This project attempts to bring the Steam Deck's SteamOS Holo redistribution into a generic, installable format, and provide a close-to-official SteamOS experience.
Main point of this project focuses in re-implementing proprietary (as in runs-only-on-deck) components that Steam client, OS itself, gamescope and user-created applications for Deck rely on and making me learn Linux in a fun and unique way.
> No, but it may as well be 99% of the way there. The code and packages, are straight from Valve, with zero possible edits, and the ISO is being built same rootfs bootstrap as all HoloISO installations run
- I have an NVIDIA G-
> No. Not even questionable. If you have an NVIDIA GPU, You're on your own. Latest Valve updates for Steam client including normal and Jupiter bootstraps have broken gamepadui on NVIDIA GPUs, and if so, no support will be provided for you.
- More than 8 GB RAM if you plan to use "Copy-To-RAM" option to install
- AMD GPU that supports RADV Drivers instead of Radeon (Southern Islands and Sea Islands require additional kernel cmdline property); Intel iGPU all the way up to 11th gen Iris Xe (Arc GPUs are not supported at this moment)
- Flash the ISO from [releases](https://github.com/bhaiest/holoiso/releases/latest) or [actions](https://nightly.link/theVakhovskeIsTaken/holoiso/workflows/build/stable/holoiso) for NVIDIA GPUs using [BalenaEtcher](https://www.balena.io/etcher/), [Rufus](https://rufus.ie) with DD mode, or by typing `sudo dd if=SteamOS.iso of=/dev/sd(your flash drive) bs=4M status=progress oflag=sync`, or by simply throwing ISO into Ventoy drive
Upon booting, you'll be greeted with Steam Deck's OOBE screen, from where you'll connect to your network, and login to your Steam account, from there, you can exit to KDE Plasma seamlessly by choosing *Switch to desktop* in the power menu, [like so](https://www.youtube.com/watch?v=smfwna2iHho).