Some tweaks to LegoCharacterManager (#1305)
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This commit is contained in:
MS 2024-12-30 15:46:55 -05:00 committed by GitHub
parent c77b5869f5
commit 70e72de20f
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GPG Key ID: B5690EEEBB952194
2 changed files with 51 additions and 36 deletions

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@ -67,7 +67,7 @@ public:
void ReleaseActor(const char* p_name);
void ReleaseActor(LegoROI* p_roi);
void ReleaseAutoROI(LegoROI* p_roi);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture);
LegoExtraActor* GetExtraActor(const char* p_name);
LegoActorInfo* GetActorInfo(const char* p_name);
LegoActorInfo* GetActorInfo(LegoROI* p_roi);

View File

@ -16,6 +16,7 @@
#include "roi/legolod.h"
#include "viewmanager/viewmanager.h"
#include <assert.h>
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
@ -52,10 +53,11 @@ MxU32 g_unk0x100fc4f0 = 0;
LegoActorInfo g_actorInfo[66];
// FUNCTION: LEGO1 0x10082a20
// FUNCTION: BETA10 0x10073c60
LegoCharacterManager::LegoCharacterManager()
{
m_characters = new LegoCharacterMap();
Init();
Init(); // DECOMP: inlined here in BETA10
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
VariableTable()->SetVariable(m_customizeAnimFile);
@ -228,8 +230,9 @@ const char* LegoCharacterManager::GetActorName(MxS32 p_index)
if (p_index < sizeOfArray(g_actorInfo)) {
return g_actorInfo[p_index].m_name;
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x100834f0
@ -244,9 +247,9 @@ MxU32 LegoCharacterManager::GetNumActors()
LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEntity)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
LegoCharacterMap::const_iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
if (!(it == m_characters->end())) {
character = (*it).second;
character->AddRef();
}
@ -254,13 +257,9 @@ LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEn
if (character == NULL) {
LegoROI* roi = CreateActorROI(p_name);
if (roi == NULL) {
goto done;
}
roi->SetVisibility(FALSE);
if (roi != NULL) {
roi->SetVisibility(FALSE);
character = new LegoCharacter(roi);
char* name = new char[strlen(p_name) + 1];
@ -276,7 +275,6 @@ LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEn
VideoManager()->Get3DManager()->Add(*character->m_roi);
}
done:
if (character != NULL) {
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
LegoExtraActor* actor = new LegoExtraActor();
@ -289,15 +287,15 @@ done:
return character->m_roi;
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x10083b20
// FUNCTION: BETA10 0x10074608
MxBool LegoCharacterManager::Exists(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
@ -454,6 +452,7 @@ void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10084030
// FUNCTION: BETA10 0x10074e4f
LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
{
MxBool success = FALSE;
@ -601,7 +600,7 @@ done:
// FUNCTION: LEGO1 0x100849a0
// FUNCTION: BETA10 0x10075b51
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo)
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture)
{
LegoResult result = SUCCESS;
LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
@ -610,24 +609,30 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_actorLODs[c_headLOD].m_parentName);
assert(lodList);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
assert(dupLodList);
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
if (p_textureInfo == NULL) {
if (p_texture == NULL) {
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
assert(info);
LegoActorInfo::Part& part = info->m_parts[c_headPart];
p_textureInfo = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
p_texture = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
assert(p_texture);
}
for (MxS32 i = 0; i < lodSize; i++) {
LegoLOD* lod = (LegoLOD*) (*lodList)[i];
LegoLOD* clone = lod->Clone(renderer);
if (p_textureInfo != NULL) {
clone->FUN_100aad70(p_textureInfo);
if (p_texture != NULL) {
clone->FUN_100aad70(p_texture);
}
dupLodList->PushBack(clone);
@ -672,6 +677,7 @@ LegoExtraActor* LegoCharacterManager::GetExtraActor(const char* p_name)
}
// FUNCTION: LEGO1 0x10084c60
// FUNCTION: BETA10 0x10075ede
LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
{
MxU32 i;
@ -685,11 +691,13 @@ LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x10084cb0
// FUNCTION: BETA10 0x10075f66
LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
{
MxU32 i;
@ -703,21 +711,24 @@ LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x10084cf0
// FUNCTION: BETA10 0x10075fe2
LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
{
#ifdef COMPAT_MODE
CompoundObject::const_iterator it;
#else
CompoundObject::iterator it;
#endif
const CompoundObject* comp = p_roi->GetComp();
#ifdef COMPAT_MODE
for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
#else
for (CompoundObject::iterator it = comp->begin(); !(it == comp->end()); it++) {
#endif
for (it = comp->begin(); it != comp->end(); it++) {
LegoROI* roi = (LegoROI*) *it;
if (!strcmpi(p_name, roi->GetName())) {
@ -911,11 +922,13 @@ MxU32 LegoCharacterManager::GetAnimationId(LegoROI* p_roi)
if (info != NULL) {
return info->m_move + g_characterAnimationId;
}
return 0;
else {
return 0;
}
}
// FUNCTION: LEGO1 0x10085140
// FUNCTION: BETA10 0x10076855
MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und)
{
LegoActorInfo* info = GetActorInfo(p_roi);
@ -927,8 +940,9 @@ MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und)
if (info != NULL) {
return info->m_sound + g_unk0x100fc4d8;
}
return 0;
else {
return 0;
}
}
// FUNCTION: LEGO1 0x10085180
@ -940,8 +954,9 @@ MxU8 LegoCharacterManager::GetMood(LegoROI* p_roi)
if (info != NULL) {
return info->m_mood;
}
return 0;
else {
return 0;
}
}
// FUNCTION: LEGO1 0x100851a0