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openrw/rwviewer/ViewerWidget.hpp

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#pragma once
#ifndef _VIEWERWIDGET_HPP_
#define _VIEWERWIDGET_HPP_
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#include <engine/GameData.hpp>
#include <engine/GameWorld.hpp>
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#include <QTimer>
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#include <loaders/LoaderIFP.hpp>
#include <gl/DrawBuffer.hpp>
#include <gl/GeometryBuffer.hpp>
#include <data/Model.hpp>
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#include <glm/glm.hpp>
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// Prevent Qt from conflicting with glLoadGen
#define GL_ARB_debug_output
#define GL_KHR_debug
#include <QGLWidget>
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class GameRenderer;
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class Model;
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class ViewerWidget : public QGLWidget
{
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Q_OBJECT
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GameRenderer* renderer;
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QString currentFile;
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QTimer timer;
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GameWorld* gworld;
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Model* activeModel;
ModelFrame* selectedFrame;
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GameObject* dummyObject;
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quint16 currentObjectID;
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Model* _lastModel;
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Animation* canimation;
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float viewDistance;
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glm::vec2 viewAngles;
glm::vec3 viewPosition;
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bool dragging;
QPointF dstart;
glm::vec2 dastart;
bool moveFast;
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DrawBuffer* _frameWidgetDraw;
GeometryBuffer* _frameWidgetGeom;
GLuint whiteTex;
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void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));
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public:
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ViewerWidget(QGLFormat g, QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
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virtual void initializeGL();
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virtual void resizeGL(int w, int h);
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virtual void paintGL();
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Model *currentModel() const;
GameObject* currentObject() const;
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GameWorld* world();
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public slots:
void showObject(qint16 item);
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void showModel(Model* model);
void selectFrame(ModelFrame* frame);
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void exportModel();
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void dataLoaded(GameWorld* world);
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void setRenderer(GameRenderer* renderer);
signals:
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void fileOpened(const QString& file);
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void modelChanged(Model* model);
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protected:
void keyPressEvent(QKeyEvent*) override;
void keyReleaseEvent(QKeyEvent*) override;
void mousePressEvent(QMouseEvent*) override;
void mouseReleaseEvent(QMouseEvent*) override;
void mouseMoveEvent(QMouseEvent*) override;
void wheelEvent(QWheelEvent*) override;
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};
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#endif