halflife2chaos/sourcemods/hl2chaos/scripts/titles.txt
Pinsplash 0f43e033c1 even more stuff
added thirdpartylegalnotices.txt and source sdk license which i just noticed were missing
text messages now appear for fail events like allies dying
expanded map lists for Teleporter Bullets and Player Teleport
fixed hopper mines being impossible to pick up when Fast Physics is on
fixed being able to reload shotgun when No One Can Reload is on
NPCs now aim upward to account for gravity when firing grenades due to Grenade Guns
2023-04-30 10:33:18 -05:00

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//TITLES FOR HALF-LIFE 2
// Position command $position x y
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)
//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2
CR1
{
Testing 1
}
CR2
{
Testing 2
}
CR3
{
Testing 3
}
//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
GAMEOVER_ALLY
{
#HL2chaos_GameOver_Ally
}
GAMEOVER_OBJECT
{
#HL2chaos_GameOver_Object
}
GAMEOVER_TIMER
{
#HL2chaos_GameOver_Timer
}
GAMEOVER_STUCK
{
#HL2chaos_GameOver_Stuck
}
$fadein 0.03
$holdtime 9
//CHAPTER TITLES
$fadein 0.01
$holdtime 3.5
$position -1 0.58
CHAPTER1_TITLE
{
#HL2chaos_Chapter1_Title
}
CHAPTER2_TITLE
{
#HL2chaos_Chapter2_Title
}
CHAPTER3_TITLE
{
#HL2chaos_Chapter3_Title
}
CHAPTER4_TITLE
{
#HL2chaos_Chapter4_Title
}
CHAPTER5_TITLE
{
#HL2chaos_Chapter5_Title
}
CHAPTER6_TITLE
{
#HL2chaos_Chapter6_Title
}
CHAPTER7_TITLE
{
#HL2chaos_Chapter7_Title
}
CHAPTER8_TITLE
{
#HL2chaos_Chapter8_Title
}
CHAPTER9_TITLE
{
#HL2chaos_Chapter9_Title
}
CHAPTER9A_TITLE
{
#HL2chaos_Chapter9a_Title
}
CHAPTER10_TITLE
{
#HL2chaos_Chapter10_Title
}
CHAPTER11_TITLE
{
#HL2chaos_Chapter11_Title
}
CHAPTER12_TITLE
{
#HL2chaos_Chapter12_Title
}
CHAPTER13_TITLE
{
#HL2chaos_Chapter13_Title
}
// In-Game messages
$position 0.1 0.1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.00
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.15
// How long to hold the message on the screen (after it scans out)
$holdtime 1.0
// How long it takes to fade out the message after holding
$fadeout 0.25
$boxsize 0.4
$boxcolor 31 31 31 127
GAMESAVING_360
{
#HL2chaos_Saved
}
$position -1 0.65
GAMESAVING
{
#HL2chaos_Saved
}
// In-Game messages
$position 0.1 0.1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.00
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.15
// How long to hold the message on the screen (after it scans out)
$holdtime 1.0
// How long it takes to fade out the message after holding
$fadeout 0.25
$boxsize 0.4
$boxcolor 31 31 31 127
// The following message will clear any existing message of the given name
$clearmessage GAMESAVING
GAMESAVED_360
{
#HL2_Saved
}
$position -1 0.65
GAMESAVED
{
#HL2_Saved
}
$clearmessage 0
// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5
$boxsize 0.0
GAMETITLE
{
Half-Life
}
//HAZARD COURSE TEXT
// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
$position -1 0.65
$position -1 0.3