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openrw/framework2/include/renderwure/engine/GTAEngine.hpp

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#pragma once
#ifndef _GTAENGINE_HPP_
#define _GTAENGINE_HPP_
#include <renderwure/engine/GTAData.hpp>
#include <renderwure/loaders/LoaderIPL.hpp>
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#include <renderwure/render/GTARenderer.hpp>
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#include <glm/glm.hpp>
#include <vector>
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#include <queue>
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/**
* @class GTAEngine
* Provides a simple interface to the framework's internals
*/
class GTAEngine
{
public:
GTAEngine(const std::string& gamepath);
/**
* Loads the game data
*/
bool load();
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struct LogEntry
{
enum Type {
Info,
Error,
Warning
};
Type type;
float time;
std::string message;
};
std::queue<LogEntry> log;
/**
* Displays an informative message
*/
void logInfo(const std::string& info);
/**
* Displays an alarming error
*/
void logError(const std::string& error);
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/**
* Loads an IPL into the game.
* @param name The name of the IPL as it appears in the games' gta.dat
*/
bool loadItems(const std::string& name);
/**
* Roughly the middle of everything
*/
glm::vec3 itemCentroid;
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/**
* Game Clock
*/
float gameTime;
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/**
* Game data
*/
GTAData gameData;
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/**
* Renderer
*/
GTARenderer renderer;
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/**
* Until we have a real "object" class, just store a list of loaed instances.
*/
std::vector<LoaderIPLInstance> instances;
};
#endif