Pinsplash
5bc194ee69
Merge pull request #99 from albert-softie/patch-1
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Update build instructions
2024-04-17 18:28:13 -05:00
Pinsplash
93a0968b34
added advisors to hl2 and ep1
2024-04-17 17:57:19 -05:00
Albert Softie
7ec24021c5
Update build instructions
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current instructions don't work as-is because the bin folder is in a different location now than it was previously
2024-04-17 10:42:08 -04:00
Pinsplash
ad7e2c88c0
Left 4 Dead can now spawn zombines in hl2
2024-04-17 01:33:43 -05:00
Pinsplash
580160d5cb
added zombines to hl2 (the VPC changes were in the recent VPC-related commits)
2024-04-16 23:05:56 -05:00
Pinsplash
8b1455ec66
secondary VPC shit
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(2nd commit just to distinctualize necessary things)
2024-04-16 22:37:23 -05:00
Pinsplash
caf0fae1d2
fixed VPC scripts wanting to revert back to old paths since i had never set them up correctly
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the 1-and-2 shit is so i can easily output to both the ep1 and ep2 mod folders. there are multiple approaches to the problem of two mods sharing one project and this is just one of them.
2024-04-16 22:35:54 -05:00
Pinsplash
657301b9c4
fixed gravity gun pushing the jalopy really hard in ep2
2024-04-16 17:45:19 -05:00
Pinsplash
9d352beeb6
fixed jalopy radar for hl2 and ep1
2024-04-16 01:24:07 -05:00
Pinsplash
51837c5bb5
added jalopy to hl2 and ep1 mostly
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the radar is still not working for unclear reasons
in hl2 specifically, the car goes really far when hit by the gravity gun
2024-04-16 01:03:42 -05:00
Pinsplash
62c793f337
whoops added back rng call for cave guardian
2024-04-15 18:01:58 -05:00
Pinsplash
c3a7ccdcba
added green antlion guard to hl2 and ep1
2024-04-15 17:59:36 -05:00
Pinsplash
a1c78e1dab
ported acid antlions to hl2 and ep1
2024-04-15 14:51:18 -05:00
Pinsplash
b056f2921d
enemy APC will now chase player
2024-04-14 23:26:00 -05:00
Pinsplash
20b245495f
fixed undefined behavior when finding HL2 installation
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hopefully will take care of #65
2024-04-14 18:58:03 -05:00
Pinsplash
d101007909
fully unlocked fov_desired and increased maximum in slider to 105
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close #21
2024-04-14 18:48:02 -05:00
Pinsplash
9f7e0cf8ce
made weapon_cubemap work well as a regular weapon and added it to Give Random Weapon
2024-04-14 18:09:37 -05:00
Pinsplash
2918cefb48
better vector calls for left 4 dead
2024-04-14 13:54:30 -05:00
Pinsplash
e569d83dc5
close #73
2024-04-14 13:37:49 -05:00
Pinsplash
290f5d004e
close #91
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this bug happens because when most NPCs die, their body is replaced with a ragdoll, but the NPC entity isn't deleted immediately. it is invisible for a short while for whatever reasons the game has. this explains why they would be invisible upon reloading
2024-04-14 13:20:31 -05:00
Pinsplash
6d2b499bbc
removed random-> from RNG calls because it's literally pointless
2024-04-14 12:57:15 -05:00
Pinsplash
a239c26446
fixed ep2 compass being positioned wrong
2024-04-14 12:14:49 -05:00
Pinsplash
e77373b8d0
added big and small cranes
2024-04-14 11:01:27 -05:00
Pinsplash
760ada396d
added big and small jalopies
2024-04-14 10:29:39 -05:00
Pinsplash
e92572c516
added big and small APCs
2024-04-14 09:48:05 -05:00
Pinsplash
95252f4a76
big and small pods
2024-04-14 09:07:22 -05:00
Pinsplash
e994bc9150
oops, copied airboat files to ep1 and 2
2024-04-14 08:46:12 -05:00
Pinsplash
571b52d11d
big and small airboat
2024-04-14 08:26:42 -05:00
Pinsplash
fc70f555e9
fixed beam_shared issue, added big and small buggy
2024-04-14 00:08:52 -05:00
Pinsplash
2ac016513f
CBeam logex
2024-04-11 07:32:56 -05:00
Pinsplash
4009854389
CBaseVPhysicsTrigger logex
2024-04-11 07:12:49 -05:00
Pinsplash
c6028a25f0
CBaseToggle logex
2024-04-11 06:52:48 -05:00
Pinsplash
8947546a0e
CBaseParticleEntity logex
2024-04-11 05:41:57 -05:00
Pinsplash
4f804406e7
CBaseNPCMaker logic explosion
2024-04-10 19:14:11 -05:00
Pinsplash
1d579b8204
CAI_GoalEntity logic explosion
2024-04-10 18:23:54 -05:00
Pinsplash
f0d86eec4d
the start of something evil
2024-04-10 15:58:45 -05:00
Pinsplash
225dd123f7
fixed Give Everyone RPGs using the probability value of Normal Vision
2024-04-10 11:08:18 -05:00
Pinsplash
a6b52070e6
Grabby now spams as fast as possible, and made denyuse sound quieter
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could do the same for Spam Alt Fire, but i tried the same approach and it did not work. it would probably not make much difference anyway
2024-04-10 11:07:28 -05:00
Pinsplash
7997690aef
World of Fear: Citizens and Barney will use "panic" readiness state
2024-04-10 08:43:45 -05:00
Pinsplash
ced1a5153d
fixed combine soldiers missing firing and running animations when holding an RPG
2024-04-10 05:16:56 -05:00
Pinsplash
cded94b888
added effect Give Everyone RPGs, slightly improved error reporting when a youtube URL is invalid ( close #94 ), some random VS shit
2024-04-10 03:55:29 -05:00
Pinsplash
b0c49bbd17
added Normal Vision effect
2024-04-08 04:27:14 -05:00
Pinsplash
30be10b81b
fixed bad spawn in coast 08
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close #61
2024-04-08 03:43:18 -05:00
Pinsplash
f77728597b
added item spawns to d2_prison_05
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close #14
2024-04-08 02:22:56 -05:00
Pinsplash
95a70adc5c
more SLAM stuff
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integrated SLAMs into weapon-related effects
added damage and radius values. these are my best estimations based off observation in HL2DM
close #10
2024-04-07 15:47:25 -05:00
Pinsplash
2fc90c0992
made slams fully functional for all 3 mods
2024-04-07 14:47:03 -05:00
Pinsplash
2b3830826e
started implementing SLAMs and removed \hl2mp\ folders which served no purpose
2024-04-07 11:45:49 -05:00
Pinsplash
c43159535e
it's changes
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added chaos_nodurationscale and chaos_grouponly (theoretically useful for debugging groups)
fixed issues with shuffle mode
removed weight reduction for recently chosen effects - it was causing issues with shuffle mode and is more or less superseded by shuffle mode anyway
2024-04-07 06:27:46 -05:00
Pinsplash
57349853c8
stuff (mainly fixing voting with shuffle mode)
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removed g_MapNames as it hasn't served any purpose in a long time
fixed lock up when it was time to reshuffle while voting was on
added failsafes to prevent infinite loops in PickEffect
2024-03-18 23:53:22 -05:00
Pinsplash
77f54b97a9
fixed weight issue where the first effect was 1 unit too heavy and the last was 1 unit too light
2024-03-07 09:22:18 -06:00