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Order symbols until end of LegoOmni
(#1371)
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* Order * Improve * Move function * Order until end of LegoOmni * Remove header
This commit is contained in:
parent
4db8b44ce0
commit
49cb120795
@ -387,20 +387,19 @@ function(add_lego_libraries NAME)
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LEGO1/lego/legoomni/src/entity/legoactorpresenter.cpp
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LEGO1/lego/legoomni/src/worlds/registrationbook.cpp
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LEGO1/lego/legoomni/src/build/legocarbuildpresenter.cpp
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LEGO1/lego/legoomni/src/entity/legojetskiraceactor.cpp
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LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp
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LEGO1/lego/legoomni/src/video/legopalettepresenter.cpp
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LEGO1/lego/legoomni/src/entity/act2brick.cpp
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LEGO1/lego/legoomni/src/video/legovideomanager.cpp
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LEGO1/lego/legoomni/src/video/legopartpresenter.cpp
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LEGO1/lego/legoomni/src/actors/jetski.cpp
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LEGO1/lego/legoomni/src/audio/mxbackgroundaudiomanager.cpp
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LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp
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LEGO1/lego/legoomni/src/race/legoracespecial.cpp
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LEGO1/lego/legoomni/src/worlds/historybook.cpp
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LEGO1/lego/legoomni/src/common/legocharactermanager.cpp
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LEGO1/lego/legoomni/src/actors/jukeboxentity.cpp
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LEGO1/main.cpp
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# We need to get rid of / refactor the below units into existing/other ones
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LEGO1/main.cpp
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LEGO1/lego/legoomni/src/entity/legolocations.cpp
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LEGO1/lego/legoomni/src/notify/legoeventnotificationparam.cpp
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LEGO1/lego/legoomni/src/common/legoactors.cpp
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@ -2,7 +2,6 @@
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#define LEGOEXTRAACTOR_H
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#include "legoanimactor.h"
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#include "legopathboundary.h"
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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@ -78,108 +77,6 @@ private:
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LegoAnimActorStruct* m_disAnim; // 0x64
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};
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// FUNCTION: LEGO1 0x1002b980
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inline MxU32 LegoExtraActor::VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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)
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{
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LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
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if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
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return 1;
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}
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}
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LegoPathActorSet& plpas = p_boundary->GetActors();
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LegoPathActorSet lpas(plpas);
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for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
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if (plpas.find(*itpa) != plpas.end()) {
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LegoPathActor* actor = *itpa;
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if (this != actor && !(actor->GetActorState() & LegoPathActor::c_noCollide)) {
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LegoROI* roi = actor->GetROI();
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if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
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if (actor->GetUserNavFlag()) {
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MxMatrix local2world = roi->GetLocal2World();
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Vector3 local60(local2world[3]);
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Mx3DPointFloat local54(p_v1);
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local54 -= local60;
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float local1c = p_v2.Dot(p_v2, p_v2);
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float local24 = p_v2.Dot(p_v2, local54) * 2.0f;
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float local20 = local54.Dot(local54, local54);
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if (m_unk0x15 != 0 && local20 < 10.0f) {
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return 0;
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}
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local20 -= 1.0f;
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if (local1c >= 0.001 || local1c <= -0.001) {
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float local40 = (local24 * local24) + (local20 * local1c * -4.0f);
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if (local40 >= -0.001) {
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local1c *= 2.0f;
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local24 = -local24;
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if (local40 < 0.0f) {
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local40 = 0.0f;
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}
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local40 = sqrt(local40);
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float local20X = (local24 + local40) / local1c;
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float local1cX = (local24 - local40) / local1c;
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if (local1cX < local20X) {
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local40 = local20X;
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local20X = local1cX;
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local1cX = local40;
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}
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if ((local20X >= 0.0f && local20X <= p_f1) || (local1cX >= 0.0f && local1cX <= p_f1) ||
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(local20X <= -0.01 && p_f1 + 0.01 <= local1cX)) {
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p_v3 = p_v1;
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if (HitActor(actor, TRUE) < 0) {
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return 0;
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}
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actor->HitActor(this, FALSE);
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return 2;
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}
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}
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}
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}
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else {
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if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
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if (HitActor(actor, TRUE) < 0) {
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return 0;
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}
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actor->HitActor(this, FALSE);
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return 2;
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}
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}
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}
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}
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}
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}
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if (m_unk0x15 != 0) {
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m_unk0x15--;
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}
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return 0;
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}
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// GLOBAL: LEGO1 0x100d6be8
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// LegoExtraActor::`vbtable'{for `LegoAnimActor'}
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@ -1,67 +0,0 @@
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#ifndef LEGOJETSKIRACEACTOR_H
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#define LEGOJETSKIRACEACTOR_H
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#include "legoracespecial.h"
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// VTABLE: LEGO1 0x100da208 LegoCarRaceActor
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// VTABLE: LEGO1 0x100da228 LegoRaceActor
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// VTABLE: LEGO1 0x100da230 LegoAnimActor
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// VTABLE: LEGO1 0x100da240 LegoPathActor
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// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
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// VTABLE: BETA10 0x101bd370 LegoRaceActor
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// VTABLE: BETA10 0x101bd378 LegoAnimActor
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// VTABLE: BETA10 0x101bd390 LegoPathActor
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// SIZE 0x1a8
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class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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public:
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LegoJetskiRaceActor();
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// FUNCTION: LEGO1 0x10081d90
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// FUNCTION: BETA10 0x100aa920
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0554
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return "LegoJetskiRaceActor";
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}
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// FUNCTION: LEGO1 0x10081db0
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// FUNCTION: BETA10 0x100aa960
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void Animate(float p_time) override; // vtable+0x70
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MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10013a80
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// LegoJetskiRaceActor::`vbase destructor'
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// SYNTHETIC: LEGO1 0x10081d50
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// LegoJetskiRaceActor::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x10013ba0
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// LegoJetskiRaceActor::~LegoJetskiRaceActor
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};
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// GLOBAL: LEGO1 0x100da1f0
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// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
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// GLOBAL: LEGO1 0x100da1e8
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// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100da1d8
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// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100da1c8
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// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
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#endif // LEGOJETSKIRACEACTOR_H
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#ifndef LEGORACERS_H
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#define LEGORACERS_H
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#include "legojetskiraceactor.h"
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#include "legoracemap.h"
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// clang-format off
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#include "legoracespecial.h"
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// clang-format on
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#include "legoracemap.h"
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#define LEGORACECAR_UNKNOWN_0 0
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#define LEGORACECAR_UNKNOWN_1 1
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
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}
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MxU32 VTable0x6c(
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inline MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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static MxFloat g_unk0x100f7aec;
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};
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// VTABLE: LEGO1 0x100da208 LegoCarRaceActor
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// VTABLE: LEGO1 0x100da228 LegoRaceActor
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// VTABLE: LEGO1 0x100da230 LegoAnimActor
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// VTABLE: LEGO1 0x100da240 LegoPathActor
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// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
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// VTABLE: BETA10 0x101bd370 LegoRaceActor
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// VTABLE: BETA10 0x101bd378 LegoAnimActor
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// VTABLE: BETA10 0x101bd390 LegoPathActor
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// SIZE 0x1a8
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class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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public:
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LegoJetskiRaceActor();
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// FUNCTION: LEGO1 0x10081d90
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// FUNCTION: BETA10 0x100aa920
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0554
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return "LegoJetskiRaceActor";
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}
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// FUNCTION: LEGO1 0x10081db0
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// FUNCTION: BETA10 0x100aa960
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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inline MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void Animate(float p_time) override; // vtable+0x70
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MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10013a80
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// LegoJetskiRaceActor::`vbase destructor'
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// SYNTHETIC: LEGO1 0x10081d50
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// LegoJetskiRaceActor::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x10013ba0
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// LegoJetskiRaceActor::~LegoJetskiRaceActor
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};
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// GLOBAL: LEGO1 0x100da0b0
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// LegoCarRaceActor::`vbtable'
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@ -108,4 +157,16 @@ protected:
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// GLOBAL: LEGO1 0x100da098
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// LegoCarRaceActor::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100da1f0
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// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
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// GLOBAL: LEGO1 0x100da1e8
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// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100da1d8
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// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100da1c8
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// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
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#endif // LEGOCARRACEACTOR_H
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@ -72,7 +72,6 @@
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#include "legoentitypresenter.h"
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#include "legoflctexturepresenter.h"
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#include "legohideanimpresenter.h"
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#include "legojetskiraceactor.h"
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#include "legoloadcachesoundpresenter.h"
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#include "legolocomotionanimpresenter.h"
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#include "legoloopinganimpresenter.h"
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@ -1,186 +0,0 @@
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#include "legojetskiraceactor.h"
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#include "legonavcontroller.h"
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#include "legopathcontroller.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxvariabletable.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
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// GLOBAL: LEGO1 0x100da044
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// GLOBAL: BETA10 0x101be9fc
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MxFloat g_unk0x100da044 = 8.0f;
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// FUNCTION: LEGO1 0x10080ef0
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// FUNCTION: BETA10 0x100a8990
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LegoJetskiRaceActor::LegoJetskiRaceActor()
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{
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m_unk0x10 = 0.95f;
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m_unk0x14 = 0.04f;
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m_unk0x18 = 0.5f;
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m_unk0x150 = 1.5f;
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}
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// FUNCTION: LEGO1 0x10081120
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// FUNCTION: BETA10 0x100ce19f
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MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge)
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{
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// These are almost certainly not the correct names, but they produce the correct BETA10 stack
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Mx3DPointFloat a;
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Mx3DPointFloat bbb;
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Mx3DPointFloat c;
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// These names are verified by an assertion below
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Vector3* v1 = NULL;
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Vector3* v2 = NULL;
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if (m_actorState == c_one) {
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if (m_destEdge == LegoPathController::GetControlEdgeA(13)) {
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m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(13));
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}
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else if (m_destEdge == LegoPathController::GetControlEdgeA(15)) {
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m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(15));
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}
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m_actorState = c_initial;
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m_unk0x7c = 0;
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if (m_userNavFlag) {
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NavController()->SetLinearVel(m_worldSpeed);
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return 0;
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}
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else {
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return 1;
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}
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}
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else {
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if (p_edge == LegoPathController::GetControlEdgeA(12)) {
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m_actorState = c_one;
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if (m_worldSpeed < g_unk0x100da044) {
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m_worldSpeed = g_unk0x100da044;
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}
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m_destEdge = LegoPathController::GetControlEdgeA(13);
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m_boundary = LegoPathController::GetControlBoundaryA(13);
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}
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else if (p_edge == LegoPathController::GetControlEdgeA(14)) {
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m_actorState = c_one;
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if (m_worldSpeed < g_unk0x100da044) {
|
||||
m_worldSpeed = g_unk0x100da044;
|
||||
}
|
||||
|
||||
m_destEdge = LegoPathController::GetControlEdgeA(15);
|
||||
m_boundary = LegoPathController::GetControlBoundaryA(15);
|
||||
}
|
||||
|
||||
if (m_actorState == c_one) {
|
||||
if (m_userNavFlag) {
|
||||
m_unk0xe4 = 0.5f;
|
||||
}
|
||||
|
||||
v1 = m_destEdge->CCWVertex(*m_boundary);
|
||||
v2 = m_destEdge->CWVertex(*m_boundary);
|
||||
assert(v1 && v2);
|
||||
|
||||
LERP3(a, *v1, *v2, m_unk0xe4);
|
||||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
|
||||
c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
|
||||
c.Unitize();
|
||||
|
||||
Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
|
||||
|
||||
if (!m_userNavFlag) {
|
||||
worldDirection *= -1.0f;
|
||||
}
|
||||
|
||||
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
|
||||
#ifndef BETA10
|
||||
m_unk0x7c = 0;
|
||||
return 0;
|
||||
#else
|
||||
assert(0);
|
||||
return -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
m_unk0x7c = 0;
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10081550
|
||||
void LegoJetskiRaceActor::Animate(float p_time)
|
||||
{
|
||||
if (m_unk0x0c == 0) {
|
||||
const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
|
||||
if (!stricmp(raceState, g_racing)) {
|
||||
m_unk0x0c = 1;
|
||||
m_lastTime = p_time - 1.0f;
|
||||
m_unk0x1c = p_time;
|
||||
}
|
||||
else if (!m_userNavFlag) {
|
||||
LegoAnimActor::Animate(m_lastTime + 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_unk0x0c == 1) {
|
||||
LegoAnimActor::Animate(p_time);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10081fd0
|
||||
MxU32 LegoJetskiRaceActor::VTable0x6c(
|
||||
LegoPathBoundary* p_boundary,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
float p_f2,
|
||||
Vector3& p_v3
|
||||
)
|
||||
{
|
||||
LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
|
||||
|
||||
for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
|
||||
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
LegoPathActorSet& plpas = p_boundary->GetActors();
|
||||
LegoPathActorSet lpas(plpas);
|
||||
|
||||
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
|
||||
if (plpas.find(*itpa) != plpas.end()) {
|
||||
LegoPathActor* actor = *itpa;
|
||||
|
||||
if (this != actor) {
|
||||
LegoROI* roi = actor->GetROI();
|
||||
|
||||
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
||||
HitActor(actor, TRUE);
|
||||
|
||||
if (actor->HitActor(this, FALSE) < 0) {
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
@ -420,3 +420,105 @@ MxS32 LegoExtraActor::VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3&
|
||||
{
|
||||
return LegoPathActor::VTable0x68(p_point1, p_point2, p_point3);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002b980
|
||||
inline MxU32 LegoExtraActor::VTable0x6c(
|
||||
LegoPathBoundary* p_boundary,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
float p_f2,
|
||||
Vector3& p_v3
|
||||
)
|
||||
{
|
||||
LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
|
||||
|
||||
for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
|
||||
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
LegoPathActorSet& plpas = p_boundary->GetActors();
|
||||
LegoPathActorSet lpas(plpas);
|
||||
|
||||
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
|
||||
if (plpas.find(*itpa) != plpas.end()) {
|
||||
LegoPathActor* actor = *itpa;
|
||||
|
||||
if (this != actor && !(actor->GetActorState() & LegoPathActor::c_noCollide)) {
|
||||
LegoROI* roi = actor->GetROI();
|
||||
|
||||
if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
|
||||
if (actor->GetUserNavFlag()) {
|
||||
MxMatrix local2world = roi->GetLocal2World();
|
||||
Vector3 local60(local2world[3]);
|
||||
Mx3DPointFloat local54(p_v1);
|
||||
|
||||
local54 -= local60;
|
||||
float local1c = p_v2.Dot(p_v2, p_v2);
|
||||
float local24 = p_v2.Dot(p_v2, local54) * 2.0f;
|
||||
float local20 = local54.Dot(local54, local54);
|
||||
|
||||
if (m_unk0x15 != 0 && local20 < 10.0f) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
local20 -= 1.0f;
|
||||
|
||||
if (local1c >= 0.001 || local1c <= -0.001) {
|
||||
float local40 = (local24 * local24) + (local20 * local1c * -4.0f);
|
||||
|
||||
if (local40 >= -0.001) {
|
||||
local1c *= 2.0f;
|
||||
local24 = -local24;
|
||||
|
||||
if (local40 < 0.0f) {
|
||||
local40 = 0.0f;
|
||||
}
|
||||
|
||||
local40 = sqrt(local40);
|
||||
float local20X = (local24 + local40) / local1c;
|
||||
float local1cX = (local24 - local40) / local1c;
|
||||
|
||||
if (local1cX < local20X) {
|
||||
local40 = local20X;
|
||||
local20X = local1cX;
|
||||
local1cX = local40;
|
||||
}
|
||||
|
||||
if ((local20X >= 0.0f && local20X <= p_f1) || (local1cX >= 0.0f && local1cX <= p_f1) ||
|
||||
(local20X <= -0.01 && p_f1 + 0.01 <= local1cX)) {
|
||||
p_v3 = p_v1;
|
||||
|
||||
if (HitActor(actor, TRUE) < 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
actor->HitActor(this, FALSE);
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
||||
if (HitActor(actor, TRUE) < 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
actor->HitActor(this, FALSE);
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_unk0x15 != 0) {
|
||||
m_unk0x15--;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -13,6 +13,7 @@
|
||||
// File name verified by BETA10 0x100cedf7
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoCarRaceActor, 0x1a0)
|
||||
DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0c68
|
||||
// STRING: LEGO1 0x100f0c5c
|
||||
@ -33,6 +34,10 @@ const char* g_racing = "RACING";
|
||||
// GLOBAL: LEGO1 0x100f7aec
|
||||
MxFloat LegoCarRaceActor::g_unk0x100f7aec = 8.0f;
|
||||
|
||||
// GLOBAL: LEGO1 0x100da044
|
||||
// GLOBAL: BETA10 0x101be9fc
|
||||
MxFloat g_unk0x100da044 = 8.0f;
|
||||
|
||||
// FUNCTION: LEGO1 0x10080350
|
||||
// FUNCTION: BETA10 0x100cd6b0
|
||||
LegoCarRaceActor::LegoCarRaceActor()
|
||||
@ -284,9 +289,133 @@ MxResult LegoCarRaceActor::VTable0x9c()
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10080ef0
|
||||
// FUNCTION: BETA10 0x100a8990
|
||||
LegoJetskiRaceActor::LegoJetskiRaceActor()
|
||||
{
|
||||
m_unk0x10 = 0.95f;
|
||||
m_unk0x14 = 0.04f;
|
||||
m_unk0x18 = 0.5f;
|
||||
m_unk0x150 = 1.5f;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10081120
|
||||
// FUNCTION: BETA10 0x100ce19f
|
||||
MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge)
|
||||
{
|
||||
// These are almost certainly not the correct names, but they produce the correct BETA10 stack
|
||||
Mx3DPointFloat a;
|
||||
Mx3DPointFloat bbb;
|
||||
Mx3DPointFloat c;
|
||||
|
||||
// These names are verified by an assertion below
|
||||
Vector3* v1 = NULL;
|
||||
Vector3* v2 = NULL;
|
||||
|
||||
if (m_actorState == c_one) {
|
||||
if (m_destEdge == LegoPathController::GetControlEdgeA(13)) {
|
||||
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(13));
|
||||
}
|
||||
else if (m_destEdge == LegoPathController::GetControlEdgeA(15)) {
|
||||
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(15));
|
||||
}
|
||||
|
||||
m_actorState = c_initial;
|
||||
m_unk0x7c = 0;
|
||||
|
||||
if (m_userNavFlag) {
|
||||
NavController()->SetLinearVel(m_worldSpeed);
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (p_edge == LegoPathController::GetControlEdgeA(12)) {
|
||||
m_actorState = c_one;
|
||||
|
||||
if (m_worldSpeed < g_unk0x100da044) {
|
||||
m_worldSpeed = g_unk0x100da044;
|
||||
}
|
||||
|
||||
m_destEdge = LegoPathController::GetControlEdgeA(13);
|
||||
m_boundary = LegoPathController::GetControlBoundaryA(13);
|
||||
}
|
||||
else if (p_edge == LegoPathController::GetControlEdgeA(14)) {
|
||||
m_actorState = c_one;
|
||||
|
||||
if (m_worldSpeed < g_unk0x100da044) {
|
||||
m_worldSpeed = g_unk0x100da044;
|
||||
}
|
||||
|
||||
m_destEdge = LegoPathController::GetControlEdgeA(15);
|
||||
m_boundary = LegoPathController::GetControlBoundaryA(15);
|
||||
}
|
||||
|
||||
if (m_actorState == c_one) {
|
||||
if (m_userNavFlag) {
|
||||
m_unk0xe4 = 0.5f;
|
||||
}
|
||||
|
||||
v1 = m_destEdge->CCWVertex(*m_boundary);
|
||||
v2 = m_destEdge->CWVertex(*m_boundary);
|
||||
assert(v1 && v2);
|
||||
|
||||
LERP3(a, *v1, *v2, m_unk0xe4);
|
||||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
|
||||
c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
|
||||
c.Unitize();
|
||||
|
||||
Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
|
||||
|
||||
if (!m_userNavFlag) {
|
||||
worldDirection *= -1.0f;
|
||||
}
|
||||
|
||||
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
|
||||
#ifndef BETA10
|
||||
m_unk0x7c = 0;
|
||||
return 0;
|
||||
#else
|
||||
assert(0);
|
||||
return -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
m_unk0x7c = 0;
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10081550
|
||||
void LegoJetskiRaceActor::Animate(float p_time)
|
||||
{
|
||||
if (m_unk0x0c == 0) {
|
||||
const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
|
||||
if (!stricmp(raceState, g_racing)) {
|
||||
m_unk0x0c = 1;
|
||||
m_lastTime = p_time - 1.0f;
|
||||
m_unk0x1c = p_time;
|
||||
}
|
||||
else if (!m_userNavFlag) {
|
||||
LegoAnimActor::Animate(m_lastTime + 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_unk0x0c == 1) {
|
||||
LegoAnimActor::Animate(p_time);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10081840
|
||||
// FUNCTION: BETA10 0x100cf680
|
||||
MxU32 LegoCarRaceActor::VTable0x6c(
|
||||
inline MxU32 LegoCarRaceActor::VTable0x6c(
|
||||
LegoPathBoundary* p_boundary,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
@ -383,3 +512,50 @@ MxU32 LegoCarRaceActor::VTable0x6c(
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10081fd0
|
||||
inline MxU32 LegoJetskiRaceActor::VTable0x6c(
|
||||
LegoPathBoundary* p_boundary,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
float p_f2,
|
||||
Vector3& p_v3
|
||||
)
|
||||
{
|
||||
LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
|
||||
|
||||
for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
|
||||
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
LegoPathActorSet& plpas = p_boundary->GetActors();
|
||||
LegoPathActorSet lpas(plpas);
|
||||
|
||||
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
|
||||
if (plpas.find(*itpa) != plpas.end()) {
|
||||
LegoPathActor* actor = *itpa;
|
||||
|
||||
if (this != actor) {
|
||||
LegoROI* roi = actor->GetROI();
|
||||
|
||||
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
||||
HitActor(actor, TRUE);
|
||||
|
||||
if (actor->HitActor(this, FALSE) < 0) {
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user