mirror of
https://github.com/Pinsplash/halflife2chaos.git
synced 2024-10-30 07:42:31 +01:00
8ab3ae794b
made death water weight 300 made remove random weapon weight 200 Remove All Pickups can no longer happen on more maps add d2_coast_11 to Player Teleport map list Vision Machine Broke default time reduced to 40 seconds Superhot and Supercold now (correctly) set host_timescale back to 1 when the player dies, so that the input-blocking period is always the standard length fixed more issues with unstuck code Pickups context now requires that the player be above 50 health fixed Remove All Pickups map list including ep2_outland_03 when it was meant to include ep2_outland_02 fixed Solid Triggers not making triggers un-solid again if the game couldn't find a good place to move the player out to speculative fix for Black Hole not counting strikes gibs of broken props now carry over their model scale reduced base health of bottle spawned by Beer I owed ya reduced spawned ceiling turret health to 700 from 1000 Go Back a Level has been made into Restart Level Ran Out Of Glue can no longer happen on more maps when friendly NPCs shoot grenades (from Grenade Guns), the sprite and trail effect will be blue instead of red. grenades shot by friendlies can't hurt the player. grenade sprite and trail effects are now affected by Pretty Colors fixed mortar gun possibly hitting player while they were using it mortar guns can now hit striders more consistently fixed Drop Weapons not working after it already happened once in the same playing session bugbait now acts like a regular weapon when dropped |
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.. | ||
cfg | ||
DownloadLists | ||
maps/graphs | ||
materials | ||
models | ||
resource | ||
scenes | ||
scripts | ||
sound | ||
gameinfo.txt | ||
GameState.txt | ||
modelsounds.cache | ||
stats.txt | ||
voice_ban.dt |