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openrw/rwviewer/views/TextViewer.cpp

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#include "TextViewer.hpp"
#include <render/TextRenderer.hpp>
#include <rw/filesystem.hpp>
#include <algorithm>
#include <cctype>
#include <iomanip>
#include <iostream>
#include <boost/filesystem.hpp>
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#include <fonts/GameTexts.hpp>
#include <loaders/LoaderGXT.hpp>
#include <models/TextModel.hpp>
#include <platform/FileHandle.hpp>
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#include <render/GameRenderer.hpp>
#include <QGroupBox>
#include <QFormLayout>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QItemSelection>
#include <QLineEdit>
#include <QModelIndex>
#include <QPushButton>
#include <QRadioButton>
#include <QRegExp>
#include <QRegExpValidator>
#include <QSpinBox>
#include <QSplitter>
#include <QTableView>
#include <QTextEdit>
void TextTableView::selectionChanged(const QItemSelection &selected, const QItemSelection &) {
if (!selected.size())
return;
auto index = selected.indexes()[0];
if (!index.isValid())
return;
auto *textModel = dynamic_cast<TextModel *>(this->model());
if (!textModel) {
return;
}
try {
auto gameString = textModel->lookupIndex(index);
emit gameStringChanged(gameString);
} catch (std::out_of_range &) {
return;
}
}
TextViewer::TextViewer(QWidget* parent, Qt::WindowFlags f)
: ViewerInterface(parent, f) {
auto dataLayout = new QVBoxLayout;
auto splitter = new QSplitter;
splitter->setChildrenCollapsible(false);
splitter->setOrientation(Qt::Horizontal);
viewerWidget = createViewer();
textModel = new TextModel;
textTable = new TextTableView;
textTable->setModel(textModel);
textTable->setSelectionMode(QAbstractItemView::SingleSelection);
connect(textTable, &TextTableView::gameStringChanged, this, &TextViewer::onGameStringChange);
dataLayout->addWidget(textTable);
auto propLayout = new QHBoxLayout;
connect(this, &TextViewer::fontChanged, this, &TextViewer::onFontChange);
auto groupBox = new QGroupBox;
auto *groupBoxLayout = new QHBoxLayout;
auto *radioFont1 = new QRadioButton(tr("Pager"));
connect(radioFont1, &QRadioButton::clicked, [this]() {emit fontChanged(FONT_PAGER);});
groupBoxLayout->addWidget(radioFont1);
auto *radioFont2 = new QRadioButton(tr("Pricedown"));
connect(radioFont2, &QRadioButton::clicked, [this]() {emit fontChanged(FONT_PRICEDOWN);});
groupBoxLayout->addWidget(radioFont2);
auto *radioFont3 = new QRadioButton(tr("Arial"));
connect(radioFont3, &QRadioButton::clicked, [this]() {emit fontChanged(FONT_ARIAL);});
groupBoxLayout->addWidget(radioFont3);
groupBox->setLayout(groupBoxLayout);
groupBox->setProperty("border", "2px solid gray");
propLayout->addWidget(groupBox);
radioFont1->click();
auto textSizeLayout = new QFormLayout;
auto textSizeSpinBox = new QSpinBox;
textSizeSpinBox->setMinimum(1);
textSizeSpinBox->setMaximum(50);
connect(textSizeSpinBox, static_cast<void(QSpinBox::*)(int)>(&QSpinBox::valueChanged), this, &TextViewer::onFontSizeChange);
textSizeSpinBox->setValue(20);
textSizeLayout->addRow(tr("Font size"), textSizeSpinBox);
propLayout->addLayout(textSizeLayout);
propLayout->addStretch();
dataLayout->addLayout(propLayout);
hexLineEdit = new QLineEdit;
hexLineEdit->setReadOnly(true);
hexLineEdit->setValidator(new QRegExpValidator(QRegExp("[0-9A-F]*")));
dataLayout->addWidget(hexLineEdit);
textEdit = new QTextEdit;
dataLayout->addWidget(textEdit);
auto dataWidget = new QWidget;
dataWidget->setLayout(dataLayout);
splitter->addWidget(dataWidget);
viewerWidget->setMode(ViewerWidget::Mode::Text);
splitter->addWidget(QWidget::createWindowContainer(viewerWidget));
auto mainLayout = new QHBoxLayout;
mainLayout->addWidget(splitter);
setLayout(mainLayout);
connect(textSizeSpinBox, static_cast<void(QSpinBox::*)(int)>(&QSpinBox::valueChanged), this, &TextViewer::onFontSizeChange);
connect(textEdit, &QTextEdit::textChanged, this, &TextViewer::onStringChange);
}
void TextViewer::onFontChange(font_t font) {
currentFont = font;
emit textModel->fontChanged(font);
updateRender();
}
void TextViewer::onFontSizeChange(int size) {
currentFontSize = size;
updateRender();
}
void TextViewer::onStringChange() {
auto string = textEdit->toPlainText();
auto newGameString = GameStringUtil::fromString(string.toStdString(), currentFont);
onGameStringChange(newGameString);
}
void TextViewer::onGameStringChange(const GameString &gameString) {
if (!currentGameString.compare(gameString)) {
return;
}
currentGameString = gameString;
std::ostringstream oss;
oss << std::hex;
for (auto c : gameString) {
oss << std::setw(sizeof(gameString[0])) << std::setfill('0')
<< int(c) << " ";
}
auto newHexText = QString::fromStdString(oss.str());
if (hexLineEdit->text().compare(newHexText)) {
hexLineEdit->setText(newHexText);
}
updateRender();
}
void TextViewer::updateRender() {
viewerWidget->clearText();
const int ROW_STRIDE = currentFontSize * 1.2;
const int COL_STRIDE = currentFontSize * 1.2;
{
TextRenderer::TextInfo ti;
ti.font = currentFont;
ti.size = currentFontSize;
ti.baseColour = glm::u8vec3(255);
ti.backgroundColour = glm::u8vec4(0, 0, 0, 0);
ti.align = TextRenderer::TextInfo::TextAlignment::Left;
ti.wrapX = 0;
ti.text = currentGameString;
ti.screenPosition = glm::vec2(10, 10);
viewerWidget->showText(ti);
}
{
TextRenderer::TextInfo ti;
ti.font = currentFont;
ti.size = currentFontSize;
ti.baseColour = glm::u8vec3(255);
ti.backgroundColour = glm::u8vec4(0, 0, 0, 0);
ti.align = TextRenderer::TextInfo::TextAlignment::Left;
ti.wrapX = 0;
for(GameStringChar c=0x20; c<0xb2; ++c) {
unsigned column = c % 0x10;
unsigned row = (c / 0x10) - 2 + 3; /* +3 to offset first line*/
ti.text = c;
ti.screenPosition = glm::vec2(10 + (column * COL_STRIDE), 10 + (row * ROW_STRIDE));
viewerWidget->showText(ti);
}
}
}
void TextViewer::worldChanged() {
auto textNames = getFontTextureNames();
TextMapType textMap;
LoaderGXT loader;
std::set<std::string> keys;
for(const auto &textName : textNames) {
GameTexts texts;
auto handle = world()->data->index.openFile(textName);
loader.load(texts, handle);
const auto &language = textName;
textMap.languages.push_back(language);
const auto &stringTable = texts.getStringTable();
for (const auto &tableItem : stringTable) {
keys.insert(tableItem.first);
textMap.map_lang_key_tran[language][tableItem.first] = tableItem.second;
}
}
textMap.keys.resize(keys.size());
std::move(keys.begin(), keys.end(), textMap.keys.begin());
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textModel->setMapData(textMap);
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}
std::vector<std::string> TextViewer::getFontTextureNames() {
const auto &gameDataPath = rwfs::path(world()->data->getDataPath());
rwfs::path textPath;
for (const rwfs::path &p : rwfs::directory_iterator(gameDataPath)) {
if (!rwfs::is_directory(p)) {
continue;
}
std::string filename = p.filename().string();
std::transform(filename.begin(), filename.end(), filename.begin(), ::tolower);
if (!filename.compare("text")) {
textPath = p;
break;
}
}
if (!textPath.string().length()) {
throw std::runtime_error("text directory not found in gamedata path");
}
std::vector<std::string> names;
for (const rwfs::path &p : rwfs::directory_iterator(textPath)) {
// auto langName = p.lexically_relative(gameDataPath).string();
auto langName = p.filename().string();
std::transform(langName.begin(), langName.end(), langName.begin(), ::tolower);
names.push_back(langName);
}
return names;
}