added readme notes to clear up possible confusion
added message that only appears in debug builds to prevent myself from shipping debug binaries again
fixed beer i owed ya being small for no reason and removed hardcoded x55 scale limit
added d1_trainstation_03 to map list for Player Teleport
fixed talker npcs giving way to player like how alyx would
remove random weapon can no longer apply if you only have a single weapon. removed its has weapon context tag since it now does a more robust check
added Good Man
fixed bugs that prevented NPCs from using RPGs a lot of the time
fixed NPCs trying to attack crane drivers for good
spawned friendly NPCs will now follow the player
fixed crashing when the crane_tip is missing
crane_tip is now recreated when a crane is transitioned to a new map, because the crane_tip isn't brought over
vehicles no longer use node teleporting when teleported by Teleporter Bullets as it didn't work well
unstuck code: fixed collision group not being set back correctly depending on ducking state
vphysics things teleported by Teleporter Bullets now use the "proper" Teleport() as opposed to SetAbsOrigin() which tends to have issues
fixed mounted guns acting weird when teleported by Teleporter Bullets
unstuck searching now has more angular granularity once it is testing spots that are more than half the distance to the max distance. (Teleporter Bullets, shoot the curve of the first pipe in d1_canals_12 with the airboat gun)
added d1_trainstation_01 to map list of World of Hate and World of Fear
fixed debug overlays from Teleporter Bullets being rendered all the time
added readme note about bind issue
No Climbing can no longer happen on d1_trainstation_05 because it's a bad map to be introduced to the effect on
weapon selection HUD things now last for the same amount of real time, regardless of host_timescale, to fix issues with Superhot and Supercold making it difficult to select weapons
Low Gravity, Super Gravity, and Invert Gravity now behave better with vehicles. Zero Gravity remains the same.
added more maps to list for Player Teleport
fixed a crash that could occur when something hit a trigger_vphysics_motion after Solid Triggers had ended
Spawn Random Vehicle can no longer spawn a crane if the map has a vaporizer trigger on it, to avoid crashes
Annoying Alyx is now hurt by the super charged gravity gun as any other enemy would
Left 4 Dead can no longer happen on ep1_citadel_03 to avoid a softlock
added ep1_citadel_03 to map list for Ran Out Of Glue
added readme note about sv_cheats
added more maps to list for Suppression Field Hiccup
fixed being put in the air by Teleporter Bullets when shooting a wall at eye level
fixed unstuck code making the player duck when it wasn't necessary
fixed unstuck code allowing you to clip through entities when not reasonable
fixed Stop not stopping vehicles
fixed Pretty Colors not changing the colors of some things
changed Surprise Reforestation to make the player get stuck a little less often
actually fixed Beer I Owed Ya not spawning correctly
fixed Ran Out Of Glue making the crane sequence on d2_coast_01 act weird due to the buggy being dropped early
speculative fix for Teleport to Random Place putting vehicles partially in the ground
fixed Surprise Reforestation trees being too dense when there were multiple floors to a building
added back part of unstuck code to detect when an entity is below a displacement
fixed getting stuck when reloading a save while Player Is Huge is on and the save was made when Player Is Huge was not on
fixed d2_prison maps not being included in crane map list
added d3_c17_07 to the map list for Ran Out Of Glue
speculative fix to make ally NPCs not die from being hit by objects pushed by Black Hole and Repulsive
reimplemented groups because sometimes they wouldn't work and the code was too difficult to understand
"No Citadel" is now "Need Gravity Gun" and has had more maps added to its list
speculative fix for getting stuck when attempting to exit pod under a low ceiling
added more maps to Player Teleport
added readme note about getunstuck
added d3_c17_13 to the map list for Remove All Pickups
fixed Color Incorrection having an incorrect weight of 1
Speculative fix for Beer I Owed Ya spawning poorly if the player was in a vehicle
added d1_canals_13 to map list of Ran Out Of Glue
explosion colors now match the exploding object's color
added d1_eli_01 to the map list of Suppression Field Hiccup
fixed issue where poison zombies would never drop their headcrabs when killed
poison zombies now successfully drop all of their headcrabs when killed
speculative fix for crash when CAI_TrackPather's don't know where to go
fixed gravity gun crash
renamed Super Grab to Didn't Skip Arm Day
fixed Surprise Reforestation crash
ai_norebuildgraph now defaults to 0 since apparently some people have been needing to rebuild node graphs, but I don't?
fixed unstuck code prioritizing nodes inverse of the intent
halved Wobbly strength (i don't think i changed the right number last time)
speculative fix for issues where you could fail to enter a vehicle by being too close to the center or by being outside of the intended entry range but still within the +use range
Added d1_trainstation_05 to map list of Ran Out Of Glue
fixed Floor Is Lava floor detection not working correctly at different player sizes