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openrw/rwgame/GameWindow.hpp

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#ifndef GAMEWINDOW_HPP
#define GAMEWINDOW_HPP
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#include <SDL_surface.h>
#include <SDL_video.h>
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#include <glm/vec2.hpp>
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#include <string>
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#include <tuple>
#include <SDL.h>
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class GameWindow {
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SDL_Window* window = nullptr;
SDL_Surface* icon = nullptr;
SDL_GLContext glcontext{nullptr};
public:
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GameWindow() = default;
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void create(const std::string& title, size_t w, size_t h, bool fullscreen);
void close();
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void showCursor();
void hideCursor();
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glm::ivec2 getSize() const;
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void swap() const {
SDL_GL_SwapWindow(window);
}
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bool isOpen() const {
return !!window;
}
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std::tuple<SDL_Window *, SDL_GLContext> getSDLContext() {
return std::make_tuple(window, glcontext);
}
};
#endif