winamp: More code cleanup

This commit is contained in:
TingPing 2015-04-14 10:00:31 -04:00
parent f64b61a1b9
commit 174db0eb7f

View File

@ -22,39 +22,9 @@
static hexchat_plugin *ph; /* plugin handle */
BOOL winamp_found = FALSE;
int status = 0;
/* Slightly modified from X-Chat's log_escape_strcpy */
static char *
song_strcpy (char *dest, char *src)
{
while (*src)
{
*dest = *src;
dest++;
src++;
if (*src == '%')
{
dest[0] = '%';
dest++;
}
}
dest[0] = 0;
return dest - 1;
}
static int
winamp(char *word[], char *word_eol[], void *userdata)
{
wchar_t wcurrent_play[2048];
char *current_play, *p;
char p_esc[2048];
char cur_esc[2048];
char truc[2048];
HWND hwndWinamp = FindWindowW(L"Winamp v1.x",NULL);
if (hwndWinamp)
@ -98,7 +68,9 @@ winamp(char *word[], char *word_eol[], void *userdata)
}
else if (!word_eol[2][0])
{
int len = GetWindowTextW(hwndWinamp, wcurrent_play, sizeof(wcurrent_play));
wchar_t wcurrent_play[2048];
char *current_play, *p;
int len = GetWindowTextW(hwndWinamp, wcurrent_play, G_N_ELEMENTS(wcurrent_play));
current_play = g_utf16_to_utf8 (wcurrent_play, len, NULL, NULL, NULL);
if (!current_play)
@ -109,11 +81,12 @@ winamp(char *word[], char *word_eol[], void *userdata)
if (strchr(current_play, '-'))
{
/* Remove any trailing text and whitespace */
p = current_play + strlen(current_play) - 8;
while (p >= current_play)
{
if (!strnicmp(p, "- Winamp", 8)) break;
if (!strnicmp(p, "- Winamp", 8))
break;
p--;
}
@ -122,23 +95,19 @@ winamp(char *word[], char *word_eol[], void *userdata)
while (p >= current_play && *p == ' ')
p--;
*++p=0;
p = strchr(current_play, '.') + 1;
song_strcpy(p_esc, p);
song_strcpy(cur_esc, current_play);
*++p = '\0';
/* Ignore any leading track number */
p = strstr (current_play, ". ");
if (p)
{
sprintf(truc, "me is now playing:%s", p_esc);
}
p += 2;
else
{
sprintf(truc, "me is now playing:%s", cur_esc);
}
p = current_play;
hexchat_commandf(ph, truc);
if (*p != '\0')
hexchat_commandf (ph, "me is now playing: %s", p);
else
hexchat_print (ph, "Winamp: No song information found.");
g_free (current_play);
}
else