fixed the game thinking you were stuck if you were more than 10000 units above ground
gave traces in unstuck code more clear names
made unstuck ducking code more reliable/actually work(?)
optimized unstuck code by tracking directions that are pointless to trace in (for instance, if you're stuck while on the ground, it won't bother tracing underground in 10 directions)
unstuck mainTrace now traces with TraceHull for the player, which is more reliable specifically with the player it seems
Low Gravity now makes gravity one third instead of half of regular strength
Super Gravity now makes gravity triple instead of double regular strength
fixed chaos_reset making physics objects use inverted gravity
GetUnstuck now runs after starting the newest effect instead of before so that it can hopefully work more reliably
longer archiving some useless things in config.cfg
Ran Out Of Glue can no longer happen on d1_trainstation_01
chaos_strike_max default is now 3 instead of 5
teleporting by Teleporter Bullets will now cause the shooter to be released from any barnacle tongues
if d1_canals_11 is entered with no airboat, the game will now give a new one
Give Random Weapon and Give All Weapons can now give bugbait
fixed Give Random Weapon and Give All Weapons putting weapon(s) at the map origin if the player was in a vehicle at the time
added chaos_unstuck_neweffect to control whether the game tries to get the player unstuck when a new effect starts. this may not be desired by players use clips.
barrels launched by Double Barrel Shotgun now offset more appropriately when the player is big or small
version number now included in mod title
Surprise Reforestation has been made to be less dense and less likely to block doorways. the effect has been given a larger "radius" to account for the smaller density of trees
the game now gives a gravity gun upon entering d3_citadel_03 if you don't have one so that the weapon destruction sequence can proceed properly
Wobbly can no longer reapply when loading a save which was made before it ended
Wobbly's strength has been halved and now scales with player size
Noriko, No! can no longer happen on any map where the magnet might touch a dissolving trigger, which will lead to a crash
fixed a crash related to manhack squads
Force In/Out Vehicle will no longer check the map list if forcing a player out of a vehicle, because there's no reason to
d3_breen_01 added to the map list for the Player Teleport context
removed the code for periodically checking if the player is stuck while Player Is Huge is active because it seems like the issues with it have been fixed
minor fixes related to crouching and player size
Suppression Field Hiccup can no longer happen on d3_breen_01