displacement walls
finished shuffle impl
increased minimum game speed for superhot again to prevent input locking up
cloned barnacles made by Suppression Field Hiccup will try to not occupy the same space as their original
added shuffle mode PARTLY
fixed ep1 fail message not appearing when alyx died
important NPCs can now transfer their importance to any clones of them that may exist on the map when they die
added ep1_c17_01 to map list for Teleporter Bullets and Player Teleport
added readme notes to clear up possible confusion
added message that only appears in debug builds to prevent myself from shipping debug binaries again
fixed beer i owed ya being small for no reason and removed hardcoded x55 scale limit
added d1_trainstation_03 to map list for Player Teleport
fixed talker npcs giving way to player like how alyx would
remove random weapon can no longer apply if you only have a single weapon. removed its has weapon context tag since it now does a more robust check
added Good Man
fixed bugs that prevented NPCs from using RPGs a lot of the time
fixed NPCs trying to attack crane drivers for good
spawned friendly NPCs will now follow the player
fixed crashing when the crane_tip is missing
crane_tip is now recreated when a crane is transitioned to a new map, because the crane_tip isn't brought over
vehicles no longer use node teleporting when teleported by Teleporter Bullets as it didn't work well
unstuck code: fixed collision group not being set back correctly depending on ducking state
vphysics things teleported by Teleporter Bullets now use the "proper" Teleport() as opposed to SetAbsOrigin() which tends to have issues
fixed mounted guns acting weird when teleported by Teleporter Bullets
unstuck searching now has more angular granularity once it is testing spots that are more than half the distance to the max distance. (Teleporter Bullets, shoot the curve of the first pipe in d1_canals_12 with the airboat gun)
added d1_trainstation_01 to map list of World of Hate and World of Fear
fixed debug overlays from Teleporter Bullets being rendered all the time
added readme note about bind issue
No Climbing can no longer happen on d1_trainstation_05 because it's a bad map to be introduced to the effect on
weapon selection HUD things now last for the same amount of real time, regardless of host_timescale, to fix issues with Superhot and Supercold making it difficult to select weapons
Low Gravity, Super Gravity, and Invert Gravity now behave better with vehicles. Zero Gravity remains the same.