halflife2chaos/sp/game/hl2/scenes/trainyard/security_intro01.vcd
Pinsplash fc7005f70d a
2023-04-01 04:57:20 -05:00

210 lines
3.5 KiB
Plaintext

// Choreo version 1
event stoppoint "stop"
{
time 8.853333 -1.000000
param "noaction"
}
actor "Barney"
{
channel "Audio"
{
event speak "Get in"
{
time 7.233333 7.917913
param "Trainyard.ba_getin"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "Look at"
{
event lookat "lookat player"
{
time 6.246666 9.433333
param "!player"
event_ramp
{
0.4653 0.7072
0.8073 0.8650
1.1455 0.9087
1.8650 0.9130
2.3200 0.8696
2.5317 0.7783
}
}
event lookat "mark_BarneyDoorSlot_Look"
{
time 1.966668 6.779999
param "mark_BarneyDoorSlot_Look"
event_ramp
{
0.5174 0.7637
0.6485 0.8522
3.9194 0.9435
3.9643 0.9435
4.1351 0.9108
4.2667 0.7787
}
}
event lookat "mark_BarneyDoorSlot_Look"
{
time 0.540000 3.366666
param "mark_BarneyDoorSlot_Look"
event_ramp
{
0.5174 0.3028
0.6485 0.3565
1.3727 0.4478
1.9776 0.4174
2.1484 0.3847
2.2800 0.3352
}
}
}
channel "face to"
{
event face "mark_BarneyDoorSlot_Look"
{
time 3.640000 5.346666
param "mark_BarneyDoorSlot_Look"
event_ramp
{
1.1153 0.9590
1.4450 1.0000
1.7067 1.0000
}
}
event face "face player"
{
time 5.693333 8.706667
param "!player"
event_ramp
{
0.6350 0.9348
0.8050 0.9913
3.0133 0.9870
}
}
}
channel "move to"
{
event moveto "mark_barney_03"
{
time 5.866667 7.380000
param "mark_barney_03"
}
}
channel "Posture"
{
}
channel "Gesture"
{
event gesture "NULL"
{
time 0.000000 1.086667
param ""
}
event gesture "pointright"
{
time 6.640001 9.126667
param "g_pointRight"
event_ramp
{
0.0450 0.9913
1.2400 0.9957
1.9500 0.0000
}
absolutetags playback_time
{
"apex" 0.164209
"accent" 0.287366
"loop" 0.457044
"end" 0.854942
}
absolutetags shifted_time
{
"apex" 0.250000
"accent" 0.437500
"loop" 0.833333
"end" 1.000000
}
sequenceduration 1.633333
}
}
channel "Trigger"
{
event firetrigger "2_ barney ss 2, doorPound"
{
time 0.100000 -1.000000
param "2"
}
event firetrigger "3_slot Open"
{
time 4.113334 -1.000000
param "3"
}
event firetrigger "1_Trigger Door Open"
{
time 6.573333 -1.000000
param "1"
}
}
faceposermodel "U:\dev\hl2\models\Barney.mdl"
}
actor "!Target1"
{
channel "audio"
{
}
channel "look at"
{
event lookat "look barney"
{
time 0.239999 6.460000
param "barney"
event_ramp
{
0.0900 0.6814
5.1106 0.8529
6.1446 0.7206
}
}
event lookat "look player"
{
time 6.380001 10.000001
param "!player"
}
}
channel "face to"
{
event face "face barney"
{
time 3.979999 9.993332
param "barney"
}
}
channel "move to"
{
event moveto "mark_cop_security_room_door_1"
{
time 5.166666 7.626666
param "mark_cop_security_room_door_1"
param2 "Walk "
}
}
}
mapname "maps\barneyscene02.bsp"
scalesettings
{
"CChoreoView" "50"
"SceneRampTool" "100"
"RampTool" "40"
"ExpressionTool" "100"
"GestureTool" "100"
}
fps 60
snap off