mirror of
https://github.com/Pinsplash/halflife2chaos.git
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95a70adc5c
integrated SLAMs into weapon-related effects added damage and radius values. these are my best estimations based off observation in HL2DM close #10
81 lines
1.1 KiB
Plaintext
81 lines
1.1 KiB
Plaintext
# Files to ignore when considering what GIT should commit.
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# Visual Studio
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*.suo
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*.user
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*.sln.docstates
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*.obj
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*.pch
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*.tlog
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*.log
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*.scc
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*.exp
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*.ilk
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*.lastbuildstate
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*.pdb
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ipch
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*.sdf
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*.opensdf
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*.idb
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*.vcxproj
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*.sln
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*.nativecodeanalysis.xml
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*.lastcodeanalysissucceeded
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*.codeanalysis
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*.codeanalysisast
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*.nativecodeanalysis.all.xml
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*.pchast
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# OSX/Linux build products
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*.mak
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*.mak.vpc_crc
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*.xcodeproj/
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*.project
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obj*/
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!devtools/*.mak
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!utils/smdlexp/smdlexp.mak
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# Specific Source build products
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client.pdb
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client.dll
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client.lib
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server.pdb
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server.dll
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server.lib
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client.so
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client.so.dbg
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server.so
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server.so.dbg
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client_srv.so
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client_srv.so.dbg
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server_srv.so
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server_srv.so.dbg
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client.dylib
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client.dylib.dSYM/
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server.dylib
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server.dylib.dSYM/
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config.cfg
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*.tmp
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*.bsp
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*.sav
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*.hl1
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*.hl2
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*.hl3
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*.dat
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*.dll
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*.lib
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*.vpc.sentinel
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*.tga
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# Let's not include binary blobs because they can mess with build cache and cause linking errors.
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# All of the close source valve provided blobs should be already in the repository.
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*.a
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ep1_gamestats.dat
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**/DownloadLists/*
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chaos_random_cc.raw
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*.cache |